A Healer's Question.

Torque

Satire is just stupid.
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Well I hit level 65, and now am wondering as far as healing goes would I be better off with a Healing Torque or a Holy Phial? Keep in mind I am a Red Mage. All tips and advice are welcome.
 
I always found healing skill to be the last thing I would chase, most times your Cures are going to be capped anyway.

A Holy Phial (or even better, a Promise Badge) will help your enfeebling as well as your healing, although you'll probably replace that with an Enfeebling Torque at some point anyway.
 
Healing skill is useless, mp is a lot more useful and to a lesser extent so is mnd. Although if you want pure mp, I'd go with a Republican Gold Medal or fenrir's torque or something like that; but to not switch out, holy phial is fine.
 
Hole phail for convert macro. The mnd and healing skill won't be noticeable. Go with enfebbling torque or spider torque for enfebbles ect ect.

Only time I suggest changing neck piece is on convert. Give you mp and mnd for that recure then you can take it off.

Other then that you won't notice a big difference, macro it it for cures if you want but its not nessecary
 
Just got a spider torque today, ^^ But thanks for the info
 
Bajaratt said:
Healing skill is useless, mp is a lot more useful and to a lesser extent so is mnd. Although if you want pure mp, I'd go with a Republican Gold Medal or fenrir's torque or something like that; but to not switch out, holy phial is fine.
Healing Magic has never ever done anything for my Cure potency... the only thing it does, like all magic, is lower the interruption rate. As a RDM, you should be going for Enfeebling Skill anyway. That's atleast what most parties would want.
 
Use the spider torque ^.^ Healing Magic and Mnd dont really play much of an impact of cures .... only time I see a difference with a Healing Torque is with Cure V.
 
Thnikkaman said:
Healing Magic has never ever done anything for my Cure potency... the only thing it does, like all magic, is lower the interruption rate. As a RDM, you should be going for Enfeebling Skill anyway. That's atleast what most parties would want.

Are you joking?
 
Darklion said:
Are you joking?
No, actually. I made a new WHM character, and between Lv1 and Lv5, getting Lv18 Healing Magic capped, and my Cures were still doing 10. It was only after I got enough money for Ascetic's Ring and got Lv6 for the Traveler's Hat that I started casting Cure for 11 and 12 HP. At level 62 on Thnikk, I still get Healing Magic skill via power leveling and stuff... Cure V, healing so much at one time, would change by atleast one HP per Healing Magic skill point, and it doesn't. MND is the only thing that -I- find helps with Cures.
 
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