Augmented Items Abound! (07/13/2009)

Yurirem

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FFXIV
Delcatty
Augmented Items Abound! (07/13/2009)

Hear ye, mighty champions of Vana'diel!
Have you gazed longingly at the augmented apparel donned by your lower-level peers, wondering when similar equipment would be introduced for those of powers puissant?
Consider your wait over! A host of new augmented items designed especially for high-level characters will be one of the many exciting additions in the upcoming version update.

- Further Fields of Valor!

Elite training regimes will be added to the following areas:
Cape Teriggan / Eastern Altepa Desert / The Sanctuary of Zi'Tah / Ro'Maeve / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Valley of Sorrows / Ru'Aun Gardens

Thus far, Elite training regimes have yielded augmented items intended for players level 50 and below. Those who demonstrate their valor by completing the new regimes in the fields above, however, will be rewarded with a new selection of augmented items suited for levels above 50.

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- A New Challenge Awaits!

The greatest heroes and heroines of Vana'diel—those who have achieved the pinnacles of their respective professions—can also look forward to a new quest that will test the limits of their prodigious powers, and promise rich rewards in kind.
With hordes of fell beasts threatening their ancestral homelands, the pixies would entreat your aid. By entering into a pact with the fey folk to slay one of their notorious foes, high level players will have the opportunity to obtain an augmented item to add to their arsenal.
While Fields of Valor and the elite training regimes offer quick, straightforward objectives that can be enjoyed by lone wolves, this new quest is intended to provide a significant challenge to full parties of up to six veteran adventurers.

To participate in this quest, players must first craft a suitable weapon via a set of new recipes that will be introduced in the coming version update. Entrust one such weapon to the new quest-giving NPC and successfully complete the assigned task, and your weapon will be retuned, freshly endowed with an augment of impressive potency. Should the initial enchantment not be to your liking, you will also have the opportunity to slay a different foe—up to a maximum of five times—to receive a new augment that may better suit your needs.

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This quest will offer something for everyone, as each member of the victorious party who has accepted the quest will be eligible to reap the augmented reward. Even players who have not accepted the augmentation quest will be compensated for assisting fellow adventurers with a bounty of their own.

Hey look at me, I have never done this before.

Interesting stuff, but boo @ no more actual job adjustments. Something tells me, however, we'll finally see BLM ones the same time A Shantotto Ascension is released. (I expect October.) Cuz it fits so well.
 
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Additional Effect: Silence +7?
 
Those are the oddest stat boosts I've ever seen.
 
souleater +1% ?

If I had to guess I'd say it actually gives a stackable percent boost to Souleater. It's 10% normally, with AF helm or Gloom Breastplate or something it's pushed to 12%. With an effect like that it would be pushed to potentially 13%. Yay?

As for the Silence+7, it is indeed strange.
 
Maybe an extension to the duration it lasts? Or maybe the +7 refers to the chance the Additional Effect procs?
 
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The Souleater +1% almost seems like it would stack with the other Souleater bonuses, which is a very good thing.

The Silence +7? My instinct tells me duration, but it could just as likely be potency.
 
Charm+ and Song+ are duration enhancements for BST and BRD. So, I'd imagine the Silence +7 is a duration effect as well.
 
wonder what skill level and mats will be for new weapon bet there going be expensive, making this event worthless.
 
Says additional effect on the silence thing for the scythe, so I'm assuming it just means it can proc on regular hits. This does look nice though.
 
I'm curious about this part:

Should the initial enchantment not be to your liking, you will also have the opportunity to slay a different foe—up to a maximum of five times—to receive a new augment that may better suit your needs.

Since it's... less that fully clear exactly how it works. Which is typical for SE, sadly.

Does it mean that you've got 5 tries to get an augment you like before the weapon can no longer be augmented? Or does it mean that you can put five augments on a given item?
 
I'm curious about this part:



Since it's... less that fully clear exactly how it works. Which is typical for SE, sadly.

Does it mean that you've got 5 tries to get an augment you like before the weapon can no longer be augmented? Or does it mean that you can put five augments on a given item?

It sounds like you get 5 chances to get an augment you like, to me at least.
 
Only way to find out would be to translate the other language POL announcements since SE seems to suck at translating these things into English.
 
It sounds like you get 5 chances to get an augment you like, to me at least.

This is indeed what they are refering to. I just hope the "up to a maximum of 5" is in a period of 24 hours or a week. For those who can't make up their minds.
 
The Souleater +1% almost seems like it would stack with the other Souleater bonuses, which is a very good thing.

The Silence +7? My instinct tells me duration, but it could just as likely be potency.

of course it goes to a job that'll make good use of it lol
 
of course it goes to a job that'll make good use of it lol

Because it says "Added effect: Silence+7" I think that it just means that there'll be a 7x chance of silencing compared to just a regular Added effect: Silence weapon.

Anyone who knows DRK able to tell us if that's at least a good dps weapon for you? It would suck if the augmented weapons had some decent stats but terrible damage or delay.
 
Because it says "Added effect: Silence+7" I think that it just means that there'll be a 7x chance of silencing compared to just a regular Added effect: Silence weapon.

Or, and much more likely, that it a 7% proc on ensilence.
 
DMG:92 and Delay: 528 means that the weapon is... distinctly lackluster, base-stats wise. At that delay, 95-97 is more typical.

Now, with the +4 DMG, if you could manage a couple other good augments, as opposed to the useless ones on it there... Mebbe.

I get the impression that's what we'll be looking at with this particular quest. Weapons with poor base stats, and a slim chance to get something significant out of them.
 
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