- Joined
- Aug 10, 2004
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- 2,078
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- Linkshell
- Gobstoppers
- FFXIV
- Trace Ezra
Anderithe: Thanks for doing nothing more than following the stereotype. I'm going to assume you're a THF, since the only ones that bring up this argument are the same ones crying about how they can't do 30 extra damage with Distortion over Scission.
Not all thfs hate mnks, I'm actually very fond of them and one day when I'm done with thf as in getting it to 75, I wish to buy the bset gear possible and level mnk on a galka. When properly equipped a mnk's damage over time more than makes up for what a drk or sam could offer. I'd go as far as saying a mnk can keep pace with a ranger even on non bone mobs/non flying mobs after 60 when they get another H2h upgrade, and can keep close before then.
Although...Distortion was quite nice 30-50ish. It never got resisted until the robber crabs in which is was only hitting for 150 instead of 300 alot.
You admitted this yourself and this is really the big problem as shown by the replies to your post, the job has a noob magnet to as does drg. They're both absolutely fantasic jobs for damage over time, but 75% of the people playing them just suck. Assuming my best damage and SC partner isn't available(thf+rng), the first jobs I'd prefer instead are drg and mnk since they have good damge over time, drks and sams really dissapoint me there even though they have slightly more powerful WSs.
But there is a good soluation to getting into thf parties and keeping distorion.
Ninja tank, mnk,thf,sam,blm,rdm. sam-mnk SC, sam-thf SC, ninja=no need for whm allowing the 3 melee DDs, blm so you can pop 2 major bursts, and rdm to do the healing when needed which shouldn't be alot as well as enfeeble and refresh/dispel. You can also use other DDs instead of the sam such as a well equipped drk which I did once in the tree, chain 4-5 party easily. There is no reason drg and rng wouldn't work just fine either for the other pure DD slot.
So in conclusion, monks are a great job. And most successful parties consist of a burst melee DD(drk,thf, war/thf), and a damage over time job(drg,rng,mnk). Normally I find the results are the best when one mixes a burst melee DD and a compatable skillchain DoT melee DD. I didn't list sam in there because I consider them their own type of melee DD.