Augmented Items Abound! (07/13/2009)

DMG:92 and Delay: 528 means that the weapon is... distinctly lackluster, base-stats wise. At that delay, 95-97 is more typical.

Now, with the +4 DMG, if you could manage a couple other good augments, as opposed to the useless ones on it there... Mebbe.

I get the impression that's what we'll be looking at with this particular quest. Weapons with poor base stats, and a slim chance to get something significant out of them.

Since the Scythe has a base DMG stat of 92, with +4 augment, wouldn't that make it a DMG 96 Scythe?
 
Since the Scythe has a base DMG stat of 92, with +4 augment, wouldn't that make it a DMG 96 Scythe?

Base DMG modifiers don't properly alter the fSTR tier on the weapon. I don't think it matters in this case, but a D:1 weapon with DMG+99 will not be as effective as a D:90 weapon.
 
Just putting it out there, but I wouldn't mind weaponskill augments or multi-hit augments.

Do a difficult quest, and have a new weaponskill augmented onto your weapon. The quest/NM can vary depending on the weapon.
Also, just for the sake of lulz, augment "Occasionaly attacks twice" on something. Lets make joyeuse obsolete!

(The first was serious. The attacking twice augment was not.)
 
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