- Joined
- Sep 19, 2004
- Messages
- 355
Quest: Waking the Beast
Client Carbuncle (La Theine Plateu)
Uncapped Quest.
You are able to have all the whispers at the same time.
Prerequisite: Seems to be you have to have all the avatars excluding Diabolos and Fenrir.
Summary:
Carbuncle wants you to visit all the protocrystals and gather energy of the sleeping gods. Will their imminent awakening mean fortune or doom for Vana'deil? Only Carbuncle's ancient friend at the Full Moon Fountain may know...
Well to start this quest travel to La Theine Plateu and find the stone circle at G-6. Click on the ???. You will receive a cutscene from Carbuncle and a key item called "Rainbow resonator". The CS says:
"<name>.
While I'm sure you are in the middle of some important mission, could you spare a few moments for me?
You know about the sleeping gods...the avatars that guard the protocrystals?
I am as different to those beings as fire is to water, and yet we share the same desire to protect Vana'diel.
That is why I aided the blossoming of their power within you and your fellow adventurers.
I believed that if their aspects fought beside you, they would learn from an existence that had lost the gift of eternity.
Finally, the sleeping gods begin to stir from their slumber.
Will the consent to join us in out toles as guardians of Vana'diel?
I hope to ask this very question to an old friend of mine who resides at the Full Moon Fountain. A very, very old friend...
But in order to wake him, I need a vast source of energy.
I hope to visit the Full Moon Fountain, and ask the sleeping Fenrir to see what the future holds.
But in order to wake him from his weakened torpor, I need an energy source of immense proportions.
That is where you come in. If you could gather the power of the sleeping gods and bring it to the Full Moon Fountain, we might have a chance.
If you use this <key item> to enter the protocrystals, you will be closer to the true avatars than anyone has ever been before. But be warned: the ensuing battle will be that much more difficult.
You and your fellow adventurers are the only ones capable of beating the six sleeping gods and tapping the elemental energy that they weild.
I set this task before you, <name>. There is little time to waste...
Gather the elemental energy from the six sleeping gods and make your way to the Full Moon Fountain...
Then we shall see if my ancient friend can be roused...
Thank you for brinking the shell of my avatar, <name>.
I thought that you would never return to this place. I threatened your life, even if it was for the purpose of defeating the sleeping gods.
But you fought me with every ounce of your strength, and bent the power of those slumbering deities to your will.
That is what saved us at the end.
Unfortunately, it did not have the desired effect...
You were never meant to submit to the will of the sleeping gods. And I will never lose my faith in the children of Vana'diel.
Even those ancient beings will one day learn a great truth from mortals.
So I want you to have this. Lend me your strength again, <name>. We will succeed in waking my old friend.
<name>.
I have need of your help.
My old friend at the Full Moon Fountain calls for me.
The more power we siphon from the sleeping gods, the closer they edge towards wakefulness. But there is no other way.
They will bring battle to us once more. And when you can no longer control them, you must fight with me as before.
You are the only one I can ask to bear this power.
Take this. Use it to enter the six protocrystals.
Good luck, <name>. Time, as ever, grows short..."
Rainbow resonator
A rainbow colored orb you received from Carbuncle. The jewel resonates with the protocrystals, calling forth a more powerful form of the sleeping gods within.
The Fight
Back to the Quest at hand. This is an 18 man quest in which you must fight the avatar and four elementals of his element. You fight at the corresponding cloister. You can buff outside. You also only have 30 minutes to defeat this Uber prime.
The fight starts with the avatar at the nest and his four elementals surroudning him. The elementals CANNOT be silenced, stunned, or slept, and the avatar is able to resummon them if they are killed. The elementals can and will also cast tier IV on you to hurt you, as well as the avatar to heal them. Though they won't heal him till he gets to about 10%. Along with this the can cast tier II -ga's, A.M., and their hits have the additional effect of whatever the element may be.(EX: Additional Effect of slow if hit by a earth elemental) Remember to keep the appropriate bar- and carol up at all times.
The most affective way of combating this to mee seemed to "gank" the avatar. By gank I mean go all out on him. At about 10-15% HP the avatar will use their 2 hour ability, it is crucial that you heal your party members quickly or an elements spell may kill them. After this the elementals began to spam cures on the avatar bringing him back to about 25%.
Items:
3x Yagudo Drinks for all with MP.
3x HP Drinks for all Melee.
X amount of Ethers(up to you)
X amount of Potions(up to you)
Corresponding food for job.
I highly suggest 1 BRD per party along with a RDM in the tank party(if tank PLD). You will want to keep all melee in the nest, while haveing the mages atleast past the jagged area closer to the bend. The BRDs and mages should remain at the bend at all times and only run up to Bar-/carol. I also highly suggest /NIN for any melee incase an elemental turns on you. SMNs seemed to work well on this to just keep resummoning and assaulting. I 'd assume RNG would work well also. I'll update this as I think of more.
My suggested non-cannon setup
Party 1:
1. BRD
2. PLD/NIN
3. PLD/NIN
4. RDM
5. WHM
6. BLM
Party 2:
1. BRD
2. Melee
3. Melee
4. Melee
5. Melee
6. WHM
Party 3:
1. BRD
2. SMN
3. SMN
4. SMN
5. SMN
6. BLM
Client Carbuncle (La Theine Plateu)
Uncapped Quest.
You are able to have all the whispers at the same time.
Prerequisite: Seems to be you have to have all the avatars excluding Diabolos and Fenrir.
Summary:
Carbuncle wants you to visit all the protocrystals and gather energy of the sleeping gods. Will their imminent awakening mean fortune or doom for Vana'deil? Only Carbuncle's ancient friend at the Full Moon Fountain may know...
Well to start this quest travel to La Theine Plateu and find the stone circle at G-6. Click on the ???. You will receive a cutscene from Carbuncle and a key item called "Rainbow resonator". The CS says:
"<name>.
While I'm sure you are in the middle of some important mission, could you spare a few moments for me?
You know about the sleeping gods...the avatars that guard the protocrystals?
I am as different to those beings as fire is to water, and yet we share the same desire to protect Vana'diel.
That is why I aided the blossoming of their power within you and your fellow adventurers.
I believed that if their aspects fought beside you, they would learn from an existence that had lost the gift of eternity.
Finally, the sleeping gods begin to stir from their slumber.
Will the consent to join us in out toles as guardians of Vana'diel?
I hope to ask this very question to an old friend of mine who resides at the Full Moon Fountain. A very, very old friend...
But in order to wake him, I need a vast source of energy.
I hope to visit the Full Moon Fountain, and ask the sleeping Fenrir to see what the future holds.
But in order to wake him from his weakened torpor, I need an energy source of immense proportions.
That is where you come in. If you could gather the power of the sleeping gods and bring it to the Full Moon Fountain, we might have a chance.
If you use this <key item> to enter the protocrystals, you will be closer to the true avatars than anyone has ever been before. But be warned: the ensuing battle will be that much more difficult.
You and your fellow adventurers are the only ones capable of beating the six sleeping gods and tapping the elemental energy that they weild.
I set this task before you, <name>. There is little time to waste...
Gather the elemental energy from the six sleeping gods and make your way to the Full Moon Fountain...
Then we shall see if my ancient friend can be roused...
Thank you for brinking the shell of my avatar, <name>.
I thought that you would never return to this place. I threatened your life, even if it was for the purpose of defeating the sleeping gods.
But you fought me with every ounce of your strength, and bent the power of those slumbering deities to your will.
That is what saved us at the end.
Unfortunately, it did not have the desired effect...
You were never meant to submit to the will of the sleeping gods. And I will never lose my faith in the children of Vana'diel.
Even those ancient beings will one day learn a great truth from mortals.
So I want you to have this. Lend me your strength again, <name>. We will succeed in waking my old friend.
<name>.
I have need of your help.
My old friend at the Full Moon Fountain calls for me.
The more power we siphon from the sleeping gods, the closer they edge towards wakefulness. But there is no other way.
They will bring battle to us once more. And when you can no longer control them, you must fight with me as before.
You are the only one I can ask to bear this power.
Take this. Use it to enter the six protocrystals.
Good luck, <name>. Time, as ever, grows short..."
Rainbow resonator
A rainbow colored orb you received from Carbuncle. The jewel resonates with the protocrystals, calling forth a more powerful form of the sleeping gods within.
The Fight
Back to the Quest at hand. This is an 18 man quest in which you must fight the avatar and four elementals of his element. You fight at the corresponding cloister. You can buff outside. You also only have 30 minutes to defeat this Uber prime.
The fight starts with the avatar at the nest and his four elementals surroudning him. The elementals CANNOT be silenced, stunned, or slept, and the avatar is able to resummon them if they are killed. The elementals can and will also cast tier IV on you to hurt you, as well as the avatar to heal them. Though they won't heal him till he gets to about 10%. Along with this the can cast tier II -ga's, A.M., and their hits have the additional effect of whatever the element may be.(EX: Additional Effect of slow if hit by a earth elemental) Remember to keep the appropriate bar- and carol up at all times.
The most affective way of combating this to mee seemed to "gank" the avatar. By gank I mean go all out on him. At about 10-15% HP the avatar will use their 2 hour ability, it is crucial that you heal your party members quickly or an elements spell may kill them. After this the elementals began to spam cures on the avatar bringing him back to about 25%.
Items:
3x Yagudo Drinks for all with MP.
3x HP Drinks for all Melee.
X amount of Ethers(up to you)
X amount of Potions(up to you)
Corresponding food for job.
I highly suggest 1 BRD per party along with a RDM in the tank party(if tank PLD). You will want to keep all melee in the nest, while haveing the mages atleast past the jagged area closer to the bend. The BRDs and mages should remain at the bend at all times and only run up to Bar-/carol. I also highly suggest /NIN for any melee incase an elemental turns on you. SMNs seemed to work well on this to just keep resummoning and assaulting. I 'd assume RNG would work well also. I'll update this as I think of more.
My suggested non-cannon setup
Party 1:
1. BRD
2. PLD/NIN
3. PLD/NIN
4. RDM
5. WHM
6. BLM
Party 2:
1. BRD
2. Melee
3. Melee
4. Melee
5. Melee
6. WHM
Party 3:
1. BRD
2. SMN
3. SMN
4. SMN
5. SMN
6. BLM
Last edited: