LAFFO!oliveman said:(order btw is RDM > Healer/SMN > BLM/BLU > PLD (would be second after rdm, but auto refresh takes care of it alot now) > DRK)
No wonder people say your a fucktard at your job. you refresh the BLM before the tank.
LAFFO!oliveman said:(order btw is RDM > Healer/SMN > BLM/BLU > PLD (would be second after rdm, but auto refresh takes care of it alot now) > DRK)
Hellstorm said:first off thf mobs there this little spell I like to call gravity it allow you to eva down mobs.
Hellstorm said:Secondly with whm in a party with a rdm this allow rdm to help brd sleep adds with sleepga if /blm or help whm cure when freak accidents happen.
Hellstorm said:Protect/shell who need them it not like the melee get hit much anyway with the shadow fad, unless you have a careless warrior or a over zelish mnk.
Hellstorm said:Whm has to manage there mp at all times and if they run out mp there in touble party has slow down, rdm only concern is keeping mp manage for 10 min once that 10 min is up he converts and clock starts agian, we also have this nice little techneque call fast cast which make paralyna near instant cast can have it of the entire group in about 3-4 sec longer then it would take divine veil. sub blm, sub blm, sub blm agian this is the handy thing about the 10 min window we dont need conserve, but my magnetic earring also is nice in these cases.
Hellstorm said:For same reason a whm dont drop below 600 mp is same reason a rdm make it 10 min window with ease with time to spare most the time. Might I add this is with having less then 1k mp, but my rdm/whm can get over 1k mp easy and I have not even caped mp yet. Heck most rdm dont even try wear mp gear in merit parties why because it not needed.
Nice magic burst in your sig nub...3k where?Crosis said:Gravity no where near makes up for a Thfs evasion with only 3 melee. Especially after it does Warm Up and you have to dispel to get its evasion boost off.
Bards help back up heal, gtfo Brd/Nin, and they have 2 lullabies. They dont need a back up sleepga. Bards with capped lullaby merits recast can get their recast down to 12 seconds easily so even if you got two resists, your third lullaby would be ready very fast.
Are you kidding? Rushing Drub, Vorpal Blade, Fang Rush all are multi hit WS's. Not to mention Firespit which goes through shadows most of the time, Shell V from WHM > Shell II from RDM. We all know that after the first 30 mins are up RDMs have a hell of hard time keeping Tier IV buffs on everyone, so unless you are always losing chain they are just going to do Shellra II for the quick fix. Also let's not forget Cure V, if 2 melees suddenly take multiple damage a RDM can only Cure IV one and hope Cure III is enough to save another. A WHM Can pop off Cure V and Cure IV.
Fast Cast? WHMs most likely can cast faster or just as fast as RDMs in regards to curing. Cure Clogs + Cure Spell Merits. And WHMs cant have magnetic earring also? WHMs also have access to a bigger MP pool then RDMs do. So your Convert isn't so great when a WHM will 9 times out of 10 have 1100-1200 mp. I've partied with many RDMs who barely can get to 800. Also WHMs have a higher Clear Mind trait then do RDMs, so every tic they rest is more MP back.
If you are the main healer there would be no reason not to max your MP, you shouldn't be enfeebling in a cannon party other then using Dia 2.
jamal said:Nice magic burst in your sig nub...3k where?
=P Make a good times post about it.
Zura said:Had to highlight this cause it made me lol at work and people stared at me.
I know from personal experience that all mage mamool ja's Firespit goes through shadows, while melee mamool ja's absorbs shadows >.<Crosis said:Are you kidding? Rushing Drub, Vorpal Blade, Fang Rush all are multi hit WS's. Not to mention Firespit which goes through shadows most of the time, Shell V from WHM > Shell II from RDM. We all know that after the first 30 mins are up RDMs have a hell of hard time keeping Tier IV buffs on everyone, so unless you are always losing chain they are just going to do Shellra II for the quick fix. Also let's not forget Cure V, if 2 melees suddenly take multiple damage a RDM can only Cure IV one and hope Cure III is enough to save another. A WHM can pop off Cure V and Cure IV. Also Tier III Regen is a better hHP over time tool then anything a RDM can give.
You must party with some baaad RDMes <.<; I can easily get over 800 MP as an elvaan RDM/NIN <.<Fast Cast? WHMs most likely can cast faster or just as fast as RDMs in regards to curing. Cure Clogs + Cure Spell Merits. And WHMs cant have magnetic earring also? WHMs also have access to a bigger MP pool then RDMs do. So your Convert isn't so great when a WHM will 9 times out of 10 have 1100-1200 mp. I've partied with many RDMs who barely can get to 800. Also WHMs have a higher Clear Mind trait then do RDMs, so every tic they rest is more MP back.
Uzor said:I know from personal experience that all mage mamool ja's Firespit goes through shadows, while melee mamool ja's absorbs shadows >.<
You must party with some baaad RDMes <.<; I can easily get over 800 MP as an elvaan RDM/NIN <.<
oliveman said:Red Mages can melee if they can handle all their jobs at once, do not waste mp or die based on healing themselves from AoE
oliveman said:Other than that, rdm's were meant to melee with -en spells on, haste, and the best weapons and acc+ gear. To maximize spell potential in this form, they have to use /equip swaps on nearly every spell. A melee rdm, however, if mp consumption is monitored, can have limitless MP with convert.
oliveman said:But yes, I warrent that if a rdm has major cure duties, or if it is a rdm's off day as far as mental awareness goes (maybe you caught me then), they shouldn't melee. And, if they do not appear to be mentally with it, please give a gentle reminder instead of taking your anger to the Flameboards, rather than the red mage who made you unhappy to begin with.
oliveman said:As stated though, the stats of a rdm give it the ability to do anything. It's skill in enfeebling is mostly to bring the enemy down to a level that it can deal with with its skills that are equal but well under the maximum for other jobs. They are adept at taking advantage of enemies in every which way, and helping themselves to stay in battle nearly limitlessly. Its skill in Sword and Dagger, and its ability to weild Excalibur and Mandau, are clear signs that these are weapons that can be and should be used by red mages everywhere, but at the cost of a very macro(or should I say micro)-intensive job.
Crosis said:Melee Mamool Firespit do not always get absorbed, you need the full 3 shadows for them to get absorbed. Pretty sure anyway.
As for MP you also have zenith gear, serket ring and most likely capped MP merits, many RDMs do not have any of those.
Darklion said:RDMs have quite a bit of more skill then BRDs in Dagger and Sword. Allowing us to hit harder and much more then Brd even with songs. All depending on gear ofcourse, But I still don't think they should be hittin anything during XP fights.
oliveman said:Oliveman - The Infamous Melee Red Mage
Tomasello said:Ewww... this just says it all. If this is your attitude then you suck at your job, end of story. If any leader doesn't kick you from there party they should be shot. You are a cancer in ffxi and I really didn't think people like you still existed. Your not master of everything jackass, in fact your really master of nothing.
Your job is a support role thats why we have A's in enfeeble and enhancing. We have been modified to be healers when needed but even as argued by others in the above posts, whms are more efficient. Your job is certainly not to gimp everyone out with your sub par B/C melee/nuking skills. It's to debuff the mob and buff your party so the people with the A skills can do there jobs.
You make me sick.
oliveman said:Trait which allows rdm to melee? Fast Cast.
oliveman said:Spirits within at 300 tp is good as well if there is no one to SC with, though the variable damage you get with burning blade (using /equip macros to boost INT, STR, and magic attack bonus) can get up to 200 damage on IT mobs (i.e. EXP mobs).
oliveman said:It is far more rewarding to fend off the myriad of complaints that come my way in regard to how rdm's should not melee.
oliveman said:and you shouldn't needlessly attack a person for how they play a game, a method which, personally, I have actually done quite a bit of thinking about
oliveman said:Allow me to provide you with some specifics... and Dagget and Cody, please keep your personal squables and the one event you've been on with me out of this. Both those things have nothing to do with rdm in general, and besides, you barely know me.