Situation: Xbox in Vancouver, Xbox in Prince George. 1000km apart. We want to make them work together as if they're on a local network, so that if I host a LAN game of Gears it will show up in PG as a LAN game.
Hamachi: 3rd-party software designed with this sort of idea in mind, however intended strictly for computers and not so much an Xbox. Basically it creates a VPN tunnel between you and your peers, puts everyone on the same subnet, and allows LAN communications.
Thus far: one computer on each side of the connection is running Hamachi and operating as the VPN server. I have a static route to his subnet, and he has a static route to mine. We can ping each other's local IPs with no problem.
Xbox config: static IPs. Gateway points to the VPN server, DNS points to our respective routers. With this setup, the Xboxes have connectivity to Xbox Live though we can't test if they have connectivity to the other guys' network. Presumably yes, since the computers can ping long-distance by private IPs (192.168.x.x).
Problem: Games don't show up on LAN. This is where I'm lost - when Gears or any game looks for a LAN game, does it broadcast to subnet.255 or does it listen for broadcasts at subnet.255? Or does it instead multicast to subnet.254?
IP scheme:
Me: 192.168.0.0/24
Him: 192.168.0.128/24 - I know the subnet is off, this was required
It seems to me that, if these games do indeed use broadcast addresses to find/publish LAN games, that Hamachi is not passing the broadcast across our VPN.
Anyone have thoughts / ideas / critique? We're trying to avoid using Xbox Live since we only really play against each other. This should also help immensely with lag.
Hamachi: 3rd-party software designed with this sort of idea in mind, however intended strictly for computers and not so much an Xbox. Basically it creates a VPN tunnel between you and your peers, puts everyone on the same subnet, and allows LAN communications.
Thus far: one computer on each side of the connection is running Hamachi and operating as the VPN server. I have a static route to his subnet, and he has a static route to mine. We can ping each other's local IPs with no problem.
Xbox config: static IPs. Gateway points to the VPN server, DNS points to our respective routers. With this setup, the Xboxes have connectivity to Xbox Live though we can't test if they have connectivity to the other guys' network. Presumably yes, since the computers can ping long-distance by private IPs (192.168.x.x).
Problem: Games don't show up on LAN. This is where I'm lost - when Gears or any game looks for a LAN game, does it broadcast to subnet.255 or does it listen for broadcasts at subnet.255? Or does it instead multicast to subnet.254?
IP scheme:
Me: 192.168.0.0/24
Him: 192.168.0.128/24 - I know the subnet is off, this was required
It seems to me that, if these games do indeed use broadcast addresses to find/publish LAN games, that Hamachi is not passing the broadcast across our VPN.
Anyone have thoughts / ideas / critique? We're trying to avoid using Xbox Live since we only really play against each other. This should also help immensely with lag.