Well, to stick with what I've been saying a long time:
Rune Knight- Would be a melee with several of the mage 'en', 'spike', and maybe 'Refresh' or 'Dispell'. Say what you want, but the only Red Mage this job could replace would be a bad Red Mage.
As far as Bard, nothign replaces a Bard.
An additional ability to give the job of it's own might be 'Chicken' or 'Blitz'. Chicken would leave the mob intimidated for a few attacks, and Blitz would do damage based on the difference between the Rune Knights max and current HP.
The only problem I can see with this job, is that you would have to make it a weaker melee, almost a like a Thief to justify it's insane abilities. However, it would have a useful place in parties without stealing any jobs role.
Blue Mage- I think the abilities of the Blue mage would have to be limited to spell versions. Most likely gotten from scrolls you quest. Everyone knows many of the useful abilities that Blue Mages get, but to illustrate a few I would say White Wind, Rhino Guard, Wall, and 1,000 Needles.
Figure in recasts, spell costs, and subjobs and you have a balanced Job. Over-powered? No. You already have group haste, shell, and protect, and Black Mages can AM burst for much more then 1,000dmg. Done properly it's a fair job...
...besides since people are complaining about HNMs so much we need a new job capable of nuking them.
Alchemist- Give the job abilities such as 'potion-ga', 'free use', 'no delay', and other abilities and you have a very powerful support job. We're talking about being able to use an x-potion on the whole party for free by stacking abilities. That or by using a free pegasus wing so you can skillchain more?
The limiting factors here would be timers, but imagine a macro mis-fire and how much it could cost you? Not to mention the inventory you'd need. Yikes.
These are what I foresee as the most viable, and the most liekly picks from SE.
Rune Knight- Would be a melee with several of the mage 'en', 'spike', and maybe 'Refresh' or 'Dispell'. Say what you want, but the only Red Mage this job could replace would be a bad Red Mage.
As far as Bard, nothign replaces a Bard.
An additional ability to give the job of it's own might be 'Chicken' or 'Blitz'. Chicken would leave the mob intimidated for a few attacks, and Blitz would do damage based on the difference between the Rune Knights max and current HP.
The only problem I can see with this job, is that you would have to make it a weaker melee, almost a like a Thief to justify it's insane abilities. However, it would have a useful place in parties without stealing any jobs role.
Blue Mage- I think the abilities of the Blue mage would have to be limited to spell versions. Most likely gotten from scrolls you quest. Everyone knows many of the useful abilities that Blue Mages get, but to illustrate a few I would say White Wind, Rhino Guard, Wall, and 1,000 Needles.
Figure in recasts, spell costs, and subjobs and you have a balanced Job. Over-powered? No. You already have group haste, shell, and protect, and Black Mages can AM burst for much more then 1,000dmg. Done properly it's a fair job...
...besides since people are complaining about HNMs so much we need a new job capable of nuking them.
Alchemist- Give the job abilities such as 'potion-ga', 'free use', 'no delay', and other abilities and you have a very powerful support job. We're talking about being able to use an x-potion on the whole party for free by stacking abilities. That or by using a free pegasus wing so you can skillchain more?
The limiting factors here would be timers, but imagine a macro mis-fire and how much it could cost you? Not to mention the inventory you'd need. Yikes.
These are what I foresee as the most viable, and the most liekly picks from SE.