- Joined
- Apr 7, 2004
- Messages
- 3,528
- Age
- 45
- Location
- Calgary, AB
- Website
- members.shaw.ca
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- Third Job

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- Quetzalcoatl
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- Kaizen
- FFXIV
- Sabia
Hey there!
Now first off I love WHMs. I especially love them now that I'm a summoner because having them in the pt allows me to do my job - summon! Or does it? I've been playing in the god forsaken jungle recently trying to catch up to a couple of my friends. I'm having a lot of fun because I'm playing my summoner eventhough I know a lot of people don't like the class much, as of sometimes you're reduced to a "Cure Tank"...This doesn't bother me much. If there is no WHM in the PT I'll be main healer as long as there is a backup to help me out with the dreaded Bomb Toss's and such. I tell them I need about 20 seconds at the begining of a battle to summon garuda do Aerial Armor and then put her away.
Not a problem! I'm also noticing that I make the WHMs job a lot easier. Having the effects of Group Blink and Shining Ruby stacking ontop of Protect and Shell really brings down the damage in a party. It allows the WHM to save a lot of MP while also giving him/her more time to rest. I've been in a few horrible parties but with my Avy buffs even they were pulling off a few chains before we had to rest.
Now I've encountered a problem. It seems I'm making the WHMs job a little to easy - easy to the point that they just stop doing their job. I usually start the battle by running into the melee fray and casting Aerial Armor, I'll run back, sit for a second and then hit everyone with a Shining Light (I think that's what it's called) and Barsleepra, then I run back and start to get my MP back again. Now by this point just over half of my MP is gone. Aerial Armor is costing me 98 mp to cast, plus Shining Light and a few bar spells is bringing me pretty low. If given the chance I'll do this in every battle but I've gotta have the MP to pull it off. I'm all about standing up and helping heal everyone after a sleep/bomb toss and then sitting down again gaining enough mp back to hit everyone with Aerial Armor again.
The WHM has barely had to cure at this point, Maybe toss a few cure's at the main tank and one at anyone who happens to take a little too much aggro but really not too much work. They start tossing out more Banish's and offensive spells which I'm all about. It's fun to do damage a every once and a while. But when your MP is almost at full and mine is at 150/425 and you see that one of the Melee's life is yellow - stand your ass up and heal them! I'll be trying to recover some mp for the next battle and constantly I'm standing back up to heal the main tank when the WHMs MP is almost full and mine's below 150...then when they finally do stand up it's to toss out a banish or a paralyze. It's driving me nuts!!
Allready today i was in a situation (great pt btw) where I had about 30 HP and 4 MP left after trying to keep the PT alive after a really mean ass Gobbo, I had to tell the WHM to stand up and start curing!! I mean is this necessary? When the heck should you have tell a WHM they need to start curing? I have almost no Defense or life. I think my defense has to be about -40 with about 210 HP. A taru could kill me by hitting me with a Summer Fan so hate management is a really big issue for me. Two swipes from a Gobbo will usually kill me.
Anyway Like I said before If i'm Main healer I have no beefs about constantly tossing out Cures. Or if we just got hit by something bad and the WHM is struggling I'm right in there tossing out the Cure/CureII's. But Please do your job!! I love you WHMs but after getting Aerial Armor trying to get WHMs to do their job is like pulling teeth. :x
Now first off I love WHMs. I especially love them now that I'm a summoner because having them in the pt allows me to do my job - summon! Or does it? I've been playing in the god forsaken jungle recently trying to catch up to a couple of my friends. I'm having a lot of fun because I'm playing my summoner eventhough I know a lot of people don't like the class much, as of sometimes you're reduced to a "Cure Tank"...This doesn't bother me much. If there is no WHM in the PT I'll be main healer as long as there is a backup to help me out with the dreaded Bomb Toss's and such. I tell them I need about 20 seconds at the begining of a battle to summon garuda do Aerial Armor and then put her away.
Not a problem! I'm also noticing that I make the WHMs job a lot easier. Having the effects of Group Blink and Shining Ruby stacking ontop of Protect and Shell really brings down the damage in a party. It allows the WHM to save a lot of MP while also giving him/her more time to rest. I've been in a few horrible parties but with my Avy buffs even they were pulling off a few chains before we had to rest.
Now I've encountered a problem. It seems I'm making the WHMs job a little to easy - easy to the point that they just stop doing their job. I usually start the battle by running into the melee fray and casting Aerial Armor, I'll run back, sit for a second and then hit everyone with a Shining Light (I think that's what it's called) and Barsleepra, then I run back and start to get my MP back again. Now by this point just over half of my MP is gone. Aerial Armor is costing me 98 mp to cast, plus Shining Light and a few bar spells is bringing me pretty low. If given the chance I'll do this in every battle but I've gotta have the MP to pull it off. I'm all about standing up and helping heal everyone after a sleep/bomb toss and then sitting down again gaining enough mp back to hit everyone with Aerial Armor again.
The WHM has barely had to cure at this point, Maybe toss a few cure's at the main tank and one at anyone who happens to take a little too much aggro but really not too much work. They start tossing out more Banish's and offensive spells which I'm all about. It's fun to do damage a every once and a while. But when your MP is almost at full and mine is at 150/425 and you see that one of the Melee's life is yellow - stand your ass up and heal them! I'll be trying to recover some mp for the next battle and constantly I'm standing back up to heal the main tank when the WHMs MP is almost full and mine's below 150...then when they finally do stand up it's to toss out a banish or a paralyze. It's driving me nuts!!
Allready today i was in a situation (great pt btw) where I had about 30 HP and 4 MP left after trying to keep the PT alive after a really mean ass Gobbo, I had to tell the WHM to stand up and start curing!! I mean is this necessary? When the heck should you have tell a WHM they need to start curing? I have almost no Defense or life. I think my defense has to be about -40 with about 210 HP. A taru could kill me by hitting me with a Summer Fan so hate management is a really big issue for me. Two swipes from a Gobbo will usually kill me.
Anyway Like I said before If i'm Main healer I have no beefs about constantly tossing out Cures. Or if we just got hit by something bad and the WHM is struggling I'm right in there tossing out the Cure/CureII's. But Please do your job!! I love you WHMs but after getting Aerial Armor trying to get WHMs to do their job is like pulling teeth. :x