Building a Better Dragoon

just to answer two of them drg can use fowling but not bombcore and can use tiphia sting.

pretty sure drg can use warwolf as well
 
The following post is based on my experiences and opinions:

1. What ranged options do DRGs have? Can they wear Bomb Cores or are they limited to a Tiphia Sting? What should a DRG put in that slot when he's not throwing Agnons?

None - Tiphia Sting is the best.

2. Homam Hands/Potent Belt or Dusk Gloves/Speed Belt? (Or is it Swift? I can never remember the BC one) And with which setup should you wear OHat or the turban?

Homam/Swift Belt combination - Turban

3. Homam Legs or Barone Legs (I'm guessing Barone should only be macroed in for Jumps, or am I thinking about Barone Corazza?)

Both - Homam for TP, Barone/Conte for WS and Jump macros

4. On that note, Barone Corazza or Homam Corazza for TP build?

Homam

5. As I understand it, Neptunal Head and Legs are not easy to get (HNM drop vs. sky drop). While waiting for those, what is the best piece of gear to swap in for weapon skills? Same goes for Ace's Helm - I don't think my friend will be getting that any time soon.

Wyvern Helm (+1 if lucky) (Head) - Conte (Legs)

6. Is Peacock Charm *really* worth it at endgame when you're fighting VTs when you can put a Chivalrous Chain in there for a fraction of the price (as well as STR and Store TP)?

PCC all the way. If you have no sea gorgets, get a Chiv Chain for WS

7. Can DRG wear Fowling Earring and is that the best for the 2nd slot after Assault Earring?

Yes, but it is not the best in my opinion. Brutal/Triumph earring if you have the gil/beastcoins. Otherwise, Assault/Fowling are fine alternatives.

8. Can DRG wear a Warwolf Belt? If not, what would be best for WS build?

Yes.

Here's what I've got so far:

TP:
Main: Mezraq +1
Ranged: ???
Head: Ohat or Wturban ???
Neck: Peacock Charm or Chivalrous Chain ??? (in lieu of sea torque)
Ear1: Assault Earring
Ear2: Triumph or Fowling ???
Body: Homam or Barone ???
Hands: Homam or Dusk ???
Ring1: Raja's
Ring2: Sniper's
Back: Amemet +1/Forager's
Waist: Potent Belt or Swift ???
Legs: Homam or Barone ???
Feet: Homam

WS:
Main: Mezraq +1
Ranged: ???
Head: Hecatomb Cap
Neck: Elemental Gorget
Ear1: Assault Earring
Ear2: Triumph Earring
Body: Hecatomb Harness
Hands: Hecatomb Mittens
Ring1: Raja's
Ring2: Flame Ring
Back: Amemet +1/Foragers
Waist: ???
Legs: Hecatomb Subligar
Feet: Hecatomb Leggings

I assume you want the best setup:

TP-

Weapon: Mezraq (or +1 if you're lucky and find one)
Ranged: N/A
Ammo Slot: Tiphia Sting
Head: W.Turban (or Ace's Helm if applicable)
Neck: PCC
Ear1: Brutal
Ear2: Triumph
Body: Homam
Hands: Homam
Ring1: Rajas
Ring2: Sniper+1
Back: Forager's (or Cerb+1)
Waist: Swift
Legs: Homam
Feet: Homam

WS-

Head: N.Head
Neck: Sea Gorget (or Chiv Chain if no sea gorget)
Ear1: Brutal (ws double chance)
Ear2: Triumph
Body: N.body
Hands: Alky. Bracelets (imo)
Ring1: Rajas
Ring2: Flame
Back: Foragers/Cerb+1
Waist: Warwolf
Legs: Conte
Feet: N.Feet

(Note: not taking into account salvage gear due to it's rarity and lack of experience on my part)
 
Doh, completely forgot about brutal.

All hail the Master DRG. That answers all my questions - Thanks Eleibfrid.

Just out of curiosity, why alky bracelets over n.hands? (keep in mind I can't get to any gear stats atm).
 
For somthing like penta thrust I'd sa you would want Assault Earring and Brutal earring combination for WS.Ppl seem to underestimate attack on multi hit WSs, not to mention the 2 acc on assault is nice. Most DRGs I know of with all of that HNM gear you listed have some issues with WS ACC, especially when using meat (which DRGs should once they are half way decently geared/merited, imo). STR doesnt matter if you never land the hits on the WS.

AF+1 Legs would be nice for WS(+9 acc), and optical hat would be a nice solution for penta thrust and wyvern helm for wheeling thrust, depending on how your other pieces are in terms of acc. Im pretty sure dex is a Penta modifier, so its going to be hard to go away from warwolfs belt, but if wheeling is struggling with acc, potent belt is a nice trade off with 5.5 more acc for only 2 less STR.

I'd say make sure to get Brutal Earring and Swift belt asap, those will be two nice additions. Brutal earring is all kinds of sexy with +5% Double Attack, and the 4% haste and 3 acc from swift belt is hella nice.
 
Doh, completely forgot about brutal.

All hail the Master DRG. That answers all my questions - Thanks Eleibfrid.

Just out of curiosity, why alky bracelets over n.hands? (keep in mind I can't get to any gear stats atm).

You need to be able to have enough acc to fall back on to go from heca hands to alkys.

Also, should be TPing in Brutal/Assault, dont see why would would be TPing with Triumph earring. 2 STR vs 2acc and 5attack, no contest assault wins out on TP.

Oh, and if you he is low on cash, Foragers should be dropped off the list for a little since Amemet+1 is a fraction of the price and only 2 STR 15attack compared to 3 STR 15 attack on foragers. Get the big upgrades first, then worry about the minor ones.
 
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You need to be able to have enough acc to fall back on to go from heca hands to alkys.

Also, should be TPing in Brutal/Assault, dont see why would would be TPing with Triumph earring. 2 STR vs 2acc and 5attack, no contest assault wins out on TP.

Oh, and if you he is low on cash, Foragers should be dropped off the list for a little since Amemet+1 is a fraction of the price and only 2 STR 15attack compared to 3 STR 15 attack on foragers. Get the big upgrades first, then worry about the minor ones.

Eh, yeah, Tping in assault/brutal would be fine too. Only reason I sold mine was I bought the assault earring for 140~k and sold it for.. a lot more than that, lol.

I also prefer Alky because even though it has the -dex on it, I can scrape together the proper WS acc gear listed above. But that's just personal preference to me, n.hands would work just fine as well.
 
Just curious.. What race is your DRG friend?
Hume/Elvaan/Mithra/Galka/Taru?
 
I believe Elvaan. I'll have to ask though.

Either Elvaan or Hume.
 
I also prefer Alky because even though it has the -dex on it, I can scrape together the proper WS acc gear listed above. But that's just personal preference to me, n.hands would work just fine as well.

I thought that most of the Drg WSs had a bigger dex modifier than str modifiers? So wouldn't N.hands do alot more than alkys?
 
I thought that most of the Drg WSs had a bigger dex modifier than str modifiers? So wouldn't N.hands do alot more than alkys?

...what the shit?

The worthwhile DRG WS's are STR primary. Penta is the only DRG WS with a DEX modifier. Vorpal has STR and AGI, Thunder and Raiden are STR/INT.

Impulse Drive: STR 50%
Wheeling Thrust: STR 50%
Penta Thrust: STR 20% DEX 20%
Geirskogul: AGI 60% (why SE, why?)
 
asuran fists has weird modifiers like dancing edge right? but they are still powerful, i think that's SE's way of not overpowering a job but they were a little late on that for some jobs
 
asuran fists has weird modifiers like dancing edge right? but they are still powerful, i think that's SE's way of not overpowering a job but they were a little late on that for some jobs

AHAHAHAHAHAHAHAHAHAHA!!!! Oh surely you jest... Asuran doesn't have modifiers worth mentioning, and it's nerfed to all hell. STR 10%, VIT 10%, incapable of double attack, incapable of critical hits, accuracy bonus with TP, fixed 1.0 fTP... you call that powerful? Raging Fists is quite capable of outdamaging Asuran, simply because of that total lack of any damage ability whatsoever on Asuran. It's 8 free melee hits, and that's about it. It's just that 8 melee hits from a MNK is a decent amount of damage.


*edit* Right, Asuran, not Blade: Ku.. at least you can use Byakko's to help Ku.
 
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The individual hits in Asuran suck, compared to the individual hits of most other skills, excluding non-crit Rampage hits(half weapon damage) and non-crit Evisceration(same weapon damage mod.)

It's just that theres so many of them, that it adds up.
 
It's just that theres so many of them, that it adds up.

Granted they all hit. That's why Monks stack accuracy for that WS, unless their accuracy is ideal. However, I've seen a few wearing Shura Kabuto, Marine M Boots, etc...I suppose STR equipment can be added in when accuracy isn't a problem?
 
Well, yeah. If you're hitting all hits fairly often, might as well try to squeeze water from the rock so to speak.

As for Marine boots, there really is no option for WS feet on MNK(For a Hume, atleast,) unless you're sporting some Shura Sune-Ate, which is a tremendous waste of gil for such a tiny boost, or pimping some Usukane Sune-Ate.

You're pretty much wedged in to wearring TP boots(be it haste or Kick uppers) the whole time on the job.
 
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i just see decent numbers off asuran fists from 75 mnks it didnt seem bad so it seemed like a good ws >_>; doh!
 
i just see decent numbers off asuran fists from 75 mnks it didnt seem bad so it seemed like a good ws >_>; doh!
Asuran Fists is really pathetic compared to other jobs' weapon skill numbers. The only reason why we out damage other jobs because of our melee hits building up to a weapon skill. I'm usually doing around 500 damage on Mamools, lower than a good rampage or jin, but not horrible. It'd be a lot better if it didn't have the gimping limits Ikari mentioned. It's really only good because it's so reliable.

Edit: Ikari was also wrong, Asuran fists' modifiers are 10% STR, 10% VIT, not DEX.
 
MNK DoT is unbeatable. It's the only reason the job can compete against NIN and WAR.
 
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