Level 95 Leathercraft, with 100+6, you're at T1. 10% HQ but I think our synthers are bit lower than that percentage.25 hqs? Isn't it a t0? And I was more speaking towards the people I see running around in what I know is an LS cerb mantle -- nq.
...tyrath.
25 hqs? Isn't it a t0? And I was more speaking towards the people I see running around in what I know is an LS cerb mantle -- nq.
...tyrath.
Why'd you quote me and say this? I never said anything about the enmity on it >_>
Level 95 Leathercraft, with 100+6, you're at T1. 10% HQ but I think our synthers are bit lower than that percentage.
Just a random thought, but I've never achieved an avg 10% HQ on tier 1 and I've tried every "trick" in the book. With 80 fishing and 100 cooking I've synthed so much food it's ridiculous. I'd say, in my experience, tier 1 is about 1/12 chance or around 8.3%, tier 2 about is 3/12 or 25%, and tier 3 is 6/12 or 50% chance.
So... Maybe the reason your synthers are a bit lower then 10% is not that its bad luck or anything but rather that their achieving normal success on a tier 1 synth. Just tossing it my 2 cents out there.
And there's something that's obligating you to wear the NQ? Sell them, buy foragers; problem solved.
It's only 6 skill.
Most people who get gaiters don't realize how helpful it is to outrun 95% of the games' mobs in solo/duo/trio situations. I have striders on my THF, and don't get me wrong, it's nice to run places slightly faster, but gaiters have a whole different dimension to them if used properly.