- Joined
- Jun 7, 2005
- Messages
- 3,666
- Age
- 40
- Location
- FL
- Nation Banner

- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- NoizyTribe~!
- FFXI
- Tagrineth
Thnikkaman said:First off, WAR/MNK and WAR/THF are good anyway, so that's no big deal. WAR/NIN doesn't get good 'til 24, and doesn't get REALLY good 'til 50 anyway. SAM/DRG is just useless. There's the door! That's actually disgusting, just get out! <Points to the door>
Shows how much you know..
20-30, what would you suggest I sub for SAM? Most people just sub Warrior at those levels because that's the 'norm' for melee. All /WAR gives at that level range is Provoke. Nothing else.
From /DRG I get an Attack Bonus job trait - +10 attack - and Jump, an extra Attack AND 13 extra TP every minute and a half. I hit harder, and I hit more often.
At 30, /DRG can activate a Wyvern Earring (2mil now, dammit! ; ; might be a while before I can afford one, but oh well, I won't be going /DRG without one) which gives Haste+5%, which is quite a lot of Haste for one single equipment slot. That, combined with the Jump every 1:30, and Attack Bonus (which /WAR doesn't give until a much higher level, 60), and a Wyvern Mantle (also activated by /DRG at 30+) for Attack+6, easily makes up for the loss of Berserk, possibly even exceeding it because I don't sacrifice the Defense from using Berserk.
After that, SAM/DRG doesnt add anything new, and becomes obsolete at 50 when /WAR gives Double Attack, as well as 60 when SAM/THF gets SA Yukikaze... the only thing SAM/DRG is good for after lvl 50 is Self-Light without using 2HR at lvl 70+. =p
So yeah, I've done my research... have you? So much for whining about people who don't know what they're doing...