"A Moogle Kupo d'Etat" Advance Order Details! Official Site Goes Live! (29/06/2009)

LadyKiKi

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"A Moogle Kupo d'Etat" Advance Order Details! Official Site Goes Live! (29/06/2009)

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Hear ye, hear ye! Heroes and heroines of Vana'diel, know well that advance orders for "A Moogle Kupo d'Etat—Evil in Small Doses" will be accepted via PlayOnline from Monday, July 6th. This add-on scenario, the second of three, spins a tale of Mog House mayhem. What manner of stirring adventures and rich rewards await you this time? Why, just wend your way over to the newly launched official site and see for yourself!

A promotional video and more will grace the site in the coming days, so keep your eyes peeled for the latest news!

Access the official add-on scenario site here.

*Purchasing users will be able to access the new content with the release of the next FINAL FANTASY XI version update, currently scheduled for late July.

yayyyy
wooooo


hattttsss

woooo
 
Hats:
Champion's Galea
DEF: 24 HP+15 "Counter"+3
Lv. 75 WAR/PLD/DRK/SAM/DRG

Anwig Salad
DEF: 21 HP+10 MP+10 "Subtle Blow"+3
Lv. 75 MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC

Selenian Cap
DEF: 19 MP+20 "Conserve MP"+3
Lv. 75 WHM/BLM/RDM/BRD/SMN/SCH

Two augments per item, and most importantly, the augments have multiple bonuses and stack. So, in theory, if you were so inclined, you could make a piece with STR+4, AGI+4, Weapon Skill Accuracy +15, and Weapon Skill Damage +2%. Or Haste +5%, Snapshot +3%, and DEX+2, etc.

Augments:
Haste +3%, Enhances "Snapshot" effect (+3%)
STR+4, Weapon Skill Accuracy +15
DEX+4, Increases critical hit damage (+2%)
VIT+4, Shield Skill +5
AG+4, Increases weapon skill damage (+2%)
INT+4, Magic Accuracy +2
MND+4, "Cure" potency +3%
CHR+4, "Waltz" ability delay -2
Accuracy+10, Attack +5
Ranged Accuracy +10, Ranged Attack +5
Evasion +10, Store TP+4
Magic Accuracy +3, MP recovered while healing +3
"Magic Atk. Bonus" +2, HP recovered while healing +3
Magic Damage Taken -2%, Enmity +4
Magic Critical Hit Rate +10%, Enmity -4
Enhances "Fast Cast" effect (+3%), "Blood Pact" ability delay -3
STR+2, Haste +2%
DEX+2, Haste +2%
VIT+2, Haste +2%
AGI+2, Haste +2%
INT+2, Enhances "Fast Cast" effect (+2%)
MND+2, Enhances "Fast Cast" effect (+2%)
CHR+2, Enhances "Fast Cast" effect (+2%)
Accuracy +3, Pet: Haste +5%
Accuracy +3, Pet: Critical Hit Rate +3%
Attack +3 Pet: Adds "Regen" effect
Attack +3 Pet: Damage taken -10%
 
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Bite me, Lime Cat.
 
Bite me, Lime Cat.

Don't hate me cause I'm being helpful D: Damn lazy Galka

Not really sure what I would get for Whm and Smn. Maybe some hat to make up for my lack of Smn horn or something.
 
Actually it's good he typed it out, because I'm afraid that someone here cannot access the site due to blocks and stuff, I wanted to type it out but got occupied, then I hit refresh and viola! Someone's did it. So good job.

I'm going: "Magic Atk. Bonus" +2, HP recovered while healing +3 and CHR+4, "Waltz" ability delay -2 for my BST. Stronger Primal Rends goooooo!!!!!!!! :hiding:

(this is combined with my Magic Atk. Bonus +4 on the body!!!lololol)
 
These rewards are much better imo. I'm gonna choose MND+4 cure potency +3%, and MND+2 fast cast 2%. Best hat for healers.
 
Aye, the stacking augments is... neat, but some of the bonuses are just off enough to make the whole thing somewhat weird.

I can't see anything I can make that noticeably outshines what I currently have available to me, except possibly a WS piece or something for COR (and lolCOR DD, even with the Merc. Kris).
 
Too many choices >.<

I’m gona get um… DAMN YOU SE!

Might just replace ugly Walahra Turban I guess but then that’s kind of a waste… damn.
 
think i'ma go with str/agi ws.acc ws.dmg.

but damn, str4 ws.acc15 acc10 atk5 would make a BEAST of a mnk ws headpiece.
 
I'm actually torn myself, not sure whether to get the [MND +4, Cure Potentcy +3%] [MND +2, Fast Cast +2%] for my WHM, or the [STR +4, Weapon Skill Accuracy +15] [+10 Ranged Accuracy, +5 Ranged Attack] for my COR and my upcoming RNG.

Deciding sucks. ><;
 
Don't hate me cause I'm being helpful D: Damn lazy Galka

Not really sure what I would get for Whm and Smn. Maybe some hat to make up for my lack of Smn horn or something.
you mean i have the SMN horn and you don't? GIMP!!!!!!!

those hats seem rather nice and i love the choices. i may actually finish this expansion.
*edit*
i already know what i'm making for my mithra. not i gotta pick a hat for my elvaan.
 
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Acc+10 attack+5
Str+4 ws acc+15

great ws head
 
Looks interesting, nothing overly spectacular though. Would love to replace the turban, but I really think it would be more beneficial to use as a WS piece.

Doubt that i'd pay $10 for it though, unless the storyline is interesting, and had some fun fights.
 
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>.< Can't decide if I want it for BST or SMN! ...and then what stats!? D:
 
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Looks interesting, nothing overly spectacular though. Would love to replace the turban, but I really think it would be more beneficial to use as a WS piece.

Doubt that i'd pay $10 for it though, unless the storyline is interesting, and had some fun fights.

Moogles!!!! w/ shades!!! :D What more do ya need?
 
I'll get this one if there are decent augment rewards like the current key reward in the tenshodo chest. not decided weather I do the best asuran fist head or the best sam/thf/nin tp head..
 
I think id have to go STR+6 WSACC+15 with the Haste+2 to make a Dhead+2.

The problem is, for what job? >.< why cant sam and nin be on the same damn section
 
The best tp head is shit since you get 1 extra acc at best.
Oh and im not buying this. Fool me once shame on them. fool me a second time shame on me.
 
/shrug, the price is negligible, the last pack was entertaining enough once you got past the painful overcamping of essential mobs, and the piece was worth the associated effort.

I'll pick this one up as well, though I'm not sure what I'll do as far as augments go. Probably a WS piece for DRK or something, I dunno...
 
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