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All credit for this goes to Rugal and Apple Pie for doing the original translation.
http://www.geocities.co.jp/Playtown-Part/6371/memo.html
I've been working on updating the old WS formulas that everyone uses. A while back, I looked at the JP site, and noticed they had updated many, many things. And looking about the various forums, I couldn't find an updated version. I don't know JP well enough to translate any of the formula updates (didn't seem they had changed the basic formulas anyway), but I was able to update the various WS TP and stat modifiers.
Problem is that I've run into a couple that I'm shakey on the translation of.
Editing in a 6-month old thread:
Thanks to Raesylil for confirming translations.
Anyway, here's the stuff.
Rule #1 of WS's... if you sacrifice STR for a secondary modifier ('cept for THF and DEX/AGI), like equipping INT rings for Ground Strike, you're only forcing God to kill more kittens.
http://www.geocities.co.jp/Playtown-Part/6371/memo.html
I've been working on updating the old WS formulas that everyone uses. A while back, I looked at the JP site, and noticed they had updated many, many things. And looking about the various forums, I couldn't find an updated version. I don't know JP well enough to translate any of the formula updates (didn't seem they had changed the basic formulas anyway), but I was able to update the various WS TP and stat modifiers.
Problem is that I've run into a couple that I'm shakey on the translation of.
Editing in a 6-month old thread:
Thanks to Raesylil for confirming translations.
Anyway, here's the stuff.
Code:
Magic WS Damage Calculation:
WSC : Secondary attribute modifier
fINT : difference between your INT and target’s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target’s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?
Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM
TP100 200 300 Hit WSC
Burning Blade 1.00 2.00 2.50 Fire STR_20% INT_20%
Red Lotus Blade 1.00 2.375 3.00 Fire STR_30% INT_20% (INT30%?)
Frostbite 1.00 2.00 2.50 Ice STR_20% INT_20%
Freezebite 1.00 1.50 3.00 Ice STR_30% INT_30%
Gust Slash 1.00 2.00 2.50 Wind DEX_20% INT_20%
Cyclone 1.00 2.375 2.875 Wind DEX_30% INT_25%
Rock Crusher 1.00 2.00 2.50 Earth STR_20% INT_20%
Earth Crusher 1.00 2.3125 3.625 Earth STR_30% INT_30%
Thunder Thrust 1.50 2.00 2.50 Thunder STR_20% INT_20%
Raiden Thrust 1.00 2.00 3.00 Thunder STR_30% INT_30%
Shining Blade 1.00 2.00 2.50 Light STR_20% MND_20% x13 cap?
Seraph Blade 1.00 2.50 3.00 Light STR_30% MND_30% x15 cap?
Shining Strike 1.00 1.75 2.50 Light STR_20% MND_20% x13 cap?
Seraph Strike 1.00 2.00 3.00 Light STR_30% MND_30% x15 cap?
Dark Harvest 1.00 2.00 2.50 Darkness STR_20% INT_20%
Shadow of Death 1.00 2.50 3.00 Darkness STR_30% INT_30%
Blade: Ei 1.00 1.50 2.00 Darkness STR_30% INT_30%
Starburst 1.00 2.00 2.50 Light/Dark MND or INT
Sunburst 1.00 2.50 4.00 Light/Dark MND or INT
--------------------------------------------------------
Physical WS Damage Calculation:
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below).
PDIF: (your ATK/target’s DEF)
WSC = integer(any secondary attributes) x @
Level @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94
Lv37... 0.94 -- 0.99
Lv31... 0.94 - 0.99
WD = (D + fSTR + WSC) * fTP
Sneak Attack with THF main
WD = (D + fSTR + WSC) * fTP + DEX + AGI
Actual Damage of WS is then calculated in this way.
Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
TP100 200 300 Hit WSC TP Adjust
Hand to Hand
Combo 1.00 1.50 2.00 ×3 STR_20 DEX_20
Raging Fists 1.00 1.50 2.00 ×5 STR_20 DEX_20
Shoulder Tackle 1.00 ×2 VIT_30
One Inch Punch 1.00 ×2 VIT_40
Backhand Blow 1.00 ×2 STR_30 DEX_30
Spinning Attack 1.00 ×2 STR_35
Howling Fist 1.50 2.00 3.00 ×2 STR_20 VIT_50
Dragon Kick 2.00 2.50 3.00 ×2 STR_50 VIT_50
Asuran Fists 1.00 ×8 STR_10 VIT_10
Final Heaven 3.00 ×2 VIT_60 Enhances "Subtle Blow"
Dagger
Wasp Sting 1.00 ×1 -
Viper Bite 1.00 ×1 - Doubles Attack
Shadowstitch 1.00 ×1 CHR_30
Shark Bite 2.00 2.50 3.00 ×2 DEX_50
Eviceration 1.00 1.25 2.00 ×5 DEX_30
Dancing Edge 1.1875 ×5 DEX_30 CHR_40
Mercy Stroke ------ Critical rate bonus
TP100 200 300 Hit WSC TP Adjust
Sword
Fast Blade 1.00 1.50 2.00 ×2 STR_20 DEX_20
Swift Blade 1.50 ×3 STR_30 MND_30
Savage Blade 1.00 1.75 3.50 ×2 STR_30 MND_50
Flat Blade 1.00 ×1 STR_30
Vorpal Blade 1.00 ×4 STR_30
Circle Blade 1.00 ×1 STR_35
Spirits Within 4/32 6/32 15/32 ×1 Damage = HP x fTP modifier
Knights of Round 3.00 ×1 STR_40 MND_40 Regen
Great Sword
Hard Slash 1.50 1.75 2.00 ×1 STR_30
Crescent Moon 1.00 1.75 2.50 ×1 STR_35
Sickle Moon 1.50 2.00 2.75 ×2 STR_20 AGI_20
Power Slash 1.00 ×1 STR_20 VIT_20
Shockwave 1.00 ×1 STR_30 MND_30
Spinning Slash 2.50 3.00 3.50 ×1 STR_30 INT_30
Ground Strike 1.50 1.75 3.00 ×1 STR_50 INT_50 High peak damage
Scourge 3.00 ×1 MND_40 CHR_40 Critical rate bonus
Scythe
Slice 1.50 1.75 2.00 ×1 STR_30
Nightmare Scythe 1.00 ×1 STR_30 MND_30
Spinning Scythe 1.00 ×1 STR_30
Corpal Scythe 1.00 ×1 STR_35
Guillotine 0.875 ×4 STR_25 MND_25
Cross Reaper 2.00 2.25 2.50 ×2 STR_30 MND_30
Spiral Hell 1.375 1.875 3.625 ×1 STR_50 INT_50
Catastrophe 2.75 ×1 INT_40 AGI_40 Drains target HP, Haste
Polearm
Double Thrust 1.00 1.50 2.00 ×2 STR_30
Penta Thrust 0.75 1.00 2.25 ×5 STR_20 DEX_20 After first 2, hits are 1.00 damage
Vorpal Thrust 1.00 ×1 STR_20 AGI_20 Crit rate
Leg Sweep 1.00 ×1 STR_30 Stun
Skewer 1.00 ×3 STR_35? Accuracy
Wheeling Thrust 1.75 ×1 STR_50 Ignore DEF
Impulse Drive 1.00 1.50 2.50 ×2 STR_50
Geirskogul ------ Shock Spikes.
TP100 200 300 Hit WSC TP Adjust
Axe
Raging Axe 1.00 1.50 2.00 ×2 STR_30
Rampage 0.50 ×5 STR_30 Crit rate After first 2, hits are 1.00 damage
Smash Axe 1.00 ×1 STR_30 Stun
Spinning Axe 1.00 ×1 STR_30
Gale Axe 1.50 2.00 2.50 ×1 STR_30 Choke duration
Avalanche Axe 2.00 2.50 3.00 ×1 STR_35
Calamity 2.50 3.00 3.50 ×1 STR_50
Mistral Axe 1.00 1.50 4.00 ×1 STR_32 VIT_32
Decimation 1.00 ×3 STR_50 Accuracy
Onslaught ------ Attack bonus
Great Axe
Iron Tempest 1.00 ×1 STR_30
Sturmwind 1.00 ×2 STR_30
Raging Rush 1.00 1.50 2.50 ×3 STR_35
Keen Edge 1.00 ×1 STR_35 Crit rate
Shield Break 1.00 ×1 STR_20 VIT_20 Evasion-40
Armor Break 1.00 ×1 STR_20 VIT_20 Defense-25%
Weapon Break 1.00 ×1 STR_32 VIT_32 Attack-25%
Full Break 1.00 ×1 STR_50 VIT_50 Attack-12.5% Defense-12.5% Evasion-20 Accuracy-20?
Steel Cyclone 1.50 1.75 3.00 ×1 STR_50 VIT_50 High peak damage
Metatron Torment 2.75 ×1 STR_60 Defense-12.5%?
Club
Brainshaker 1.00 ×1 STR_30 Stun
Skullbreaker 1.00 ×1 STR_35 INT down
True Strike 1.00 ×1 STR_50 Crit rate High peak damage
Judgement 2.00 2.50 4.00 ×1 STR_32 MND_32
Black Halo 1.50 2.50 3.00 ×2 STR_30 MND_50
Hexastrike 1.00 ×6 STR_20 MND_20 Crit rate
Starlight 1.00 2.00 3.00 [(club skill-100)/9]+10 x fTP MP restored
Moonlight 1.00 1.50 2.00 [(club skill-100)/9]+10 x fTP MP restored
Randgrith ------ Accuracy bonus
Staff
Heavy Swing 1.00 1.25 2.25 ×1 STR_30
Full Swing 1.00 3.00 5.00 ×1 STR_50
Shell Crusher 1.00 ×1 STR_35 Defense-25%
Spirit Taker 1.00 1.50 2.00 ×1 INT_50 MND_50
Retribution 2.00 2.50 3.00 ×1 STR_30 MND_50 High peak damage
Gate of Tartarus ------ Refresh
TP100 200 300 Hit WSC TP Adjust
Katana
Blade: Rin 1.00 ×1 STR_20 DEX_20 Crit Rate
Blade: Retsu 1.00 ×2 STR_20 DEX_20 Paralysis
Blade: Teki +0.50 ?.?? +1.00 ×1 STR_20 INT_20 Element: Water
Blade: To +0.50 ?.?? +1.00 ×1 STR_30 INT_30 Element: Ice
Blade: Chi +?.?? +?.?? +?.?? ×2 STR_20 INT_20 Element: Earth
Blade: Ei ?.?? ×1 ???_?? Somehow magic, element Darkness
Blade: Jin 1.00 ×3 STR_30 DEX_30 Crit Rate
Blade: Ten 2.50 2.75 3.00 ×1 STR_30 DEX_30
Blade: Ku 1.0? ×5 STR_10 DEX_10? Accuracy
Blade: Metsu 3.00 ×1 DEX_60 Enhances "Subtle Blow" Looks multi-hit, but isn't
Great Katana
Tachi: Enpi 1.00 1.50 2.00 ×2 STR_30
Tachi: Hobaku 1.00 ×1 STR_30 Stun
Tachi: Goten 1.0? ?.?? ?.?? ×1 STR_30 Element: Thunder
Tachi: Kagero 1.0? ?.?? ?.?? ×1 STR_50 Element: Fire
Tachi: Jinpu 1.0? ?.?? ?.?? ×2 STR_30 Element: Wind
Tachi: Koki 1.0? ?.?? ?.?? ×1 STR_50 MND_30 Element: Light
Tachi: Yukikaze 1.50 2.00 2.50 ×1 STR_75 Note: Yukikaze, Gekko, Kasha have the same modifiers
Tachi: Gekko 1.50 2.00 2.50 ×1 STR_75 But in practice, Gekko seems strongest
Tachi: Kasha 1.50 2.00 2.50 ×1 STR_75 Bonus seems to fluctuate by day/moon
Tachi: Kaiten 3.00 ×1 STR_60 Store TP +7
Archery
Flaming Arrow +0.50 ?.?? +1.00 ×1 STR_16 AGI_25 (Σ(1.00+fTP×accuracy))?
Piercing Arrow 1.00 ×1 STR_16 AGI_25 Defense down (100% : 0% 200 : 35% 300 : 50%)
Dulling Arrow 1.00 ×1 STR_16 AGI_25 Crit Rate
Sidewinder 5.00 ×1 STR_16 AGI_25 Accuracy
Blast Arrow 2.00 ×1 STR_16 AGI_25 Accuracy
Arching Arrow 3.50 ×1 STR_16 AGI_25 Crit Rate
Empyrial Arrow 2.50 2.75 3.00 ×1 STR_16 AGI_25
Namas Arrow 5.00 ×1 Testing... Improves ranged accuracy
Marksmanship
Hot Shot +0.50 ?.?? +1.00 ×1 AGI_30 (Σ(1.00+fTP×accuracy))?
Split Shot 1.00 ×1 AGI_30 Defense down (100% : 0% 200 : 35% 300 : 50%)
Sniper Shot 1.00 ×1 AGI_30 Crit Rate
Slug Shot 5.00 ×1 AGI_30 Accuracy
Blast Shot 2.00 ×1 AGI_30 Accuracy
Heavy Shot 3.50 ×1 AGI_30 Crit Rate
Detonator 2.50 2.75 3.00 ×1 AGI_30
Coronach 3.00 ×1 DEX_40 AGI_40 Enmity down
TP100 200 300 Hit WSC TP Adjust
Rule #1 of WS's... if you sacrifice STR for a secondary modifier ('cept for THF and DEX/AGI), like equipping INT rings for Ground Strike, you're only forcing God to kill more kittens.
Last edited: