Yeah same here... first one it random'd me to was the Splicer Cylone or whatever, where it planted a little tornado on the ground and as soon as a Splicer walked over it he'd get jettisoned to the roof and die from the falling damage.
Which is funny as hell to watch when you're expecting it to make them stick to one spot...
Machine gun was a hella good piece after the upgrades, though I only did the dmg upgrade for crossbow. The shotgun and pistol were off the freakin hook and definitely my favorites once upgraded. The pistol grows a big freakin tumour on the side and can shoot 24 rounds before reloading, while the shotgun can be triggered at the same rate of fire as the pistol. If there was a magazine upgrade for the shotgun, I'd never need another weapon again.
The chemical thrower was a little disappointing. Would've been nice to see some different materials... you can already incinerate & freeze by plasmids, why have it on weapons? The electric gas was awesome though even though it's just an extended electroshock plasmid. Would've been sweet to see the CT with an oil canister (make your own puddles to light on fire with a side effect of slowing down splicers) and some kind of anti-Adam gas that mutated splicers even more as they walked through it, making them less accurate or less damaging or something while dealing DoT.
Which is funny as hell to watch when you're expecting it to make them stick to one spot...
Machine gun was a hella good piece after the upgrades, though I only did the dmg upgrade for crossbow. The shotgun and pistol were off the freakin hook and definitely my favorites once upgraded. The pistol grows a big freakin tumour on the side and can shoot 24 rounds before reloading, while the shotgun can be triggered at the same rate of fire as the pistol. If there was a magazine upgrade for the shotgun, I'd never need another weapon again.
The chemical thrower was a little disappointing. Would've been nice to see some different materials... you can already incinerate & freeze by plasmids, why have it on weapons? The electric gas was awesome though even though it's just an extended electroshock plasmid. Would've been sweet to see the CT with an oil canister (make your own puddles to light on fire with a side effect of slowing down splicers) and some kind of anti-Adam gas that mutated splicers even more as they walked through it, making them less accurate or less damaging or something while dealing DoT.