"A Moogle Kupo d'Etat" Advance Order Details! Official Site Goes Live! (29/06/2009)

This is madness...
Madness?
THIS IS VANA'DIEL!!
Tonight we dine in Dynamis!

(This is no joke)

Sadly, you can't use a spear and a shield at the same time in FFXI.

Else I expect we'd see whole legions of Galkas running around with a pair of greaves, that helmet, spear and shield.

Though I'm sure we'll still get quite a few with sword and shield.
 
Sadly, you can't use a spear and a shield at the same time in FFXI.

Else I expect we'd see whole legions of Galkas running around with a pair of greaves, that helmet, spear and shield.

Though I'm sure we'll still get quite a few with sword and shield.

/em goes {Blind} at the sight of {Galka}'s in {subligar}'s..........
 
well just for looks I'd like a pld or drg peice to go with the body I got for pld, but use for macros /nin on drg (yes very situational).

for drg, unfortinately I can't justify any of these given ace's and heca cap I have already, even have ares head if I'm somehow low on acc.

for pld also I can't justify any of these combos given turban, baha mask, koenig head, Iron Ram head I have already.

so that leaves blm or thf already at 75, blu and rng up and coming.

for blm I could get INT+4 magic attack bonus +2 magic acc +2 conserve mp +3 HP recovered well healing +3. This would improve damage at the lose of a lot of -enmity which can be ok, at least untill I finish morr set which wont happen anytime soon.

for thf not much I see but if I got a ranged peice for rng I could also use that on thf for ranged attack macros for my bolts.

blu I guess I could make a decent ws/spell peice
 
So for a WS piece for Drakesbane....

6 STR, 15 WS acc, 2% haste

or

4 STR, 15 WS acc, 10 acc, 5 atk?
 
4 str, 15 WS acc, 10 acc, 5 attack easily; haste does absolutely nothing for weapon skills.
 
4 str, 15 WS acc, 10 acc, 5 attack easily; haste does absolutely nothing for weapon skills.

but if the plan is for drakesbane he better either have no polearm merits, no other acc gear or be fighting a very evasive mob to use that much acc, 2 STR and 5 attack are fairly close though probably still better off with the 10 acc and 5 att for the offchance you aren't capped on acc. I guess at least it means you can stack all STR in every other slot.
 
Selenian Cap
DEF: 19 MP+20 "Conserve MP"+3
Lv. 75 WHM/BLM/RDM/BRD/SMN/SCH

Magic Critical Hit Rate +10%, Enmity -4
INT+4, Magic Accuracy +2

Am i the only person who thinks that this would be the ultimate nuking piece for a blm especially seeing when a magic crit +2% kicks in on the witches sash.
 
Selenian Cap
DEF: 19 MP+20 "Conserve MP"+3
Lv. 75 WHM/BLM/RDM/BRD/SMN/SCH

Magic Critical Hit Rate +10%, Enmity -4
INT+4, Magic Accuracy +2

Am i the only person who thinks that this would be the ultimate nuking piece for a blm especially seeing when a magic crit +2% kicks in on the witches sash.

magical crit is MAB+10, I'd rather go for MAB+2 100% of the time rather than magic crit 10%, especially since doing unexpectedly high damage is a good way to kill yourself. I do like the -enmity on it which helps mitigate that problem but I donno will have to think about it.

I'd prolly go

INT+4 Magic acc +2
MAB+2 Hhp+3

just for pure damage, if it was Hmp instead of Hhp I'd have no doubts.

it's really nice that the mage head comes already with conserve mp I'm very likely to pick this, especially since the rng/thf peice I might look at looks like it's gonna be really ugily and this might be a floppy mage hat.
 
magical crit is MAB+10, I'd rather go for MAB+2 100% of the time rather than magic crit 10%, especially since doing unexpectedly high damage is a good way to kill yourself. I do like the -enmity on it which helps mitigate that problem but I donno will have to think about it.

I'd prolly go

INT+4 Magic acc +2
MAB+2 Hhp+3

just for pure damage, if it was Hmp instead of Hhp I'd have no doubts.

it's really nice that the mage head comes already with conserve mp I'm very likely to pick this, especially since the rng/thf peice I might look at looks like it's gonna be really ugily and this might be a floppy mage hat.

I am torn between this and Int +4 Macc +2 and Macc +3 hnmp +3
 
I hear this is the final boss....

Spoiler:
Moogle.jpg
 
10% Magic Crit is actually worse than 2 INT. 10 m. crit means 10% chance for a 10% m. att bonus, which equals on average 1 M.att bonus.

The best nuke head depends on the rest of your gear. For example, full Morrigan would be better than replacing morr head with selene. But if you don't have it, I'd say

INT+4 Magic Accuracy +2
Magic Attack Bonus +2 hHP+2
 
This has to be one of the most amazing WS headpieces easily obtainable. str 4 15 ws acc, 10 acc 5 att... Start dropping acc like mad in other spots and just go nuts on your stat/att build! I can't wait.. I was looking into anything for PLD, but nothing whatsoever is even worth it, 5% haste is already swappable and IR kills whatever else u could put on the helm.
 
Wouldn't Ace's Helm still be better too?

Yup, but my ls can't really kill it and don't wanna drop that much gil on it haha. Anyway, someone on BG did the math and it seems like with 1 march the kupo hat would beat turban, but with 2 marches turban wins. So I'm not sure if I should make it a tp or ws piece now.
 
Back
Top