BLU Spell Names-All

Kolid

Airship Passenger
Adventurer
Joined
Apr 27, 2005
Messages
192
Location
FFXI
Linkshell
Council Of Chaos
Venom Shell
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Maelstrom
.
Metallic Body
.
Screwdriver
.
MP Drainkiss
Death Ray
.
Sandspin
.
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Smite of Rage
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Bludgeon
Refueling
Ice Break
Blitzstrahl
Self-Destruct
Mysterious Light
Cold Wave
Poison Breath
Stinking Gas
Memento Mori
Terror Touch
Spinal Cleave
Blood Saber
Digest
Mandibular Bite
Cursed Sphere
Sickle Slash
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Cocoon
Filamented Hold
Pollen
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Power Attack
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.
Death Scissors
Magnetite Cloud
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Eyes On Me
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Frenetic Rip
Frightful Roar
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Hecatomb Wave
Body Slam
Radiant Breath
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Helldive
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Jet Stream
Blood Drain
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Sound Blast
Feather Tickle
Feather Barrier
Jettatura
Yawn
Foot Kick
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Voracious Trunk
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Healing Breeze
Chaotic Eye
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Sheep Song
Ram Charge
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Claw Cyclone
Lowing
Dimensional Death
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Heat Breath
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Magic Fruit
Uppercut
1000 Needles
Pinecone Bomb
Sprout Smack
Soporific
Queasyshroom
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.
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Wild Oats
Bad Breath
Geist Wall
Awful Eye
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Frost Breath
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Infrasonics
Disseverment
Actinic Burst
Reactor Cool
Saline Coat
Plasma Charge
Temporal Shift
Vertical Cleave
Blastbomb
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Battle Dance
Sandspray
Grand Slam
Head Butt
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Bomb Toss
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Frypan
Flying Hip Press
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Hydro Shot
Diamondhide
Enervation
Light of Penance
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Warm-Up
Firespit
Feather Storm
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Tail Slap
Hysteric Barrage
Amplification
Cannonball





Just checked out the .dats
 
Blaine said:
names =/= spell
you should also get the ability, the MP cost, stat mod, AND the blue magic cost.

thnx for braking his bubble for doing this hard research >.>
 
versiontwo said:
thnx for braking his bubble for doing this hard research >.>
Sorry, but I've already found a good bit of this information on multiple other sites. Personally, I've found some sites even with the abilitys and the stat changes, just nothing this neat.
 
Here you go, the quality is a little crappy, I blame the photo host for it, it's nice and clear on my hard drive, just realized, the 2nd field isn't clearly marked, it's MP required:

374_1024.ts1145325698701.jpg
 
{Hmmm} 1000 needles in Ballista... {Can I have it?}
 
And this is just a wild guess, but 1000 needles might be subject to the multi-hit WS nerf, being that it's a physical move, and has traditionally been 1000 1-damage hits.
 
Skaw said:
Uh, why? It's damage is divided, newb.

I happen to love 1 vs 1 people in Dio-ghelsba, not the actual ballista, my fault.
 
Mai Ikari said:
And this is just a wild guess, but 1000 needles might be subject to the multi-hit WS nerf, being that it's a physical move, and has traditionally been 1000 1-damage hits.

I doubt it, Ikari. 350 will most likely be a huge chunk of MP for a Blue Mage. Remember, they are meant to melee as well, and show me a Dark Knight or a Paladin that has an MP pool that can make extremely wonderful use of these abilities. Plus there's the fact that it's Level 62. A good level for damage of that calibur to be introduced.
 
Galka BLU Self-Destruct ftw.
 
Interesting that they're TP based, as well as requiring MP...
 
Blowy said:
Interesting that they're TP based, as well as requiring MP...
not all of them. and, i think it will be pretty nice, being able to melee and then use magic, thats affected by my TP. rabbit kick -> circle blade -> reverb. FTW.
 
Well thing that might cause a problem, when blu gets pts won't all the members be asking if they have Certain Blu magic?
<person one> {party} {Do you need it?}
<Blu> {Yes, Please.}
<person one> Do you have <this> and <this> spell?
<Blu> No
<person one> Nvm then.

OMG the flames >.>
 
Myrrh said:
Well thing that might cause a problem, when blu gets pts won't all the members be asking if they have Certain Blu magic?
<person one> {party} {Do you need it?}
<Blu> {Yes, Please.}
<person one> Do you have <this> and <this> spell?
<Blu> No
<person one> Nvm then.

OMG the flames >.>
it would be easy to get most blue magic, though.
 
Yea, that's sure to happen... But not until a couple months have gone by and people have figured out what Blue Magic is the best, and what's a joke.

1000 needles will be a level 62 requirement, though. <.<
 
I have a feeling that certain spells are going to be more popular than others, with a few becoming staple expecting spells as more people get to higher levels and experiment.
 
Rappa said:
I have a feeling that certain spells are going to be more popular than others, with a few becoming staple expecting spells as more people get to higher levels and experiment.
I.E. Healing Breeze?
 
Too bad spells won't require TP except when you're using them in SC's, which you can't even SC or MB them til level 40. But even then, the physical ones only take TP when using them for SC's.
- Chain Affinity (Level 40)
Makes it possible for your next "physical" blue magic spell to be used in a skillchain. Effect varies with TP.

1. Blue magic spell
The name of the blue magic spell.
2. Spell effect
The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
 
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