Wooing women gamers -- and game creators

Vandoura

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http://www.cnn.com/2008/TECH/ptech/02/28/women.gamers/index.html


Story Highlights
Sony created scholarship to attract women to careers in development

Some students said male dominance could be a deterrent for women

Survey: 38 percent of gamers are women who play about 7.4 hours a week

Number of students enrolling in gaming programs is on the rise


(CNN) -- On a Tuesday night in a San Francisco nightclub, Torrie Dorrell makes a very personal revelation to the gathered crowd: "I'm a full-on gamer, and my husband hates me."
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"Cassie" is one of the characters who occupies the online world of "The Agency."

more photos »

In fact, Dorrell spends so much time gaming, she has risen to the level of "officer" in a "guild" playing "EverQuest 2" online.
More and more, husbands and boyfriends are playing second fiddle to computers and consoles as 38 percent of gamers are female, spending an average of 7.4 hours a week playing, according to the Entertainment Software Association.
Dorrell isn't just one of these female gamers, she also works in the industry. As the senior vice president of global sales and marketing for Sony Online Entertainment, she has made a career out of her passion for games.
"Women are out there in significant numbers playing MMOs, action games, first-person shooters," Dorrell explains. "What is lacking in the equation are women behind these games."
In an effort to balance that equation, Dorrell and her colleagues at SOE have created G.I.R.L., Gamers In Real Life, a scholarship program to attract more young women to careers in game development.
"Go to any video game convention and it appears quite obviously that there are more men than women in the industry," says Courtney Simmons, public relations director for SOE, who helped spearhead the G.I.R.L. program at the company's San Diego headquarters.

Speaking to an invitation-only crowd at that San Francisco bar, in town for the recent Game Developers Conference, Simmons was joined by several other women from SOE to announce the details of the program, a partnership with The Art Institutes. The program, the first of its kind, would give the winning female student currently enrolled at an Art Institute school $10,000 toward her tuition and a paid internship at one of SOE's development studios.
However, this is not the first time the issue of women in the video game industry has been addressed.
Simmons, who enjoys playing video games with her three children, believes that women are being "gamed down to," because, she says, "there is a lack of understanding about how women play."
Studies and sales data have shown that women are more likely to play hand-held casual games, such as the Nintendo DS, along with social oriented games such as "The Sims," where women make up more than 55 percent of players.
Though the number of women who play games is high, they represent just under 12 percent of the industry, according to the International Game Developers Association. By diversifying the work force, developers can create products that appeal to a wider audience.
Simmons wants to see "more women making games," she says, "making more games that women want to play."
More than 60 percent of female students enrolled in game design programs at The Art Institutes said they believed male dominance in the industry is a deterrent to women pursuing a career in gaming, according to a survey commissioned by SOE. It's a statistic that's mirrored in the student body at the school's campus in San Francisco.
"I get excited when there's, like, two or three girls in my class," says Nhaty Ngo, a third-year student finishing up her studies at the Art Institute, but she says the numbers appear to be growing with each new freshman class.
The number of women working in the industry is also on the rise. Sherry Floyd, a game designer at SOE's Seattle studios, is part of the team developing "The Agency," an espionage-themed first-person shooter set for release later this year. "I honestly don't think it's a gender issue," she continues. "I think it's a marketing issue."
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Watch the women behind "The Agency" »
Floyd is just one of a number of women who are contributing to nearly every facet of "The Agency's" development, from modeling and texturing to illustration and animation -- far more than the current industry standard and part of a concerted effort on the part of the game's lead developer, Matt Wilson.


The game features a strong, female lead character named "Cassie," who while being as tough as her male counterparts, is also attractive without being as overly-sexualized as other female game characters, such as "Lara Croft."
"I know everybody is looking for the big 'ingredient' we need to get [the female] market," says Floyd. "Honestly, if we just make good product, everybody will play it."

Discuss
 
Currently at uni, out of a class of about 150-200 games design students, I only see 2 or 3 women.

WE NEED MORE FEMALE DESIGNERS!
 
I love being wooed! :D

Reminds me of my networking classes that I took. I was like one of the two ladies in the classes and usually the youngest. It was only annoying when the guys would explain things to me like I was dumb and didn't understand. Then I'd correct them and they'd be shocked. I actually have been thinking about going back to school and studying game design. Not sure what aspect though. It just seems like it would be loads of fun. :)
 
...but then she met this great guy in a Microsoft Server class, and he rocked her world so hard she didn't know what to do with herself! He was tall, dark, handsome, mysteriously kickass, and she knew only one thing: she wanted him. Plans were set, the planets aligned, and oh wai...

teehee.

Yeah, Stine was one of about....3? maybe attractive women in the entire Networking Dept., but she had a supreme edge in that she was easily the smartest of the bunch.

Working on projects with her was fun. Having our Relational Database teacher relentlessly pick on me for sleeping and her for waking me up was even more fun :>
 
...but then she met this great guy in a Microsoft Server class, and he rocked her world so hard she didn't know what to do with herself! He was tall, dark, handsome, mysteriously kickass, and she knew only one thing: she wanted him. Plans were set, the planets aligned, and oh wai..
Stine has never met me O.o
 
More women in the game industry would be a good thing. One of the feminist bloggers I follow is a Guitar Hero junkie and had a good post when the third one came out, talking about some of the changes the new team made. One of the things she's always liked about the series is that it takes the girls as seriously as the boys and doesn't portray them as some idiotic top-heavy Playboy fantasy.

Plus, with two nieces, I like games that don't make it look like only the boys get to have fun and be adventurous. Emma is five years old and 99% of the time plays as Princess Peach in Smash Bros., beating the crap out of her older brother and smacking him with that parasol. She's in heaven when she plays Mario Kart Double Dash and can have Peach and Daisy on the same team. Now, if I could just convince her that Samus is a woman...

Amanda Marcotte said:
My semi-AWOL status is likely to continue; Marc and I have had so much fun playing Guitar Hero II that we got the midnight release of Guitar Hero III last night. On the way home, Marc remarked that the game has really crossed the gender line in popularity, and I noted that it couldn’t hurt that the female characters in the game are remarkably objectification-free. The designers took the daring step of creating the female characters in the exact same way they created male characters, which is to model them off real people/types you see in the rock world. The singer seems modeled on Ani Di Franco. There’s Pandora, who’s the Bauhaus-style Goth chick, Judy Nails, the punk chick that looks like a cross between Kathleen Hanna and Jane Wiedlin, and Casey Lynch, who is clearly modeled on Ruyter Suys of Nashville Pussy:

Suys plays in her bra a lot, but she’s no passive sex object. In fact, she’s scary aggressive and the animators really captured her fuck-you attitude in Guitar Hero II. And all three women have normal-looking bodies, even. The game is really welcoming to women in that it doesn’t make you feel that you have to compromise Teh Rawk with Teh Twittery Sex Object to be a female guitar hero. And I knew that the new game was being designed by a new team (since the old one is busy doing Rock Band), and there was some fear that they wouldn’t carry on this casually non-sexist sensibility to the new one.

The verdict: So far, a mixed bag. The new designers wisely decided to slavishly follow the old game’s aesthetic, so most of the changes are minor, which is a good thing. However, they gave into this strange urge to tweak Judy Nails (made her more goth, as if that made her cooler, which is something that makes exactly no sense) and worse, the threateningly fuck-you, aggressive, half-naked hellbeast Casey Lynch has been cleaned up, with straight blonde hair and her character descriptions says something about her realizing she needed to be a bit more polished and feminine to really win them over. Now she looks less Ruyter Suys and more some groupie hanging out at a Poison concert. *SIGH*
 
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...but then she met this great guy in a Microsoft Server class, and he rocked her world so hard she didn't know what to do with herself! He was tall, dark, handsome, mysteriously kickass, and she knew only one thing: she wanted him. Plans were set, the planets aligned, and oh wai...

teehee.

Yeah, Stine was one of about....3? maybe attractive women in the entire Networking Dept., but she had a supreme edge in that she was easily the smartest of the bunch.

Working on projects with her was fun. Having our Relational Database teacher relentlessly pick on me for sleeping and her for waking me up was even more fun :>
<3 you

Stine has never met me O.o
Maybe one day but I'll always love my taru. :)

OT: I think that it's awesome that there are more ladies gaming than there used to be. People like my sister-in-law can get into games such as Guitar Hero and Wii games. My sister-in-law gets 5 gold stars on every song basically. Just with the way gaming is developing, it's easier for people who don't normally game to step in and figure out the controllers while the game is still stimulating for hardcore gamers. Then sometimes it leads them to try out more games. Also, if there are more girl gamers then the girls won't be so swamped by the guys in awe of them at the local video game store.

Halifirien said:
Now, if I could just convince her that Samus is a woman...
I used to always remind my brother that Samus is a lady.
 
Trist, from now on I'mma call you Lex Luthor D:(And it's not because you're smart or have serious male obsession problems....)
 
I'm finding more and more that female gamers are too leery to try to get to know, since every gamer guy has seemingly tried to hit on them, so I"m working the reverse angle... turning girls into gamers.

I just bought my friend Kingdom Hearts to play since she is sick, and she's almost halfway through it already. I'll get her Kingdom Hearts II when she's ready... :wink:

Then I'll slowly work FFXII over her... hahaha... :ph34r:
 
Trist, from now on I'mma call you Lex Luthor D:(And it's not because you're smart or have serious male obsession problems....)

....

You know, my asshole partner at work called me that at a company Christmas Party. Nobody at the table really found it funny >.> Especially me.
 
More women in game developement means more games like Hello Kitty MMORPG. Since women are superior than men... Could they make better games?
Women are usually more anal about details so there might be less coding errors and more attention to the small (and probably not always important) details. I wouldn't say women are superior but both genders have their strong points. Also, probably more video games with more in dept stories. Women love stories and reasons that the character would go out and do what they do. Also, probably more strong female characters in the games.
 
Men are from Counter-Strike, Women are from Hello Kitty Island Adventure.


I get it!
 
If there were more woman making video games we'd be full of soap opera games. Hey, a Days of our lives RPG sounds fun!
 
*Starts wooing QCDN ladies <3 especially Myrrh Ikari Rappa Baja uhhhh damn who else is actually a dude...*


But more on point, I love women in the gaming industry because it does indeed give a different perspective on creation of games/whatever. And that is typically a pretty good thing to have variance. As far as ladies in this game, I never really played the game to seek out the girl players. But I did after these 3+ years make quite a few of them as friends. I tend to be a bit of a lone wolf IRL lol, I date and date but can't seem to make a real relationship!
 
My goal in life is to find a woman gamer, who will also go make me a sandwich... so far it's been really tough.
 
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