Healing Magic has never ever done anything for my Cure potency... the only thing it does, like all magic, is lower the interruption rate. As a RDM, you should be going for Enfeebling Skill anyway. That's atleast what most parties would want.Bajaratt said:Healing skill is useless, mp is a lot more useful and to a lesser extent so is mnd. Although if you want pure mp, I'd go with a Republican Gold Medal or fenrir's torque or something like that; but to not switch out, holy phial is fine.
Thnikkaman said:Healing Magic has never ever done anything for my Cure potency... the only thing it does, like all magic, is lower the interruption rate. As a RDM, you should be going for Enfeebling Skill anyway. That's atleast what most parties would want.
No, actually. I made a new WHM character, and between Lv1 and Lv5, getting Lv18 Healing Magic capped, and my Cures were still doing 10. It was only after I got enough money for Ascetic's Ring and got Lv6 for the Traveler's Hat that I started casting Cure for 11 and 12 HP. At level 62 on Thnikk, I still get Healing Magic skill via power leveling and stuff... Cure V, healing so much at one time, would change by atleast one HP per Healing Magic skill point, and it doesn't. MND is the only thing that -I- find helps with Cures.Darklion said:Are you joking?