Why Necromancer could be a viable job in the future

Omicrom

Jack of all Trades
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Oct 5, 2004
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i would personally love to see necromancer become a job in FFXI, and i think they it will at some point if not in treasures, they already have the basics for the job to build off of with the new race of beastmen Lamia being necromancers (and beastmen do share job types with us) they as well as Vrtra being able to summon undead, as well as FFXI haviong a large selection of different types of undead at their disposal to build off of. of course SE has proven in the past not to deviate from things they already used so who knows.

If the did implement it as a job what kind of abilities would it be able to use? Heres some rough ideas i came up with:

Create Undead:
Basic Necromancer abilitiy possibly requiring Bone chips or something to make your pet.
Could have different lvls of creation as u raise in lvls to make different types of undead, Skelly (war), Skelly (BLM), hounds, Shadows, and ghosts

Blood Spear/Spirit Spear:
Sacrifice a portion of your HP or MP to deal damage to an opponent

Unholy Healing:
Use part of ur HP to heal an ally

Life Tap/Soul Tap:
Similar to drain and aspir spells or perhaps just give them the ability to use dark magic spells (drain/ aspir/ absorbs)

no idea what a Necromancer 2 hr could be but i was bored so i thought id share my ideas
 
Has this job been used before in the past ff games? If so, i believe it's possible. If not, it's only wishful thinking ;3
 
It's a very popular EQOA job.

One of their Class Mastery skills on EQOA could be a 2hr I guess, I always liked the idea that they gave their own HP to others. Like for example, if the PLD was red HP, the Necro could stack heal and give his own health (yea, I've seen necros pact themselves to death at raids... but that's just plain funny)
 
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I'm going to have to side with the people who think that SE will release established "Final Fantasy" jobs first, before delving into new ones.
 
Yea, but if you look at it this way... SMN in FF is like a mage in EQOA, RDM in FF is a hybrid Enchanter/Druid, every game has like classes they just give different names to. I think Necro is the only one I can't find a likeness in FF for.
 
i was dissapointed when i came into this game at first kinda... i was praying for a necro job (came off Diabolos a lil while b4 this), but i was content with what XI had.

IMO, i see it as verrry plausible, with all the resources at hand, and since they are introducing a NCR job beastman(techn. not beastman but w/e), the lamia, it HAS to be an option...


HOWEVER... if they DID make a necro job, i'd drop everything and make it my main.
 
Thats harsh Skaw, necro is usually a fun job, just because it isnt a previous FF job doesnt mean it should be shot down like that. BTW 2hr=Summon Devil!!!
 
Nitram said:
Thats harsh Skaw, necro is usually a fun job, just because it isnt a previous FF job doesnt mean it should be shot down like that. BTW 2hr=Summon Devil!!!

I'd rather them keep things within the FFXI universe, though.
 
just because vrtra summons undead doesnt mean its a necromancer. what would it consider kirin then? just a summoner. period
 
America, urinated on R. Kelly.

And if you put this man away..

America, will urinate on each, and every one of you.
 
I'd rather Necros don't get added to FFXI. First off they have never been a playable job in past FFs. Secondly, necro's are to mmorpg cliche, if I wanted them I'd still be playing EQOA, or be on EQ2, or would be playin a Warlock in WoW.
 
Tiael said:
I'd rather Necros don't get added to FFXI. First off they have never been a playable job in past FFs. Secondly, necro's are to mmorpg cliche, if I wanted them I'd still be playing EQOA, or be on EQ2, or would be playin a Warlock in WoW.


Bingo. Stick to the FF universe prz.
 
well every job passed WAR THF MNK RDM WHM BLM have been added at some time during FF history, i suppose u guys would prefer it had just stayed those choices in every game then?
 
Omicrom said:
well every job passed WAR THF MNK RDM WHM BLM have been added at some time during FF history, i suppose u guys would prefer it had just stayed those choices in every game then?

Unless another Final Fantasy game is released with Necromancer as a playjob, and then it's an added job to this one, no problem. But keep that shit away until it happens.
 
Skaw said:
I'd rather them keep things within the FFXI universe, though.


Exactly. I'm quitting too if this game turns into a god damn EQ clone! I left that shit hole of a game for this because it was DIFFERENT from the other cookie cut MMO's. This is the Final Fantasy universe. It's rich and unique. It should stay that way.

What a disappointment it would be to have this game implode because SE went the easy way and copied WoW or EQ.
 
Omicrom said:
well every job passed WAR THF MNK RDM WHM BLM have been added at some time during FF history, i suppose u guys would prefer it had just stayed those choices in every game then?


And every FF job that is in FFXI that isn't WAR THF MNK RDM WHM BLM was either introduced in FFIII FFIV or FFV, but there's still a lot of jobs that fit in with the FF history that SE could add to FFXI, so why waste time with Necro? Also if you think about it, Necro's have been in FF's since FFI, Garland was a Necro in that. But he was an ENEMY, not a playable char, and Necro has never been a playable job, but almost all single player FF's have had a Necro type ENEMY. It just would not fit in with the FF universe as a playable job though imo. If they ever added a playable Necro with any FF, I'd just see it as SE taking the easy way out.
 
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Skaw said:
If Necromancer becomes an available job, I'll fucking quit.


No. If Mascot becomes a playable job, I'll quit.



But seriously, no Necros. Please, please... no Necros.


[Chemist] [yes please]
 
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