Wasted 2 hours.

Rufus_Shinra

Heir to the New Moon
Adventurer
Joined
Jul 18, 2006
Messages
567
Location
Here >
Main Job
Paladin-Male
Secondary Job
Summoner-Male
Third Job
DarkKnight-Male
Server
Hades
Linkshell
KnightoftheRound
Have you ever gone to log out for the night and wonder, "Hmm, I saved my 2hr for an emergency but didnt use it all day." Then you log out with a fully charged 2 hour? Call it an apiphany if you will, but it struck me just a little bit ago. (Yea, Im slow. Shhhh)

How many 2 hours do you think we waste by NOT using them? That is, what if you save it all day for an emergency, and said emergency never comes up. Now you spent 12-14 hours (Example) where you could have used your 2hr 6-7 over the course of your online time.

Sure, you never know when emergencies will arise, but there are 5 other people in your party. There is no reason why you cant coordinate with them with a sort of 2hr scheduel.

Especially with Warriors and Mighty Strikes. Guarunteed critical hits are nice and all (if you hit), but its not an ability so ground breaking that your going to save your whole party the way Benediction or Invincible does. So why not use it on an IT++ mob or a normal EXP mob for the hell of it?

I used to say: "Ok, I have to log now. Pull one more time." and during that final pull I would use my 2hr before logging.

Now Im going to use it during parties simply because I rarely get bad parties with my RDM and Chainspell 5 times a day is better than once because you feared the unknown.

(And a fun tip: Go to the dunes when a party wipes, and use Chainspell Raise/Cure. The noobs will think its cool as hell.)
 
ds083roadkill said:
man u make alot of topics...

2 in the morning, bored, cant sleep, stomach ready to explode, all other forums suck...etc. etc.

At least it isnt a topic about Cheese Curd or something.
 
I always thought of the 2HR as a final measure to ensure my survival.

If I logged out at night I usually thought that yes, I did a good job at keeping myself afloat in whatever endeavor I had been putting myself through. A wasted 2HR could come back to haunt you when you really need it.

Better safe than sorry, in my opinion.
 
For me, it depends on a lot of things... what job, what we're fighting, what time it is in the pt's lifetime (near disbanding time), who I'm pting with, and what my plans for the day are. For some jobs like whm I tend to hold onto it just in case unless I know the people really well. However, if the pt is near ending I'll use it to keep things moving if mp's low. For something like a war's Mighty Strikes, I would use it like a normal ability and try to make a big chain with it. It's all situational really.
 
Alyada said:
I always thought of the 2HR as a final measure to ensure my survival.

If I logged out at night I usually thought that yes, I did a good job at keeping myself afloat in whatever endeavor I had been putting myself through. A wasted 2HR could come back to haunt you when you really need it.

Better safe than sorry, in my opinion.

Seconded. I used to hate people who'd say "let's all use our 2hr it's the end of the party". Ermmm some of us might have intentions of putting our flag back up after the party's over. I used to always keep my 2hr incase of emergency. If I was leaving a party to go to bed usually i'd use it just to make that last battle a little quicker.
 
As rng I always used my 2 hour to keep a chain alive in exp when it was up. Now when things go bad, I always fire off my 2 hour to save my party (as ninja)

edit - rdm 2 hour is best for skill ups, chainspell bio works wonders for dark magic, if you don't have blm or drk leveled higher than your rdm.
 
Stouter said:
As rng I always used my 2 hour to keep a chain alive in exp when it was up. Now when things go bad, I always fire off my 2 hour to save my party (as ninja)

Oh yea, Mijin Gakure is one 2hr I will never have any sort of conviction about using.

I probably use it most in these situations. (In order)

Free Warp.(70%)
Goblin on last bit of life and readying bombtoss.(20%)
Mob down to last little life but doesnt want to die.(15%)
Party Dying.(5%)

Trust me, when your in the middle of Yhoator Jungle with no scroll or no D2 at hand, you will do it.

Blowing yourself up next to a living plant thing is always fun.
 
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For me it's situational. My mains are RDM, WAR and BST

RDM - Chainspell: I'm sorry but if you're not in a dungeon area and subbing BLM it's almost uselss unless you kill an NM with it while you've been doing the sleep/nuke thing" also if you're about to be dropped it's handy to throw up all your buffs but there's always the problem of running out of MP

WAR - Mighty Strikes: Basiclly the only time I use this is if I see a link, let's destroy the first one quick so the 2nd cant keep waking up before we get to it. Also I only use it (unless stuff goes south) when I have TP, Berserk, and Agressor up, otherwise it's Mighty wimpy Misses.

BST - "On snap! I nailed Charm on a EM Jelly! Familliar!"


Edit: But I get what you're saying and yes, many times I have gone all day w/o using it but I think I'm a better player for it. If it's needed, it's there. If it's not needed then it's just showing off right?
 
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Zeromous said:
For me it's situational. My mains are RDM, WAR and BST

RDM - Chainspell: I'm sorry but if you're not in a dungeon area and subbing BLM it's almost uselss unless you kill an NM with it while you've been doing the sleep/nuke thing" also if you're about to be dropped it's handy to throw up all your buffs but there's always the problem of running out of MP

WAR - Mighty Strikes: Basiclly the only time I use this is if I see a link, let's destroy the first one quick so the 2nd cant keep waking up before we get to it. Also I only use it (unless stuff goes south) when I have TP, Berserk, and Agressor up, otherwise it's Mighty wimpy Misses.

BST - "On snap! I nailed Charm on a EM Jelly! Familliar!"


Edit: But I get what you're saying and yes, many times I have gone all day w/o using it but I think I'm a better player for it. If it's needed, it's there. If it's not needed then it's just showing off right?
war is fun use every 2 hours tend to use it when it up. Rdm chainspell go waste alot in most battale you wont use because right after you out of mp so your going have to rest. Come in handy in limbus, hnms, dyanmis (stun gun), other ocasion for escape, and my personal fav chain raise.
 
As a sam i usually save it in case of link or tank gets oneshoted or something along thoes lines. Especially when you can get all three off in a row (yuki>gekko>kasha) for light it does some sick damage. Or like the other day fighting imps we got an add when our imp was at like 30% and we were like chain 2 so i 2hrd WS twice on the current one which killed it then SC on the add which speed things up alot. Also if things are good and i dont need to use it i like to save for last mob and go for the light skill chain because its always fun to make self light.
 
Rufus_Shinra said:
Oh yea, Mijin Gakure is one 2hr I will never have any sort of conviction about using.

I probably use it most in these situations. (In order)

Free Warp.(70%)
Goblin on last bit of life and readying bombtoss.(20%)
Mob down to last little life but doesnt want to die.(15%)
Party Dying.(5%)

Trust me, when your in the middle of Yhoator Jungle with no scroll or no D2 at hand, you will do it.

Blowing yourself up next to a living plant thing is always fun.

70+20+15+5 = 110%?

Anyways, I honestly forget about two-hour abilities most of the time. Although I have saved a few parties with Benediction before, I've also used it just as many times to heal the party to full just before leaving (if the party wasn't disbanding).

I figure saving two-hours for emergencies really depends on the job. For WHM and PLD, I can definately understand saving them, because they can actually do a LOT in an emergency situation. But most other two-hours, unless you can tell the battle is going to turn out poorly before people are near-dead, chances are they wont help much. Two-hours like Mighty Strikes and Hundred Fists are probably more useful to use every two hours or so, when a mob needs to be taken down fast to keep a chain going, rather than save them for an emergency case.

I'm sure every two-hour probably has at least one case where they -could- be used to save a party in an emergency, but most don't have those situations come up as often as other jobs, like PLD or WHM, which have way more party-saving power in their two-hours.
 
Familiar exists for plowing down Fomor in the Aqueducts. And Pulling The Strings ENM.
 
Alyada said:
I always thought of the 2HR as a final measure to ensure my survival.

If I logged out at night I usually thought that yes, I did a good job at keeping myself afloat in whatever endeavor I had been putting myself through. A wasted 2HR could come back to haunt you when you really need it.

Better safe than sorry, in my opinion.

100% agreed.
Some have situational, some save pt:

War: Tossing out a Warcry+Berserk+MS WS is -insane- (mines only 38 but doing that with G.Axe has wtfraped many a mob)
Thf: OMGRUNAWAY (I love their 2hr... best to use solo and DC.. many saved times)
Rdm: 100% boredom use. Spamming a highest tier spell on a Skillchain, convert Chainspell Drain(my favorite) or Warp/Escape if it gets bad
Drk: Pretty useless(aside Kraken lol) So.. free souleater?
Nin: Free warp or pt wipe with NO chance at recovery.

Mnk: Hundred Fists can definitely save a pt.
Whm: ... duh? lolI wish less Whm forgot they had this.
Blm: Can save a pt, cures/high tier nukes for free.
Pld: One of the more obvious PT savers. I wish less Pld forgot they had this.
Brd: Ballads on mages, Paeon's on melee is incredible.. or toss out +acc +atk and let the dmg fly. Can save a pt,
Rng: While it's only 1 hit, its a LOT of dmg.. I've had this save my PT numerous times.
Sam: Major self-SC. I've saved a PT with it and I only have Enpi.. dropped an IT fly XD Very sexy, definitely a saver though
Drg: My Drg is 15, so idk. I hear it helps a lot (+tp +dmg +hp etc) so it should prolly be saved for an "oshit" moment
Smn: Nothing says "bye bye" like astral flow. While it could be nice to use every two hours the MP loss would kill any hopes of a chain, plus the immense damage can easily save a pt.

All situational.. I know some War/Sam/Mnk use their 2hr every 2 hours or every level up.
 
as i rdm, i only really use my 2 hour for chainspell warp/escape. i think of it as a safety button i guess.
 
Windy said:
Smn: Nothing says "bye bye" like astral flow. While it could be nice to use every two hours the MP loss would kill any hopes of a chain, plus the immense damage can easily save a pt.

Hehehehhe, give summoner convert. Muahahahahhaa.

But yea, everyone loves it when a SMN uses astral flow. (Go go Diamond Dust!) Its just so....flashy.
 
I just have dirrect sets of criteria to be met to use any of my 2hrs, works well enough.

SAM: Party ends, or I want to show off ("Hey, wanna watch me solo an Imp?")
BRD: Every 2 hours/ When my WAR of choice has mighty strikes up ("Hey, wanna do 1600 damage to something?")
MNK: Anything that gives me an excuse ("Ahhh! The non agressive bunny moved in our general direction! Hundred Fists!")
PLD: In the ever so popular "We're fucked" brand situations.
COR: If 2 or more party members have used thier 2 hours

Just give yourself a set situation to use um, and don't worry about it otherwise (in exp that is). Or just say fuck it and use it at a whim. Whatever you feel at the time.
 
2hr is like a toilet.


Are you wasting water by not flushing every time it is full?
 
I find manafont to be rather useless because you can only get off maybe 4 spells in the time it lasts. It has saved my ass before though, soI suppose I can't complain.

Mighty Strikes was fun. Save up all my job abilities and 300% tp for the last chain and then just decimate whatever I'm fighting. I did an 800 damage with a ws at lvl 32 one time. As a taru.

Mijin Gakure is worthless unless you know for a fact you are going to die, or unless you just want to go home.

I always used astral flow when I was about 300 tnl. I could usually get it off 2x and then after the 2nd one goes down, I have full MP again.
 
Blood Weapon sucks. So does Azure Lore. Only 2 jobs I had real experience in =P
 
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