Ok now we're going to try and take a purely mathematical inspection at the best way to merit the Ancient Magic 2. I
First let's dispel some faulty thinking. The first being that you are a "bad" BLM for focusing on Blizzard 4 and Thunder 4 so forth, the idea that since you have weaker spells that you aren't using you're in some way an unthinking BLM only going for big numbers.
Well that's just dumb, not to say it's impossible that using the biggest nukes could be less efficient but to say simply that in this case that's not true. We don't criticize thieves for never using viper bite when they get dancing edge, yet they criticize us for what is mathematically a similar strategy - using your strongest attacks only.
Now let's not enter into the question of AM2 with the same close minded stance so many have.
So let's deal with some of the numbers.
AM2:
the retimer is 1:23
spell cost, 287
base damage...
For our purposes, I'm going to say:
AM2 1500
MP Costs:287
Blizzard/Thunder4 1050
MP costs: 167
Lvl 4 retimer: none
In the hands of a strong BLM both will be higher, but these are fine numbers for comparison, if the outcomes are really neck and neck I'll do some testing to try and guage them more accurately.
I'm ignoring lvl 4 timers as you can alternatve between them. Being as you have them all without meriting I'll assumg we all have them.
Alright so next up let's say we have 1050 MP.
861 MP is 3 AM2s
1148 is 4 AM2s.
So let's say the max we can do before our first AM2 is in fact, 4. This is giving a great benefit of the doubt that we're going to be getting Ballad X 2, Refresh ext during the course of this and that conserve MP is kicking in.
Well that's 1148 MP, 6000 dmg.
Conversely we have to examine how much dmg you could deal with purely lvl 4s if you could burn off that much MP in the same casting time with those spells.
Well... 7 nukes is going to be 1169.
Or 6 nukes is going to be 1002.
Respectively > 7350 and 6300 dmg
Now we've got 1 large issue staring us in the face, can I nuke 6 or 7 lvls 4s in the course of 1 minute 23 seconds?
Tested. I can.
Next issue is manafont, well so how long does Manafont actually last? How many AM2 could I actually get off?
Versus how many lvl 4s could I get off.
I can get 3 AM2s off(I only had 2, but I got 2 lvl 4s off after the AM2 then quickly it wore).
I can get for Lvl 4s.. about 5, 6 with luck(fast cast going very well). But I will hold to 5 in conservation.
AM2 dmg> 4500.
Lvl 4 nukes > 5150
Now before you say - Firestreak there are so many factors out there! And I'm not just saying, spam AM2! You didn't even compare to using 1, 2 or 3 AM2! - I am just using if-then logic.
If using 4 AM2s in a row is illogical, then meriting 4 AM2s is illogical.
Using AM2 at all? Well obviously for MB. Now we come across the final question.
Well, how about having all the elements for fighting different NMs we might need them for versus....
.... what about MB bonus?
Not going to even go into the magic accuracy bonus, which isn't dependant on MB, so let's just play with the base damage.
First off Magic burst damage, what is it?
Well a little known fact, as many of you know BLM AF2 hands give you a damage bonus dependant on if it's a MB, which if a 5% bonus over what may have been. Well magic burst is dependant on base damage, so then standard Magic attack bonus and Magic burst damage bonus is calculated differently.
This is why some people say AF2 hands is better than zenith mitts for bursting even though they seem at a glance the be the exact same thing, being that they give a 5% bonus. However one's bonus is amplified slightly because since it's attached to the burst damage you multiply it by the previous damage instead of adding it up with the other bonuses.
To explain a little better, in case some of you had a little trouble understanding, it's like when you go to the bank. If you compound your interested every 6 months versus every year then at the end of the year you have more money, because you get interest on the interest already. When you add the damage to the burst, then you're increasing the damage base and burst but also increasing all the previous magic attack bonuses already in place.
So if you are doing 2200 damage with Freeze 2, then you just multiply for every bonus 1.03 directly, which is another 66 damage for no additional MP cost. Or 4 times(you're not going to compound on magic burst bonus, you just add those together sadly), 264 more damage for no MP cost on a burst.
Versus the versitility of being able to MB on every mob, or more specifically, on a few individual mobs that ice and thunder would be useless on.
The list would be as follows...
Suzaku(you would want Flood 2)
Kirin(you would want Tornado 2)
Jourgumand(you would want Flare 2)
Tiamat?(I forget, was it weak to water?)
Also note the followings NMs that would benefit off your larger bursts and extra magic accuracy of pumped up Freeze 2 and Burst 2)
Genbu
Seiryu
Fafnir
Nidhogg
King Behemoth
Aspido
Vrtra
Just about every single sea jailer
I forget about Ouryu, which he weak too?
So yeah, uh... that's what's going on in my head now.