BLM gear damage formula

Numa

Chocobo Licensed
Adventurer
Joined
Apr 14, 2005
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113
Hey, Im sure this has been covered before, but I spent some time figuring this out, so I thought I may as well post it and save others the trouble.

I think its the easiest way to determine how gear will affect your hard numbers nuking, barring resists.

( (INT/2) + (MAB) )*75% = % increase in spell damage

Boost another %10 for the right NQ ele stave. %15 for HQ.

int = intelligence, MAB = magic attack bonus

Thanks to Nico for picquing my interest and letting me borrow some gear for my trials.
 
Last edited:
what what what?
what's MAB?
 
Edit: Bah, the damn taru put it up...
 
Need to allow some variance for elemental day, moon, the INT difference between you and the mob, the mob's inherent element, and the moon phase as well... because SE likes hard numbers, but likes to make them vary as much as possible.
 
Don't forget soft damage caps. A few people don't realize that most every nuke has a soft cap, just like heals do ... it's just more difficult to reach them.

Stone I, for example, is generally capped at 55 (I think), no matter how much you raise Magic Attack Bonus, or INT. Of course, it's possible to break that via bursting, taking advantage of weather/day, or using an elemental staff. Hence, the term "soft" cap.
 
This formula is wrong, I got the complete formula around somewhere, I'll post it up later.
 
Numa isnt saying its the total damage formula, just the % damage increase using MAB.
 
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