Blm gear help!

As for ridill, no it's crap in salvage, nothing beats a monk. Except relics etc. Plus lolridillthf, especially in salvage. Blau/X'kife ftw. But this requires more skill than camping the aery.

You obviously haven't seen me in salvage. Or other Ridill wars in salvage...but I wouldn't expect you to have seen that, considering your ONLY endgame experience has NEVER involved facets involving HNM. Ignorance is bliss, until you've experienced it all, don't bash it.

Salvage is by far the easiest endgame there is...which is why PUP can excel.
 
Uzor, how can you really worry about Tymon's silly smn comments when he doesn't even have a smn and theres ridiculous posts like Pchan's going around lol
 
You obviously haven't seen me in salvage. Or other Ridill wars in salvage...but I wouldn't expect you to have seen that, considering your ONLY endgame experience has NEVER involved facets involving HNM. Ignorance is bliss, until you've experienced it all, don't bash it.

Salvage is by far the easiest endgame there is...which is why PUP can excel.
Actually, we have a ridill WAR in Salvage, so Pchan has experienced it.
 
Actually, we have a ridill WAR in Salvage, so Pchan has experienced it.

Who...there's Ridill War's...and then there's Ridill War's who know what they're doing.

Granted, prior to retaliation I'd give you a totally decked out MNK (including gear that you can't obtain just in sea / salvage) would have been better because of the first few floors. Now that isn't the case, they're on par with eachother.
 
Oh, I know. I don't mind a Ridill WAR at all. Problem with Ridill WAR's, is that a MNK is still better to gear up. A MNK wil lgive less TP on later floors (where I ask WAR's to use Great Axe over dual-wielding anyway), and they are also better to gear up over a WAR, as they are generally better tanks on Chariots and NM's. A Ridill WAR is only useful on the first few floors, whereas a MNK is good throughout all of Salvage.

Not that it matters, as this is a discussion about BLM's.
 
Elemental skill 10 > Elemental 5 when you are nuking hlevel 88 mobs. MAB6 means like +60 damage but this means shit if you are going to be resisted. If It saves you just one or two unresisted nuke it's worth it. And no, I won't use it cos morrigan crown+body alone give same/more accuracy than this, and obviously more than Igkira+AFhat ... Still doesn't beat AF2hat+morrigan. But that's for very well geared BLMs. Which not very rare btw, if you sometimes leave the Aery and run around.

yea true, 10 is greater then 5

Elite_Beret_Plus_1.JPG

Igqiraweskit.JPG


theres your 10 plus you get the mgk. attk. bonus sure your sacrificing your precious 1 mp a tic refresh but honestly 1 mp refresh is not going to do you much good if you are relying on it for a blm spell. and wtf do you have against spelling igqira right?
 
A Ridill WAR is only useful on the first few floors, whereas a MNK is good throughout all of Salvage.

Not that it matters, as this is a discussion about BLM's.

Our success rate would prove that wrong. There's a little job called a COR that makes MNK + Ridill war a pretty lethal tanking combo. Without me, Crosis wouldn't be getting his DA. Without Crosis, I wouldn't get my Subtle Blow, and then I'd agree with you. But with our powers combined, we summon captain planet.

This stopped being a discussion about blm's the second your buddy started typing.
 
We have a COR too :p I much prefer MNK MNK SAM, though.
 
We have a COR too :p I much prefer MNK MNK SAM, though.

Because Salvage is so easy anyone could tank it, provided the right support. Now take your MNK MNK SAM combo elsewhere in the game, and let's see how your success is.
 
Don't see what that has to do with MNK MNK SAM in Salvage, but ok... I guess anyone can throw out any counter argument nowadays to try and prove themselves right.
 
Don't see what that has to do with MNK MNK SAM in Salvage, but ok... I guess anyone can throw out any counter argument nowadays to try and prove themselves right.

I'm just trying to find a way to stop Pchan from making other blms think they shouldn't ever help out friends in the Aery.


Mission accomplished.
 
Ok so again this has nothing to do with the thread. Honestly i'd rather focus on full usukane first then get Black belt ? Cos I dont want to be the kind of monk with Black Belt and prince slops ...
As for ridill, no it's crap in salvage, nothing beats a monk. Except relics etc. Plus lolridillthf, especially in salvage. Blau/X'kife ftw. But this requires more skill than camping the aery.


See, this is you being clueless again. Salvage mobs arent really all that hard to hit you know. Normally i wouldnt really condone ridill on thfs cause of the 210skill or something. Thats really not an issue in salvage. A multi-hit weapon that averages 2 hits per round thats not gonna miss with 40 base dmg will outdamage your stupid daggers. Would i use it on the boss? No. Anywhere else? Yeah.

And i gotta lol att the skillpart. All your "endgame events" consists of grinding events where you can mindlessly go in and kill what your being pointed at. Sure, someone needs to know what to kill, and in what pace, but judging by your comments, your not the mastermind of your group.

And i really, really dont understand the mnk hardon. You guys have trouble unlocking your members or something? Cause if you do, i can see the use of a mnk crutch. I've probably done more runs without mnk then i have with. The mobs doesnt magically take extra damage off mnks. The same rules apply in salvage as in anywhere else.
 
You always were a little too attached to your macc(sup chasuble) and skill pieces, Pchan.

Lol this again ? Don't give lessons unless your accuracy is capped.
 
See, this is you being clueless again. Salvage mobs arent really all that hard to hit you know. Normally i wouldnt really condone ridill on thfs cause of the 210skill or something. Thats really not an issue in salvage. A multi-hit weapon that averages 2 hits per round thats not gonna miss with 40 base dmg will outdamage your stupid daggers. Would i use it on the boss? No. Anywhere else? Yeah.

And i gotta lol att the skillpart. All your "endgame events" consists of grinding events where you can mindlessly go in and kill what your being pointed at. Sure, someone needs to know what to kill, and in what pace, but judging by your comments, your not the mastermind of your group.

And i really, really dont understand the mnk hardon. You guys have trouble unlocking your members or something? Cause if you do, i can see the use of a mnk crutch. I've probably done more runs without mnk then i have with. The mobs doesnt magically take extra damage off mnks. The same rules apply in salvage as in anywhere else.

Your are playing salavge like we did 1 year ago :p
 
See, this is you being clueless again. Salvage mobs arent really all that hard to hit you know. Normally i wouldnt really condone ridill on thfs cause of the 210skill or something. Thats really not an issue in salvage. A multi-hit weapon that averages 2 hits per round thats not gonna miss with 40 base dmg will outdamage your stupid daggers. Would i use it on the boss? No. Anywhere else? Yeah.

And i gotta lol att the skillpart. All your "endgame events" consists of grinding events where you can mindlessly go in and kill what your being pointed at. Sure, someone needs to know what to kill, and in what pace, but judging by your comments, your not the mastermind of your group.

And i really, really dont understand the mnk hardon. You guys have trouble unlocking your members or something? Cause if you do, i can see the use of a mnk crutch. I've probably done more runs without mnk then i have with. The mobs doesnt magically take extra damage off mnks. The same rules apply in salvage as in anywhere else.
Its not an issue of unlocked people. Its an issue of being as effective as possible. This includes doing all NM's + boss Salvage areas. Instead of simply doing an NM run, you can double your efficiency by not dedicating runs to do a boss, but instead hit all of the NM's and the boss. And MNK's are better at getting this done.

And actually, mobs DO magically take extra damage from MNK's, but not in all areas. This is exclusive to Arrapago. Sure, you can banish every mob to give the other jobs a 1.0 modifier instead of 0.75 or 0.5, but MNK's still got a 1.25 modifier on them.
 
Your are playing salavge like we did 1 year ago :p

Im playing in salvage like you will a year from now.
Lemme just finish our 6man 4-5-6+boss run in zhayolm and ill get back to you.
 
Its not an issue of unlocked people. Its an issue of being as effective as possible. This includes doing all NM's + boss Salvage areas. Instead of simply doing an NM run, you can double your efficiency by not dedicating runs to do a boss, but instead hit all of the NM's and the boss. And MNK's are better at getting this done.

You act like we dont do this lol.
 
Im playing in salvage like you will a year from now.
Lemme just finish our 6man 4-5-6+boss run in zhayolm and ill get back to you.
You act like we dont do this lol.

You act like we've never 6-manned :p Could prolly 4 or 5 man it if it'd actually let us in with 4-5 people =/
 
You act like we've never 6-manned :p Could prolly 4 or 5 man it if it'd actually let us in with 4-5 people =/

Just sounds to me like you are having trouble with it if you need mnks. And if your setup is mnk mnk sam im guessing you have a thf to, you skipping brd rdm or whm?
 
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