Burst II

Burst 2

No weather
No obi
No af legs

v Puddings

1,959


--

With right day etc it will break 2k easy

I'm thinking Burst, Freeze and Tornado. But may change my mind
 
Zeoaesir said:
Burst 2

No weather
No obi
No af legs

v Puddings

1,959


--

With right day etc it will break 2k easy

I'm thinking Burst, Freeze and Tornado. But may change my mind
Yeah but your damage is already sick to begin with. :) Mine would probably land for 1,800 or so.
 
pakomen said:
Yeah but your damage is already sick to begin with. :) Mine would probably land for 1,800 or so.

Still means we can do this...

6 blm manaburn

Each blm has access to 2 x AM2

Split into 2 groups of 3 in same area.
First group of 3 take first 3 mobs (each cast an AM2)
mob die
should have about 100 -200 mp left dependent on aspir

Second group of 3 take next 3 mobs
alternate..
with carefull positioning unlimited manaburn chains could be got v puddings
 
Zeo, if you take 4 blms a rdm and a bard up to puddings you can infinite chain.
 
dedalius said:
Zeo, if you take 4 blms a rdm and a bard up to puddings you can infinite chain.


I know, but reason I mention it, is that it is much easier to get 6 blm than 4 blm and brd and a rdm^^
 
Zeoaesir said:
I know, but reason I mention it, is that it is much easier to get 6 blm than 4 blm and brd and a rdm^^
Yeah I must have run into every single JP blm tonight up on Mt.Z lmao. The way SE turned those penguins into bombs sure did fux things up (>_<)
 
pakomen said:
Yeah I must have run into every single JP blm tonight up on Mt.Z lmao. The way SE turned those penguins into bombs sure did fux things up (>_<)

Say wha?
 
Tyrath said:
Yeah, the dormant penguins aren't there anymore. They've been replaced with magic-aggro bombs with a 5 minute spawn time and twice as many dahak as before. So, it's not as safe of an exp spot as it was before. Chain #5 is still damned easy to hit in a duo, but you can't just hang around in your old spots. Safest bet is to pull the wamouras into the tunnel that leads to halvung if you're on that western island.
 
didnt finish reading all the posts, any1 dont mind posting some info here on how to get AM2 spells >.>? (sorry lol no time to read all posts)
 
Daveee said:
didnt finish reading all the posts, any1 dont mind posting some info here on how to get AM2 spells >.>? (sorry lol no time to read all posts)

New Merits
 
Pompidou said:
Wouldn't Flare II as the new best light burst make people want to trade in their thunder merits? I mean, the whole reason people pretended 4 of the 6 elements didn't exist was to get a few more damage on the formerly top two. If all that matters to blms is bursting dark and light and getting the biggest number, thunder merits are no longer the way to go. Mob weakness hasn't mattered since potency merits came around anyway, since noone pretends every single mob is weak to thunder and ice - it's all about damage, and now fire is the top of the line.

Assuming that there's actually a difference in base strength of the different AM2s? Flare was the strongest AM because it was lvl 60 and others were seperated by gaps of 2. I'd guess all the different AM2 are base the same, and then you have to question which 2(assuming you want the ability to burst both light and dark).

Well, Ice is a no brainer for darkness, it have the natural 10 elemental and 5 int off the staff. Of the darkness elements, ice is the one mobs are most frequently weak to, especially stuff you would merit on.

Next, thunder, well this is a bit more tricky. Well there's wind, fire and thunder to pick from.

Well wind and lightning are at a glance the same, because they share the same lvl 2 skillchain while fire falls behind as a less used chain paired with light. So you have to ask yourself what's the different between wind and lightning? Well I'd say more often than not things are weak to thunder, and many HNM as well seem to be more weak to thunder than they are wind. Moreover, the kinds of mobs that are weak to thunder(like crabs for example), have a tendency to be more weak to BLM in general. So it is more effecient to capitalize on the elements we already excel in.

To top it all off, these AM2 all have long spell cast timers, meaning while they certainly do change blm, they don't now define BLM, we'll still need to cast the lvl 4 nukes to keep up damage, in which case we'll want to fall back on the classic blizz 4, thunder 4.
 
By the way, considering Freeze 2 and Burst 2 both cost the exact amount of MP, 287, I'm assuming that they are the same base damage without even bothering to test it. If they were the same damage ratios as the original then Freeze 2 should be the lowest and burst 2 second highest and that makes no sense being the same MP.
 
I'm assuming same base damage for both, here's what I think I'll upgrade:

BurstII x3 (3 is the cap I read somewhere)
FreezeII
FloodII
TornadoII

Here's the logic, I've already been built for thunder (Thunder merits, and only have rairin obi) so it makes sense to cap it as my strongest spell.

The reason why I don't want to also cap feezeII is for the diversity. Freeze II is a duh as a 2nd spell because of the Aquilo's staff.

However it's possible you're fighting a mob strong against thunder or blizzard, and the SC is light only or dark only. So having 2 secondary dark/light spells is a good idea.

TornadoII is good for two reasons, Kirin, and the fact impaction is a common SC. FloodII is because my neptune staff's going to waste XD.

I think it's also nice if in a given group all the blms don't have the same spells, cause honestly they all look really cool. Nothing like having 3 different equal damage spells hitting on a light/dark MB.
 
Daveman DO NOT fuck yourself for Kirin, it's just 1 god damn Notorious Mob. You already got AF2 hat and merciful cape which makes you a Kirin killing machine don't fuck yourself long term.
 
I dunno if he is necessarily screwin himself. He can always recind and only be out the points. The only "endgame" I do is Dynamus, so Im kind of considering getting them all for the novelty.
 
I'm going Burstx3 Freezex3 fits perfectly w/ other merits and drk/light scs

Everything else doesn't seem worth it and I stopped putting effort into Kirin's gimp ass a long time ago to consider Tornado
 
alanon said:
I dunno if he is necessarily screwin himself. He can always recind and only be out the points. The only "endgame" I do is Dynamus, so Im kind of considering getting them all for the novelty.

This is Daveman, he has AF2 hat and no Elemental Magic merits. He's not canceling out any merits.
 
Firestreak said:
This is Daveman, he has AF2 hat and no Elemental Magic merits. He's not canceling out any merits.
Can I venture a whoopty damn doo here? AF2 hat or not, Kirin still will resist the hell out of you =(
 
Firestreak said:
Daveman DO NOT fuck yourself for Kirin, it's just 1 god damn Notorious Mob. You already got AF2 hat and merciful cape which makes you a Kirin killing machine don't fuck yourself long term.
That cape was a joke btw >_> we never popped thingy. (wasn't my idea =O) Also it isn't just kirin, I want to have second spells to be able to use. I'd rather have a little bit of diversity than to be stuck with two spells to MB. Especially with the recast timer on these spells, having 4 can be a plus, with /whm sub, the recast is well over a minnute, and there may be occasions where you wanna just spam the hell out of a mob to kill it fast (solo, desprate manafont, etc.) The number on your nuke isn't the biggest issue, I'm happy having a strong as hell thunder, and 3 others.
 
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