Shouldn't be complaining about crafters making profit.. it's the whole point of leveling a craft. I remember AP economics back in the HS days... ah yes.. If the input prices go up the product prices should too, otherwise you lose profit. No profit = no point in leveling the craft. Then we are bound by the fact that even if everyone left leather craft some would stay, own the market, become rich, and then more would come back to leathercraft. Don't we just love economic systems? For the fact that most craft give frikin no profits at all in most of the items, like my alchemy, you end up wasting about the same or more making the item, unless you HQ it.
Tell you what, I do freebee's for friends, long as it's no cost to me. You want bullets, bring the stuff and I will be more then happy to make some for you. You bring me something you want made, like in your case ameit mantle.. you pay labor fee or a % of profit for skilled work. Burger King doesn't give those poor teenagers buns and burgers so they can make them whoppers for free. They pay for the labor. It's like RL people, you pay for the price of wood and all that if you want a house made, and you also pay for skilled workers. That's life. If you don't want to pay the workers, go build your own house ;p
So.. I agree Svina. Stop giving freebee's. Charge that service fee for your skilled labor, and they can do whatever they want with it. And for the asses sending you tells about jacking up the price and blaming crafters and crap, tell them to take an economics class. Or find some common sense this isn't deep stuff. If beef became 2000 a pound tomorrow, and Burger King started charging $200 a burger it wouldn't be their fault, and they sure as hell are not getting any richer. :roll: