Bard and the effect of Elemental Staves

Diabllos

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As the title suggests, I'm interested to know the exact effects of Elemental Staves on Bard songs.

My Bard recently hit 51, and I swiftly replaced the Monster Signa with Light Staff and Earth Staff. Then it occured to me, that I didn't really know how the Elemental Staves actually affected Bard songs. Like all spells, I know that the Songs have their own element, and I've always assumed Light Staff helped with the Magic Accuracy of the light based debuffs such as Lullaby, Finale and Requiem, and that Earth Staff helped the MAcc of Elegy respectively.

My real interest is how, if at all, Elemental Staves affect regular buffs such as Minuet and March. Clearly, magic accuracy isn't an issue with such songs, but I'm wondering if use of Elemental staves can increase the range, duration, or effectiveness.

Any input would be great, thanks.
 
I'm under the impression they do not affect self buffs and it's more for use for the accuracy boost versus mobs.
 
Elemental staffs do nothing for selfbuffs on brd. Only staff that could do that i think is the lvl 40-something staff with +skill. I think its chanters staff. And thats only if the skill on it bumps you into a new tier for certain songs. Wich it probably wont. But it could. Theoretically.

anyways...in short. No.
 

Yeah, thanks for the input there.

I'm asking for input on something fairly reasonable which I can't find information on anywhere else.
 
As a bard you need 2 hq staffs and maybe 2 nq staffs and a chanters if you feel its necessary... however unless you need it to break a march teir its wildly useless.

Get a Terra's for elegy and lightning threnody. An Apollo's for Lullaby, Finale, and requiem. As far as Nqs are concerned get a dark staff for resting and a fire staff for those times you need to cast Ice threnody.

For bard... the only thing that can affect your buffs is a combination of your singing and wind or string skills. Minuet caps out at +12 skill of w/e at 75 so not really that hard to do and w/o merits and march teirs you wont ever hit the top of as far as i know. With this in mind i still stack skill past 110 chr but chanters just for buffs.. i sold it cause i considered it useless for the price.
 
Yeah, thanks for the input there.

I'm asking for input on something fairly reasonable which I can't find information on anywhere else.

are you angry because i gave you a nice and simple answer. how about i make it longer for you?
A) you can test the theory out simply by using minuet and whatever staff that you beleive will enahnce minuets.
B) after x years playing the game people would have noticed a 10~15% boost to any of the brds songs and marches would have been ridiculous with an ele staff.
C) put on a chanters staff if you want to enhance any brd songs outside of the ones that are actually affected by the ele staves(this should be obvious and easily found out by asking any competent brd such as Vil for instance)
D) What are you doing asking a question and trying to starts a "discussion" about said question when you can figure it out on your own during the time it takes to recast a minuet? The thread needed a simple answer and 2 letters fulfilled the requirements to answer it.
 
are you angry because i gave you a nice and simple answer. how about i make it longer for you?
A) you can test the theory out simply by using minuet and whatever staff that you beleive will enahnce minuets.
B) after x years playing the game people would have noticed a 10~15% boost to any of the brds songs and marches would have been ridiculous with an ele staff.
C) put on a chanters staff if you want to enhance any brd songs outside of the ones that are actually affected by the ele staves(this should be obvious and easily found out by asking any competent brd such as Vil for instance)
D) What are you doing asking a question and trying to starts a "discussion" about said question when you can figure it out on your own during the time it takes to recast a minuet? The thread needed a simple answer and 2 letters fulfilled the requirements to answer it.

Maybe because he wasn't interested in blowing a fortune on hq staves to test a theory when there's a community of people he could ask? I personally as a bard would rather see someone coming up ask then go out with the wrong stuff and make the job look bad. Seriously, people need to stop making everyone who asks a question look like a jerk or treat them like they should somehow automatically have this innate knowledge of every facet of every job in the game.
 
Maybe because he wasn't interested in blowing a fortune on hq staves to test a theory when there's a community of people he could ask? I personally as a bard would rather see someone coming up ask then go out with the wrong stuff and make the job look bad. Seriously, people need to stop making everyone who asks a question look like a jerk or treat them like they should somehow automatically have this innate knowledge of every facet of every job in the game.

I didnt say he needed to use an hq staff to test it. if anything he was acting like jerk to me since i answered all of his questions and he got mad at me for doing so.
http://www.ffxiah.com/item.php?id=17545&sid=16
That's all he had to pay to test it out like i previously pointed out.
 
if anything he was acting like jerk to me since i answered all of his questions and he got mad at me for doing so.

So after a slightly rude and abrupt response of "....no" it's considered acting like a jerk to be a little sarcastic with you? I posted in the discussion to promote discussion. If you don't want to discuss it, don't post.
 
Also, thanks for the input guys. That's about cleared everything up I was looking for
 
As a bard you need 2 hq staffs and maybe 2 nq staffs and a chanters if you feel its necessary... however unless you need it to break a march teir its wildly useless.

Get a Terra's for elegy and lightning threnody. An Apollo's for Lullaby, Finale, and requiem. As far as Nqs are concerned get a dark staff for resting and a fire staff for those times you need to cast Ice threnody.

For bard... the only thing that can affect your buffs is a combination of your singing and wind or string skills. Minuet caps out at +12 skill of w/e at 75 so not really that hard to do and w/o merits and march teirs you wont ever hit the top of as far as i know. With this in mind i still stack skill past 110 chr but chanters just for buffs.. i sold it cause i considered it useless for the price.

This.

Substitute Earth and/or Light for Terra and Apollo respectively, if you're cheap, broke, or bard's just a side job to you. (But if you're going to HQ for bard, those are the ones to HQ. And they're more worthwhile uses of your gil than, say, a manteel.)

In addition to their effects on debuff resists, Earth/Terra's also comes in handy if you're getting smacked (pulling as non-/NIN, pulling as /NIN and getting hit with shadows down, or getting aoe'd in any role be it pulling or not), and Light/Apollo's for when curing. Could make a case for a few more of them if you /SCH due to actually being able to get mainjob-level skill from that sub.

Threnody-wise, there's one staff for each threnody, but even in endgame it's rare to see a threnody other than lightning (Earth Staff) or ice (Fire Staff). For the record though:

Light Threnody: Dark Staff
Dark Threnody: Light Staff
Lightning Threnody: Earth Staff
Water Threnody: Thunder Staff
Fire Threnody: Water Staff
Ice Threnody: Fire Staff
Wind Threnody: Ice Staff
Earth Threnody: Wind Staff

As already mentioned, Elegy is also Earth Staff, and everything else is Light Staff. And as *also* already mentioned, but no harm in reiterating it because it's an important point, elemental staves do diddly squat for buffs. I generally macro in Terra's for buffing just so that I'll take less damage if I happen to get hurt in the process.
 
Just remembered if you do alot of kirin (and still do it the old fashioned way) maybe an ice staff as well
 
So pretty much Bard can make good use of all the Elemental Staves... I was considering getting them all, perhaps it's not such a silly idea afterall.

Although, I'm in Aht Urhgan soon so I suppose there's no rush in boosting my threnodies... when people don't seem to skillchain or know what one is. D:
 
So pretty much Bard can make good use of all the Elemental Staves... I was considering getting them all, perhaps it's not such a silly idea afterall.

Although, I'm in Aht Urhgan soon so I suppose there's no rush in boosting my threnodies... when people don't seem to skillchain or know what one is. D:

We had an MB in Dynamis the other day.

I swear that Dynamis froze for like 10 secs. We were all in awe. Mobs included.
 
Don't forget Neptune's Staff for your fire resist set. Lol, just kidding; but, If you plan on doing serious endgame it's not a bad situational piece(When added w/ other fire gear.)
 
hmm since we have a question about bard, guess i will pop my queestion too. Is lullaby affected by CHR only? My bard friend told me that it is MND and CHR that is affect lullaby.
 
hmm since we have a question about bard, guess i will pop my queestion too. Is lullaby affected by CHR only? My bard friend told me that it is MND and CHR that is affect lullaby.

It is affected by CHR, skill +, and macc.
 
It is affected by CHR, skill +, and macc.

In addition to this, with equal wind and string skill, wind instruments are more accurate for debuffing. This is an important point that is not to be forgotten.

Also, song+ on debuffs adds to accuracy as well. Hence, for example, Elegy is more accurate with a Horn +1 (Elegy +2) than with a Horn (Elegy +1) than with a Royal Spearman's Horn (CHR +3).

Song+ also increases potency for buffs and debuffs with variable potency, i.e. not Lullaby, Finale, or Virelai (exact potency change varies from song to song and instrument to instrument). It also increases duration by 10% per song+, for buffs and debuffs with duration (everything but Finale).

Of course in the case of Lullaby and Threnody, these two points come into conflict:

Mary's Horn: level 14, Lullaby +1 (30 -> 33 sec duration), wind
Nursemaid's Harp: level 60, Lullaby +2 (30 -> 36 sec duration), string
(Horde Lullaby also hits a broader aoe with string than with wind. Situationally this is either a good thing or a bad thing.)

Piccolo +1: level 9, Threnody +2 (-50 -> -60 resistance, 60 -> 72 sec duration), wind
Sorrowful Harp: level 70, Threnody +3 (-50 -> -65 resistance, 60 -> 78 sec duration), string

As a general rule of thumb, you're better off using the weaker song+ wind instruments for these songs, since it's almost always better to land it reliably than to sacrifice a fair bit of reliability for a slight increase in potential. There are, however, a few situational exceptions. Sufficiently wimpy mobs (esp. if you've got good debuffing gear) aren't that much less reliably sleepable with string than with wind.

So in a situation like Einherjar, for example, where you want to sleep a lot of mobs but they're not individually all that hard to sleep, you'd be best off using Nursemaid's Harp. In many (most, to be honest) other situations, where it's either small groups of mobs or only one mob, you'd want to use Mary's Horn.

Sorrowful Harp doesn't have the aoe justification, so it basically boils down to having a harder time landing Threnody in order to get an extra -5 resistance out of it. Since you generally only *need* Threnody for things that are resistant in the first place (HNMs for example), they're gonna be resisting the Threnody itself too, rendering Sorrowful Harp's usefulness very minimal. You pretty much always want to use Piccolo +1.

Also, the song+ instruments for Finale and Virelai are both strings. They're also both silly investments. The only thing in favor of the Military Harp (Finale +2) is that it reduces the resists on Finale due to the song+... except its being a string will counteract that. -1 inventory and -howevermuch gil... right. Use any old random wind instead. (It always surprises me that people still buy this POS, let alone pay ~150k in today's market. You'd think bards would've gotten themselves educated by now.)

As for Virelai and Cythara Anglica +1 (Virelai +2), the same argument applies, except you get 6 more seconds of duration (so now instead of an uncontrollable pet for 30 seconds with a 60 second recast, you have an uncontrollable pet for 36 seconds with a 60 second recast, woohoo!). You could maybe make a case for the improvement, esp. since you probably won't be trying to charm anything high enough level to be resistant... But Virelai just plain sucks (except as super-emergency crowd control and a way to reset a charmable mob's sleep resistance, hi2u Ziryu, neither of which you really need the instrument's duration for), so why bother carrying an instrument for it anyway?
 
So is there really no point in getting Virelai since you can't control your pet?
 
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