Finally, whether you're interested or not, MMORPGs are sure to play a significant role in the future of Xbox 360, as exemplified by Microsoft's desire to get Final Fantasy XI on Xbox 360. Sure, it's already been on PC and PS2, but it's a start, and there is a potentially sustainable financial model behind it. Yes, from a publisher's standpoint WOW requires a lot of hardware management and online service work, but don't think for a second that Microsoft isn't trying to get that very game on Xbox 360 right now. Blizzard's breakthrough PC MMORPG is raking in the cash in an unprecedented fashion, so it's only a matter of time before a slew of companies, salivating from the built-in marketplace on Xbox 360, try to bring their versions of WOW to your new console. Is this a good or a bad thing? You're going to decide this with your hard-earned cash. What you buy in droves will determine what turns into sequel or not.
Given the wide variety of RPGs -- from Japanese RPGs such as Final Fantasy, to more traditional table-top D&D games, such as Baldur's Gate I and II, to the oncoming popularity of MMORPGs (thanks to the runaway success of World of Warcraft), and wide open, non-linear Western games such as Morrowind -- the future path of RPGs is riddled with both worrisome obstacles and well laid stones. Don't expect too many to ship this fall on Xbox or Xbox 360, but keep your eye out for growing announcements come this late summer and fall. The future isn't by any means grim, in fact, just the opposite. The only real worry is this: Just how long will we have to wait for Xbox 360 games to arrive? Well, start with the year 2006.