WS data

Mai Ikari

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All credit for this goes to Rugal and Apple Pie for doing the original translation.

http://www.geocities.co.jp/Playtown-Part/6371/memo.html

I've been working on updating the old WS formulas that everyone uses. A while back, I looked at the JP site, and noticed they had updated many, many things. And looking about the various forums, I couldn't find an updated version. I don't know JP well enough to translate any of the formula updates (didn't seem they had changed the basic formulas anyway), but I was able to update the various WS TP and stat modifiers.

Problem is that I've run into a couple that I'm shakey on the translation of.

Editing in a 6-month old thread:

Thanks to Raesylil for confirming translations.


Anyway, here's the stuff.

Code:
Magic WS Damage Calculation: 
WSC : Secondary attribute modifier
fINT : difference between your INT and target’s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target’s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?

Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM

                 TP100   200    300   Hit       WSC
Burning Blade      1.00  2.00   2.50  Fire      STR_20% INT_20%
Red Lotus Blade    1.00  2.375  3.00  Fire      STR_30% INT_20% (INT30%?)
Frostbite          1.00  2.00   2.50  Ice       STR_20% INT_20%
Freezebite         1.00  1.50   3.00  Ice       STR_30% INT_30%
Gust Slash         1.00  2.00   2.50  Wind      DEX_20% INT_20%
Cyclone            1.00  2.375  2.875 Wind      DEX_30% INT_25% 
Rock Crusher       1.00  2.00   2.50  Earth     STR_20% INT_20%
Earth Crusher      1.00  2.3125 3.625 Earth     STR_30% INT_30%
Thunder Thrust     1.50  2.00   2.50  Thunder   STR_20% INT_20%  
Raiden Thrust      1.00  2.00   3.00  Thunder   STR_30% INT_30%  
Shining Blade      1.00  2.00   2.50  Light     STR_20% MND_20%  x13 cap?
Seraph Blade       1.00  2.50   3.00  Light     STR_30% MND_30%  x15 cap?
Shining Strike     1.00  1.75   2.50  Light     STR_20% MND_20%  x13 cap?
Seraph Strike      1.00  2.00   3.00  Light     STR_30% MND_30%  x15 cap?
Dark Harvest       1.00  2.00   2.50  Darkness  STR_20% INT_20%
Shadow of Death    1.00  2.50   3.00  Darkness  STR_30% INT_30%
Blade: Ei          1.00  1.50   2.00  Darkness  STR_30% INT_30%
Starburst          1.00  2.00   2.50  Light/Dark  MND or INT    
Sunburst           1.00  2.50   4.00  Light/Dark  MND or INT    

--------------------------------------------------------

Physical WS Damage Calculation: 
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT 
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below). 
PDIF: (your ATK/target’s DEF)

WSC = integer(any secondary attributes) x @

Level    @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94 
Lv37... 0.94 -- 0.99
Lv31... 0.94 - 0.99

WD = (D + fSTR + WSC) * fTP

Sneak Attack with THF main
WD = (D + fSTR + WSC) * fTP + DEX + AGI

Actual Damage of WS is then calculated in this way.
Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF


                 TP100   200   300   Hit  WSC             TP Adjust
Hand to Hand
Combo              1.00  1.50  2.00  ×3   STR_20 DEX_20
Raging Fists       1.00  1.50  2.00  ×5   STR_20 DEX_20
Shoulder Tackle    1.00              ×2   VIT_30
One Inch Punch     1.00              ×2   VIT_40
Backhand Blow      1.00              ×2   STR_30 DEX_30
Spinning Attack    1.00              ×2   STR_35
Howling Fist       1.50  2.00  3.00  ×2   STR_20 VIT_50  
Dragon Kick        2.00  2.50  3.00  ×2   STR_50 VIT_50
Asuran Fists       1.00              ×8   STR_10 VIT_10
Final Heaven       3.00              ×2   VIT_60              Enhances "Subtle Blow"

Dagger
Wasp Sting         1.00              ×1   -      
Viper Bite         1.00              ×1   -               Doubles Attack
Shadowstitch       1.00              ×1   CHR_30
Shark Bite         2.00  2.50  3.00  ×2   DEX_50
Eviceration        1.00  1.25  2.00  ×5   DEX_30
Dancing Edge       1.1875            ×5   DEX_30 CHR_40 
Mercy Stroke                     ------                   Critical rate bonus

                 TP100   200   300   Hit  WSC             TP Adjust
Sword
Fast Blade         1.00  1.50  2.00  ×2   STR_20 DEX_20
Swift Blade        1.50              ×3   STR_30 MND_30
Savage Blade       1.00  1.75  3.50  ×2   STR_30 MND_50
Flat Blade         1.00              ×1   STR_30
Vorpal Blade       1.00              ×4   STR_30
Circle Blade       1.00              ×1   STR_35
Spirits Within     4/32  6/32  15/32 ×1   Damage = HP x fTP modifier
Knights of Round   3.00              ×1   STR_40 MND_40   Regen

Great Sword
Hard Slash         1.50  1.75  2.00  ×1   STR_30
Crescent Moon      1.00  1.75  2.50  ×1   STR_35
Sickle Moon        1.50  2.00  2.75  ×2   STR_20 AGI_20
Power Slash        1.00              ×1   STR_20 VIT_20
Shockwave          1.00              ×1   STR_30 MND_30
Spinning Slash     2.50  3.00  3.50  ×1   STR_30 INT_30
Ground Strike      1.50  1.75  3.00  ×1   STR_50 INT_50   High peak damage
Scourge            3.00              ×1   MND_40 CHR_40   Critical rate bonus

Scythe
Slice              1.50  1.75  2.00  ×1  STR_30
Nightmare Scythe   1.00              ×1  STR_30 MND_30
Spinning Scythe    1.00              ×1  STR_30
Corpal Scythe      1.00              ×1  STR_35
Guillotine         0.875             ×4  STR_25 MND_25
Cross Reaper       2.00  2.25  2.50  ×2  STR_30 MND_30
Spiral Hell        1.375 1.875 3.625 ×1  STR_50 INT_50
Catastrophe        2.75              ×1   INT_40 AGI_40    Drains target HP, Haste

Polearm
Double Thrust      1.00  1.50  2.00  ×2  STR_30
Penta Thrust       0.75  1.00  2.25  ×5  STR_20 DEX_20    After first 2, hits are 1.00 damage
Vorpal Thrust      1.00              ×1  STR_20 AGI_20    Crit rate
Leg Sweep          1.00              ×1  STR_30           Stun
Skewer             1.00              ×3  STR_35?          Accuracy
Wheeling Thrust    1.75              ×1  STR_50           Ignore DEF
Impulse Drive      1.00  1.50  2.50  ×2  STR_50 
Geirskogul                      ------                    Shock Spikes.

                 TP100   200   300   Hit  WSC             TP Adjust
Axe
Raging Axe         1.00  1.50  2.00  ×2   STR_30
Rampage            0.50              ×5   STR_30          Crit rate    After first 2, hits are 1.00 damage
Smash Axe          1.00              ×1   STR_30          Stun
Spinning Axe       1.00              ×1   STR_30
Gale Axe           1.50  2.00  2.50  ×1   STR_30          Choke duration
Avalanche Axe      2.00  2.50  3.00  ×1   STR_35
Calamity           2.50  3.00  3.50  ×1   STR_50 
Mistral Axe        1.00  1.50  4.00  ×1   STR_32 VIT_32
Decimation         1.00              ×3   STR_50          Accuracy
Onslaught                      ------                     Attack bonus

Great Axe
Iron Tempest       1.00              ×1   STR_30
Sturmwind          1.00              ×2   STR_30
Raging Rush        1.00  1.50  2.50  ×3   STR_35
Keen Edge          1.00              ×1   STR_35          Crit rate
Shield Break       1.00              ×1   STR_20 VIT_20    Evasion-40
Armor Break        1.00              ×1   STR_20 VIT_20    Defense-25%
Weapon Break       1.00              ×1   STR_32 VIT_32    Attack-25%
Full Break         1.00              ×1   STR_50 VIT_50    Attack-12.5% Defense-12.5% Evasion-20 Accuracy-20?
Steel Cyclone      1.50  1.75  3.00  ×1   STR_50 VIT_50    High peak damage
Metatron Torment   2.75              ×1   STR_60          Defense-12.5%?

Club
Brainshaker        1.00              ×1   STR_30          Stun
Skullbreaker       1.00              ×1   STR_35          INT down
True Strike        1.00              ×1   STR_50          Crit rate       High peak damage
Judgement          2.00  2.50  4.00  ×1   STR_32 MND_32
Black Halo         1.50  2.50  3.00  ×2   STR_30 MND_50
Hexastrike         1.00              ×6   STR_20 MND_20   Crit rate
Starlight          1.00  2.00  3.00       [(club skill-100)/9]+10 x fTP MP restored
Moonlight          1.00  1.50  2.00       [(club skill-100)/9]+10 x fTP MP restored
Randgrith                      ------                     Accuracy bonus

Staff
Heavy Swing        1.00  1.25  2.25  ×1   STR_30
Full Swing         1.00  3.00  5.00  ×1   STR_50
Shell Crusher      1.00              ×1   STR_35          Defense-25%
Spirit Taker       1.00  1.50  2.00  ×1   INT_50 MND_50
Retribution        2.00  2.50  3.00  ×1   STR_30 MND_50    High peak damage
Gate of Tartarus                   ------                 Refresh

                 TP100   200   300   Hit  WSC             TP Adjust

Katana
Blade: Rin         1.00              ×1   STR_20 DEX_20   Crit Rate
Blade: Retsu       1.00              ×2   STR_20 DEX_20   Paralysis
Blade: Teki       +0.50  ?.?? +1.00  ×1   STR_20 INT_20   Element: Water
Blade: To         +0.50  ?.?? +1.00  ×1   STR_30 INT_30   Element: Ice
Blade: Chi        +?.?? +?.?? +?.??  ×2   STR_20 INT_20   Element: Earth
Blade: Ei          ?.??              ×1   ???_??          Somehow magic, element Darkness
Blade: Jin         1.00              ×3   STR_30 DEX_30   Crit Rate
Blade: Ten         2.50  2.75  3.00  ×1   STR_30 DEX_30
Blade: Ku          1.0?              ×5   STR_10 DEX_10?  Accuracy
Blade: Metsu       3.00              ×1   DEX_60          Enhances "Subtle Blow"    Looks multi-hit, but isn't

Great Katana
Tachi: Enpi        1.00  1.50  2.00  ×2   STR_30
Tachi: Hobaku      1.00              ×1   STR_30          Stun
Tachi: Goten       1.0?  ?.??  ?.??  ×1   STR_30          Element: Thunder
Tachi: Kagero      1.0?  ?.??  ?.??  ×1   STR_50          Element: Fire
Tachi: Jinpu       1.0?  ?.??  ?.??  ×2   STR_30          Element: Wind
Tachi: Koki        1.0?  ?.??  ?.??  ×1   STR_50 MND_30   Element: Light
Tachi: Yukikaze    1.50  2.00  2.50  ×1   STR_75          Note: Yukikaze, Gekko, Kasha have the same modifiers
Tachi: Gekko       1.50  2.00  2.50  ×1   STR_75          But in practice, Gekko seems strongest
Tachi: Kasha       1.50  2.00  2.50  ×1   STR_75          Bonus seems to fluctuate by day/moon
Tachi: Kaiten      3.00              ×1   STR_60          Store TP +7

Archery
Flaming Arrow     +0.50  ?.?? +1.00  ×1   STR_16 AGI_25   (Σ(1.00+fTP×accuracy))?
Piercing Arrow     1.00              ×1   STR_16 AGI_25    Defense down (100% : 0% 200 : 35% 300 : 50%)
Dulling Arrow      1.00              ×1   STR_16 AGI_25   Crit Rate
Sidewinder         5.00              ×1   STR_16 AGI_25   Accuracy
Blast Arrow        2.00              ×1   STR_16 AGI_25   Accuracy
Arching Arrow      3.50              ×1   STR_16 AGI_25   Crit Rate
Empyrial Arrow     2.50  2.75  3.00  ×1   STR_16 AGI_25
Namas Arrow        5.00              ×1   Testing...      Improves ranged accuracy

Marksmanship
Hot Shot          +0.50  ?.?? +1.00  ×1   AGI_30          (Σ(1.00+fTP×accuracy))?
Split Shot         1.00              ×1   AGI_30          Defense down (100% : 0% 200 : 35% 300 : 50%)
Sniper Shot        1.00              ×1   AGI_30          Crit Rate
Slug Shot          5.00              ×1   AGI_30          Accuracy
Blast Shot         2.00              ×1   AGI_30          Accuracy
Heavy Shot         3.50              ×1   AGI_30          Crit Rate
Detonator          2.50  2.75  3.00  ×1   AGI_30
Coronach           3.00              ×1    DEX_40 AGI_40     Enmity down

                 TP100   200   300   Hit  WSC             TP Adjust

Rule #1 of WS's... if you sacrifice STR for a secondary modifier ('cept for THF and DEX/AGI), like equipping INT rings for Ground Strike, you're only forcing God to kill more kittens.
 
Last edited:
Shouldn't the WSC be the Primary Skill Modifier (STR in most cases) cuz if not... where is the primary being used in the calculation? Where is the secondary being used if the WSC is meant to be the primary?

These formula's are really about 50% useful because without someone releasing some sort of chart of all mobs stat levels and elemental resistances/weaknesses it is pretty difficult to come to a answer of what damage actually equals.
 
There's a scrollbar on that thing, Magical WS's are on top, Physical are underneath. Magical WS's don't use STR any more than a BLM casting Thunder II uses STR. Physical WS's use STR twice (in most cases), first in the fSTR (your STR vs mobs VIT) and again added to weapon damage as part of WSC.

And as to mob stats, there's just too much variation to get exact numbers for every mob at every level. The formula arn't meant to tell you the absolute highest damage your xxx WS can do to xxx target, they're more for telling you how to do that damage, and what WS is best in what situation.

Should I flip magical and physical sections so people don't get confused so easy?
 
Ahh I see it now... still would be really nice if someone found out each mobs stats so we could know exactly the difference between Player and Mob STR, VIT , DEF etc.
 
decidence said:
Ahh I see it now... still would be really nice if someone found out each mobs stats so we could know exactly the difference between Player and Mob STR, VIT , DEF etc.

buy a piggy back book $15 wow not hard has every WS and mob str etc
if u r a DD i say buy 1 they r well worth it u get a better exp a hr
like u find better SC then a light or dark etc u might find a crap 1 but mb is higher and crafting they new books got a guide how to craft
exp gear farming everything or if u cant be bothered i got a mircosoft word version some where
 
Damn a 3.0 multiplier at 100tp for tachi kaiten...thats sick, 60% str mod is kind of a downer, but the high multiplier at lower TP is huge.

*becomes more intruiged*
 
Yea, you'll notice that about all relic WS's... they dont' become stroner with more TP. So while a 300% attack with your normal best WS would hit harder, you can do 3 relic WS's in that same amount of time, for more overall damage.

And I would respond to Blazn, but I can't read what he wrote. Anyone care to translate?
 
Maybe hes talking about a strategy guide of some sort...I'm not sure what a "piggy back book" is...but from his description I *think* thats what hes referring to...
 
Curious why blade: metsu is 1 hit in that...when the nin I saw with relic use it, it was 4 hits @_@
 
I dont know of any strategy guide that shows every mobs Atk, Def, Str, Vit, Dex etc etc... I thought this info was kept "unknown" so players cannot figure out the prime setups for their job and become all cookie cutter.
 
I think it's safe to say Blazn's making up stuff until he posts a link to a site where you can buy this stuff (and ebay doesn't count, you can buy guides printed off allakhazam there). Perhaps he was referring to the brady strategy guide. >.>

And Zoolander, don't ask me why, but the japanese comment for Blade: Metsu said "1 hit, though looks like 4."
 
Wait... maybe piggy was some obscure term for Paper Back Book? And paper back referring to... strategy guide? And there's only one strategy guide in stores, which means...

BLAZN, THOU HAST BEEN CORRUPTED BY THE BANE OF VANA'DIEL, FOUL WORSHIPER OF BRADY!


Now back to our regularly scheduled thread.
 
fSTR = Player STR - Enemy VIT right? Cuz if its STR/VIT then I think that would be used as a multiplier not an addition would it not?

Secondly, is WSC = 1st Attribute + 2nd Attribute * Constant (0.83 @ 75)?
 
Last edited:
To answer both your questions, yes.
 
Yes like I assumed...

fSTR = from 0 to (D / 9) + 8
D = Delta STR = Our STR - Enemy VIT

and for WSC...

WSC Example:
Suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).
WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @
 
Sorry to "necro" this, but I've been reading it and I have a question.

The @ constants go down as your level goes up. Does this mean that this portion of the damage calculation is actually lowered by leveling up? I'm sure this could be balanced by the natural increase of player stats as they level, not to mention the availability of better gear, but as I'm reading the formula, this aspect actually deteriorates with leveling. Is that correct?
 
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