Uzor said:What's that move called that the tripple clusters use that gives them Haste? Its the only mob I can think of that increases their attack speed <.<;
Something Ring. Starts with an R. But yeah, only haste ability I know of as well.
Uzor said:What's that move called that the tripple clusters use that gives them Haste? Its the only mob I can think of that increases their attack speed <.<;
Uzor said:Oh, and also, once I've gone through the majority of the spells I'll go through it again and change around a bit, ans also try to fill out the unknown spells with possible candidates. I'm kind of sad though that the majority of the spells seem to be physical ones ; ;
Rotting Gas
Description: Gives enemies within range a powerful disease that prevents recovery of HP and MP.
Stat Gain: HP-5
Type: Magic
Monster: Hound
Daryus said:Rot Gas vs those NMs and HNMs that regenerate at high speed? Disease for the win!
This immediately occurred to me when I read it. And if you could duplicate the Buffalo attack "Lowing" which reduces TP and MP over time, you could have the most excellent "difficult monster" handler(I used staller originally, but not in the "hold it so no one else can have it" way) in the game. Rather, you have less TP moves, less magic spells over time, ultimately shortening the fight and making it easier.
Neyla said:There's also the possibility these attacks will miss or be evaded the same way mob abilities are. BLU equivelant to a resist.
Daryus said:The other thought that occurred to me reading the stat buffs part of the equation, is that a RDM/BLU can buff up his chances of landing debuffs by increasing his INT and MND.
You would get the stat increases regardless of whether or not your MP attack landed or was resisted, correct? So /BLU could lead to increased RDM debuff ability against the high-tier mobs, or a BLM could increase his INT to ensure less resistance...
Necrosis said:Spell Name
Description: Reduces an enemy's TP. Additional effect: Blindness and "Bind."
Stat Gain: CHR+1 HP+15
Type: Physical?
Monster: Unknown
This is Light of Penance, I believe. Tonberry.
RefuelingSkaw said:Something Ring. Starts with an R. But yeah, only haste ability I know of as well.
That's not an ability though, that's more like a job trait that takes effect <.<; Its not called anything in particular.Reality said:there's another haste ability in the game, although my chat filters prevents me from ever seeing what it's actually called when the mob does it (or if it even has a name, or if it's even a TP-based move)
aern's in al'taieu, when they put their bracelets on, it increases attack speed
Osse said:My question for those of you that plan to level this job right away is: how many of you plan to build it to tank, assuming it is possible?
It might work, considering there are multiple abilities that are defensive. Add in some of the abilities to steal HP/MP and it is potentially very potent tanking (much like Ninja was not initially designed to tank). The dilemma being that you can only choose a certain number of "spells," and you might not be able to change course once you start down a particular path.