Blue Mage...... This will cause some major problem x.X

ziphor said:
i REALLY hope they do something along the lines of: you must be this lvl (40,50,60+?) to unlock it... orrrr since it is a job from the eastern land... mabey you have to get teh fck over there and do a few quests (prolly off some mob 80000 peeps will be after for the job quest) or get so far in the missions to get it... that would thin the rush out and prolly allow that job to trickle slowly into the dunes...

as stated in an interview with the president of SE at 1up.com, the new job will most likley be obtainable the same way as the other advanced jobs by taking a quest after level 30.
They also said that BLU would be the only job they are releasing in this expansion because they do not want to add too much and have problems with the new jobs fighting the old jobs for party spots.
The infos out there, u just gotta look. :roll:
 
I would expect blue mage to be a solo'er, since many mob abilities are self target only (evasion boost, defense boost, self heal). They will probably have some useful abilities for exp such as evasion down/defense down, but if they get a few mob abilities (max hp down, TP drain, petrify, etc...) they will be the most overpowered job in the game. But we all know SE wouldn't make an expansion job overpowered and then gimp it a few months later. >.>
 
heh

I doubt if BLU quest is in the new town/city area you wouldnt have to get past a certain mission in the ToAU storyline to get to that area to be able to get the quest, it could end up like RotZ where you have Norg/Kazham(after easy chest keys)/Rabao all available when you install expansion. They want to attract new players and they wouldn't make getting past a certain point in the new ToAU missions something required to be able to get Blue mage quest, just imo.
 
vang said:
something something Tara Reid something something.
My god, the boobies... those fantastic mounds of silicon and paradise...

I'mma fancy a guess that you travel to Aht Urghan zones through Norg, via that ship over by the nomad moogles that you always see but can't board. Maybe you ally with Norg's thief guild, gain access to the ship, and travel to Timbucktoo to flag BLU there. Plus one of the screenshots shows a ship travelling through rough tides, and the ship looks very very very similar to the Norg boat.

The new zones look pretty sweet, a lot of autumn-y sort of scenery. I hope they include new things to kill, like a six-legged tentacle monster that looks like Oprah and devours you whole when it jumps on you (possibly teleporting you to a new magical zone, "The Dark Chamber of Demise and General Unhappiness").
 
Quistis in FFVIII was a Blue Mage.

To get her to learn blue magic, you needed loot items, a web from a catepilar taught her sonic waves iirc, and various bits n pieces like that, I think that BLU will work like thism, or use a "Draw" Ability to absorb skills.
 
Moriki said:
Quistis in FFVIII was a Blue Mage.

To get her to learn blue magic, you needed loot items, a web from a catepilar taught her sonic waves iirc, and various bits n pieces like that, I think that BLU will work like thism, or use a "Draw" Ability to absorb skills.

I think that BLU would learn new abilities in the way that kimari did in FFX, w/ manacost, and since this isn't turn based, some recast timer, probably 5 minutes or something. 10 of SE is gay, and possibly a 2 hour ability just because they are bitches that way. Speaking of which....what would BLU 2 hour be? o.O? Unlimited knowledge or something where they can learn any 1 attack. if i get fang rushed in ballista imma be pissed :evil:
 
I figured their 2hr would be "Inner Beast" or some crap like that...basically increase Blue Magic dmg.

Also they had better give BLU 1000 needles! :twisted:
 
If "blu" gets 1000 Needles. I'm going to avoid them like the plague.


The tards will be trying to AoE all the time, Links, deaths, everywhere.

Yeah, I know some intelligent people can pull it off...but, lets count those people on our fingers and toes. We all know we can.
 
CmdrFly said:
six-legged tentacle monster

*Cough*...






If anything, Blue Mage abilities would probably cost a fair amount of mp, or have a 1-minute timer at the very least. As for 2-hou, the ability to copy any monster skill sounds sorta fair...

......And I'd kill for a Mimic class. Too bad that'd be even more screwed up than Blu Mage..
 
If they introduce Necromancer, or anything that can raise the dead to fight for them, like another Solo class, you can bet I will be back.
 
Blue Mage 2 Hour could unlock some "forbidden" Blue Magic. They can learn it normally, but only under the influence of their ultimate ability can it be brought out. Say something like, Bad Breath, Deadly Hold, Death Scissor?
 
so it'd sorta be like SMN 2 hour you are saying? except instead of their avatar getting a new ability they do? :D that'd be interesting.. bad breath would pwn a mob fast.
 
lol this is going to be fun to watch and see what happens :lol:
 
i heard rumors of geomancer as another tank class. and assuming there is a 3rd new class im gonna hope for a time mage or somethin with uber debuffs or heals
 
K, found info.

I don't think we have to worry about it having anything to do with Tavnazia in order to get it, since there will be a new city.

A scimitar is a promising weapon, very middle-eastern-ish...

It all looks like fun and if it is indeed very true... I'm definitely coming back and starting anew.
 
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