what should the DEV team work for the next year?

what should Dev team work on next year

  • more events for the casual player

    Votes: 19 19.2%
  • more event for hardcore players

    Votes: 4 4.0%
  • update to PvP system "Conflic"

    Votes: 9 9.1%
  • jobs update and battle balance

    Votes: 22 22.2%
  • update the crafting system , H.E.L.M.Chocobo Digging , Clamming and Gardening

    Votes: 11 11.1%
  • update the old events and battles (Dynamis ,Limbus)

    Votes: 3 3.0%
  • new BCNM , KSNM , ISNM , ENM

    Votes: 6 6.1%
  • update sky and sea

    Votes: 5 5.1%
  • update the HNM kings , Wyrms and Toau

    Votes: 11 11.1%
  • update for the follower and pet system

    Votes: 6 6.1%
  • everything is fine as it is

    Votes: 3 3.0%

  • Total voters
    99

Dayner

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Dayner Camelman
as title said what should the dev team work on for the year 2009 ?

please , No flaming and no fighting. if you don't like the other posters ideas and comments, take it to PM or start another thread , thank you !
 
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My thoughts:

Nerfing /nin so that less people use it ~_~ (really Utsusemi Ni should be 38 ;-))
and as always... more possibilities for more valid SJs(through skill expansion)
<begin the flame war @ above>

Making Skillchains/MB viable again... increase damage on them or something?... maybee give group buffs for execution? don't know but needs to be as (if not more) effective then TP/Manaburn PTs

More reasons aside from campaign/nms to goto the past.

the 'far-east' ~_~ lol..but only once the past is ironed out

Engine update for PC users :-P (can cost more as an expansion pack..but would be really nice..i'd pay for it)

more abilities for all the classes to allow for 'utility'/'veriety' and/or playstyles.
 
bah cant edit the poll forgot the "t" for Conflict
 
lol XD I didn't even see the poll when i was repsonding.. but I repsonded to the poll as well.. jsut so i can be 'cool'w
 
Update crafting, HELM, choco digging and such. It's pretty dead now.
 
Oh God, please fix the job balance issues in ballista, and make the rewards more appealing to bring in new players so matches actually start instead of getting cancelled 24/7.

The update that put in the treasure caskets, broke ballista, and made a glitch to where if you signed up and opened a chest containing temp. items like potions, remedies, and tp wings, the items you received from the chests had unlimited use once the match started. Just goes to show how much SE actually pays attention to the PvP system in their game..
 
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I'd like to wait until I see what they do with RDM before I comment too much that way. Had they not said they are looking to do something in the next update that'd have been my main comment. I'm expecting to be underwhelmed, but we shall see.

I'd like to see some way for people to earn Allied notes via XP mobs (even if its trading in otherwise crappy/worthless drops). If it is drops just make it so it can't be Bazaar'd or AH'd to avoid RMT manipulation. Also make them 99 stack-able things to save a little space.

Dynamis and Limbus to be instanced or semi-instanced (such as up to two groups in the same zone).

Expand the total on overall points that can be put into Combat and Magic group merits (at least another 8, maybe 16 on combat). Especially in light of them noticing that more and more people are multi-75ing and having inventory issues. Merits are also an issue, though likely less controversial than inventory space.

New way to use merits. In this I'm thinking about perhaps being able to merit something that's job-specific that passes along to all other jobs but not itself, or gain a lesser bonus if it gets anything (and only if you can level more than 1 rank into the merit). So BLM could, for example, grant a Magic Attack Bonus (counts separately from job traits such as a RDM's MAB). NINs could pass on subtle blow, MNKs HP bonus traits, and do on. Of course in all instances stacking with similarly named things.

Uhm. Gear for the last few jobs that enhances movement speed by +12% at minimum(such as SAMs who can only get by using enchantment items that several or all jobs can use).

Continue to progress on making older areas move quicker (sky being the prime example, I think the gods themselves are still on 15min timers). Though not to be ungrateful for doing that to some of that stuff.

I don't have SMN over 15 atm, but damn I'd like to see some new avatars for them too.

Retrace Cudgel

... suppose if I think of more I can add to it =P
 
They need to work on more storage units & inventory..... fuck PS2 limitatiions!! If PS2 is holding the game back that much stop using it, let the old school PS2 users convert to Xbox 360. :/
 
job update ; let puppets benefit from haste/songs/rolls.
 
Increase the rate of skillups for guarding and parrying.

Making a usefull AV video.

Making a usefull PW video

Finishing new avatars.
 
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More storable armors. Create a NPC who can store armor parts like Zenith gear. Let us store the rare/ex weapons. I would like to see a second refresh or bar spell for amnesia. I would like to see the treasure pool follow when we are kicked from Nyzul and salvage. And useful GM's would be nice....

almost forgot a count down timer for bcnms
 
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I put job balance. There's so many events and such that it's hard to keep up with.
 
I agree with job balance. All pets should gain benifits of any buffs if they can be effected by any debuff. It really is that simple.. >.> *selfish personal tibit* Adding a support puppet would be nice as well as it's really the only thing we can't "build". This puppet should be able to buff, perhaps a brd/cor puppet or a unique mixture that can offer useful things.

Adding new abilities would be nice as well for all classes, they don't have to be 24.7 useable but should be grouped for situations and allow for further versatility, maybe make it dependant on subs.

In general I think they are doing a good job with the game, I just wish they improved older aspects of the game..the starting zones need retouching, conflict needs a lot of improvements, ect. But I think not adding new classes is a good thing at the moment, instead they should do sweeping adjustments to current classes.
 
Update crafting, HELM, choco digging and such. It's pretty dead now.

This.

Dynamis is fine with the updates they've done, and only thing I would change in Limbus is allowing DNC to equip Homam, and SCH to equip Nashira.


I think the jobs are pretty balanced atm. As much as I hate people using /nin as a crutch, I think moving Uts: Ni to 38 would make /nin all but completely useless, outside of subbing on DD in tpburns.
 
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more events for the casual player

Casual players have a bit to play with now, I think they should be satisfied. Really, the only thing you need for solo content is viable experience and SE has been working on that quite a bit. Solo content doesn't need elite gear primarily because if it's solo, anyone can do and it's no longer elite.

more event for hardcore players

This. Needs more, but SE already said they are working on end game content for WotG so I can't really say much about it.

update to PvP system "Conflic"

Stan said it best, add more reward and people would consider it more.

jobs update and battle balance

I like this, but not usually the way SE describes it. lolmeleemage.

update the crafting system , H.E.L.M.Chocobo Digging , Clamming and Gardening

The only ways to make these types of farming more appealing is to add more synth items or better yet, consumable synth items. Fishing and cooking are constant great sources of income based entirely on the fact that there is a never ending demand for food, but most other crafts are not as fortunate. The demand is basically non-existant for a lot of materials obtained by HELM. Add more consumables like High Breath Mantle except a bit more useful (better stats that don't wear when removed).

update the old events and battles (Dynamis ,Limbus)

If we cannot make dynamis instanced, instead shorten it and increase drop rates to account for less farming time. It's already such a tedious, boring event that lasts 3-4 hours, remove the headache of such a long event while at the same time, decongesting the bottle neck it causes.

Add instances to Limbus and add more uses for Ancient Beastcoins. By the time a single player obtains full Homam which a good majority of people seek, you have enough coins for pretty much all the items you can obtain and more AF+1 than you can get upgrades for.

new BCNM , KSNM , ISNM , ENM

We have them, it's called SCNM.

update sky and sea

I wouldn't mind this. There are a ton of unused areas in sky and several telepads which lay dormant.

update the HNM kings , Wyrms and Toau

Add drops to wyrms: Tiamat is the only one with a worthwhile job and it's just one item for only 4-5 jobs. The other two stay up unclaimed 24/7 which is really kind of sad.

Same thing with ToAU HNMs. Add drops that actually get people excited about and screw the need for Mythic weapons, 99% of the player base does not have 90 mil even though they delude themselves into thinking it's anything more than a pipe dream.

Increase the difficulty in Kings and kill the bots. And for once, remove any and all items that are profitted from cheating as a warning to all players. Nothing worse then seeing a LS bot while players refuse to acknowledge it because they stand to gain from it. It's one thing to plead ignorance, another to feign it.
 
This.

Dynamis is fine with the updates they've done, and only thing I would change in Limbus is allowing DNC to equip Homam, and SCH to equip Nashira.


I think the jobs are pretty balanced atm. As much as I hate people using /nin as a crutch, I think moving Uts: Ni to 38 would make /nin all but completely useless, outside of subbing on DD in tpburns.
Have a problem with bolded. Yeah, it'd be neat, but Dancers don't use heavy armor.
 
maybe i should add "updating the UI and interface" >_>
 
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