Whm thread!! MUST READ!!!

Geneviene

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Geneviene
Ok so I decided to do some testing, but let me give you some background info.


A good friend of mine named Aegresco recently left the game. Him and I were both 75 whms with the same basic gear. The only difference is where I was all MP+ he was all MND+. Well when my dear friend left the game he left me an Aqua ring. I couldn't sell it as it was a parting gift from him. So I decided to follow in his footsteps and become a mnd whm. Keeping in mind that I am a taru so mp doesnt go to waist.

So this evening I make my last few purchases for whm. A steppe rope, 2 geist earrings and an Enlightened Torque. The torque was purely a last minute decision as I am also lvling blm and figured that there was no reason to waste 500k on an intellect torque when at lvl 60 I could wear the enlightened chain.

So I make my purchase and proceed to ask my linkshell, "what do you think is better, my healing torque (healing magic +7) or my Enlightened torque (INT+3 MND+2). Now heres where they all get a little silent. My dear friend Eiteen says that he thinks Aegresco had mentioned before quitting that Skill takes you to the cap and mnd takes you over it (of course of this he was not sure). So I do what any good red-blooded ff player would do... I decide to test it out!

Now in my first test I used myself and an abundance of venom pots and tried with a cure 3. With the healing torque, cure 3 hits for 216. Next test with the Enlightened Chain Cure 3 hits for 216. "Well hmmmm" I think to myself.

At this time my friend Goldenboy walks by. Well hes a paladin with alot of hp so lets try it with a cure V. As he proceeds to kill himself off with venom pots I ready my Healing Torque. BAM Cure V hits for 817. Ok, can I break for the story here to say wow, I never noticed my cure 5 did that much! Anyway back to the story, he sucks down more venom pots and I ready my Enlightened Chain. BAM Cure V hits for 819. Now wait a min... No difference on cure 3 but amazingly enough that cure 5 did 2 more with 2 more mind.

My theory's:
Cure V is only cure spell effected by mnd+
Cure V is increased in potency by mnd (i.e. +4 mnd would give you +4 points)
Possibly the Cures cap off in strength at certain levels of mind, hence why my higher lvl cure would still be effected by increases of mind.

Now I may be stupid here, but I decided to post this here to get some feedback. Is this fact already known? Does my theory sound correct? Am I loosing my mind? Please fellow qcdn'ers discuss!!

Oh I did take screenshots but I am way to tired to mess with getting them up, if someone demands proof I will provide it.

*edited for spelling, Damnit Jim Im a whm not a spelling teacher!"
 
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Cure 5 = 430 + (healing magic skill / 5) + (mnd * 1.5). This is a commonly accepted formula that is fairly accurate.

To give +3 to your Cure5, you would add either 15 Healing skill or 2mnd.

edit: there is some minor vit modifier to Cure5 as well, posted the details on that a while ago here but it's pretty minute so I won't bother digging it up.

As for Cure1-4, they all have their soft caps. In those cases, mnd will help you break those caps by a bit - not much. Swapping in +29mnd gives me an extra... 3hp on Cure3? It's really useless except for Cure5.
 
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All cures are effected by mnd, just cure 1-4 take massive ammounts of mnd to see even a 1 hp difference. I believe the cure 5 equation is:

(healing magic/3) + (mnd * 1.5) + some number(I think 400) = how much you cure for.

So cure 5 is really the only cure spell worth stacking +mnd for to get an effect, but it's a matter of opinion as to if it's worth it.
 
I myself being a MP whm and a Hume have not tried testing using Mnd gear. My cures do cap at a certain point for each spell. Only difference is when I am wearing Korin Obi. We all know that Korin Obi increases Cure potency by 10% if the day is lightsday and 10% more for each light weather present. My max Cure V was in Temenos for 1169 HP. This was on lightsday and being in Temenos double lights weather. Although this Cure was on someone in the Orange which fully healed them. So maybe it could be more. You have sparked my interest in trying Mnd gear though to increase my max cures. Maybe I will borrow some stuff from a Mnd based whm friend of mine. I will post my results soon enough.
 
Oh yeah, forgot the base of Cure5. Edited formula above.

My Cure5's at 66 with (/blm) 71+28 do... 711 I think? With a Korin in +3 light, max potency, and Divine Seal, you won't find any player, any job, with any +hp gear that will let you see max Cure5.
 
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They're all the same fomula, but Cure1-4 have "soft caps" than once you hit, all gains are cut to 10%. I. E. if you would get 10 HP extra on Cure1, you only heal 1 extra.
 
Thanks guys, this is exactly why I posted this! Discussion Discussion!
 
Why not just use equip macro's and be both an MP and MND WHM?

You only really need MND for Cure V. I noticed that when I was /smn and had my MND gear on, my Cure III spell went up by about 1-2HP (as opposed to /blm with MP gear), so the difference on pre-V spells is negligible.

That being said, it's easy to just macro in MND for Cure V and leave MP stuff on the rest of the time.
 
well sure it is, IF YOUR RICH!! lol which btw Im not.
 
My +28 gearswap was under 500k for everything I think. Just check each slot and look for the cheapest +mnd piece there.
 
yeah I have all the mnd+ armor
Its the mp+ armor that gets a little on the pricey side.
 
Whoops sorry. Yeah that starts adding up.
 
CmdrFly said:
Oh yeah, forgot the base of Cure5. Edited formula above.

My Cure5's at 66 with (/blm) 71+28 do... 711 I think? With a Korin in +3 light, max potency, and Divine Seal, you won't find any player, any job, with any +hp gear that will let you see max Cure5.
Templar Mace: 10%
Asklepios: 5%
Aristocrat's Coat: 12%
Fully activated Korin Obi: 30%
Medicine Ring: 10%
Total: Cure Potency +67%
Good luck, Galka MNKs.

Also, I thought it was found that VIT has a minor influence on Cure V...
 
I use obth MP and MND xD

Garvin said:
Templar Mace: 10%
Asklepios: 5%
Aristocrat's Coat: 12%
Fully activated Korin Obi: 30%
Medicine Ring: 10%
Total: Cure Potency +67%
Good luck, Galka MNKs.

Also, I thought it was found that VIT has a minor influence on Cure V...
Yeah.... been trying to get a Templar Mace since it was released... never one on the friggin' AH though -.-

Edit: gonna go post on the AH board ~.~ that way I can maybe find one
 
I'm a MP whm since I'm a Mithra.
Are we just talking about MND gear for only CureV to only make a difference of maybe 1-3 HP points? How does that make it worth anything? Seem's kind of silly to waste money on 1-3 HP on a CureV only.
Please correct me if I'm wrong.
 
I'm a MND whore -- a habit I got into from the earlier days when I was the primary enfeebler due to a dearth of RDMs. I can largely get away it with from being a tarutaru. I've toyed with MP builds (back before I accidentally tossed my Asklepios), but I generally just stack MND at this point because I like what it does to Cure V and Stoneskin.
 
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Keket said:
I'm a MP whm since I'm a Mithra.
Are we just talking about MND gear for only CureV to only make a difference of maybe 1-3 HP points? How does that make it worth anything? Seem's kind of silly to waste money on 1-3 HP on a CureV only.
Please correct me if I'm wrong.

QFT
IMO enough mp gear to get another Cure V off is better then a few more hp a cure.
 
Uzor said:
I use obth MP and MND xD


Yeah.... been trying to get a Templar Mace since it was released... never one on the friggin' AH though -.-

Edit: gonna go post on the AH board ~.~ that way I can maybe find one
Slacker! You have to camp the AH like some people to get that mace!
 
Since rdms only get up to Cure IV Ive noticed that healing skill>mnd since with more healing skill I can push my cure4 up to 417 instead of the regular 387 from only mnd gear. Thats based off crappy memory so could be a bit higher. Its a little disappointing that my light staff and hot pants>my +23 mind >_>

Cure 5 is a whole new ball game 0.0
 
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