Citadel Chelonian

Jojojo

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I know this forum is all about ZNM these days, but I was wondering if you guys could help me with Citadel Chelonian.

You see, I'm not sure how to deal with four chariots at once. Do they sleep? Do you assign a kiter to each one?

I'd rather not bring 12 people to Salvage just for this NM.
 
I've done this with 3 many times. Either mnk,thf,rdm or mnk, brd, rdm. Doors sleep fine from rdm and whm. Gears resist whm.
 
Easiest to have a RDM/BLM just sleepga them and then keep them slept/bound/gravitied seperate. If you've done Dynamis as a RDM you won't have any troubles with it.
 
a rdm subbing blm is enough to sleep those.
 
Mdk put a guide a while back on bg. It's good because it gives you the timing on each floor.

Since a few people PMed me to ask the startegy I used to low man the Usukane Body NM, I'll post it here. This NM is probably the hardest NM to pop in salvage.

Set up:

Done it many times with RDM THF MNK, we kill CC with 15 minutes left if we did no mistakes.
Done it only once with RDM BRD MNK and had only 3 minutes left when CC died (droped though :p).
Failed to do it with RDM THF BRD ( poped CC but couldnt kill it).


img_20080714_115852.png



SHORT VERSION:
setup= rdm/whm thf/nin mnk/nin.
1F= Go east. Farm 3 SJ ABI MAGIC WPN and 1 MP 2 HP minimum. (15 minutes)
2F= skip, warp SW.
3F= kill gear/gears in GG3 room except one, that you keep slept. Kill the right door and warp. (50 minute)
4F= Sac pull 2 doors to start. ( 65 minutes)
Sac pull the 2 other doors ( 80 minutes)
Pull and kill the NM (90 minutes).


LONG VERSION:

Use the escape trick to enter with 3.

Time= 0 Minutes.

1F= Take the East route (not the NM route), because the formors there seem easier and drop more cells per. Anyway warp after you get at least 3 wpn 3 SJ 3 abi 3 magic 1 Mp 2 HP. Most of the time your 3 guys will be 80% fully unlocked by now , cells seem to be semi static. The 8 fomor in the big room drop static cells too, but they take too long to kill.

Time= 15-20 minutes.

2F= skip, warp SW. Rdm buffs while THF flees to warp.

Time= 20-25 minutes.

3F= Sneak to Giroscopic Gears room. Pull gear/gears without links. Don't kill the last one, and start killing the door. If Gear aggro, keep it slept. Kill the Pets poped by the rampart asap ( Rdm can't sleep skelettons and hounds, and you don't want him to die while sleeping adds).

Time= 45-55 minute.

4F= Move to the main room immediatly. Check a few chests otw and hope for a fanatic's drink. But don't waste too much time doing it.

At all time, you must know where the train of gear is. All you need to know is that it takes 10 minutes to make its loop.

THF sac pulls 2 doors, monk claims and brings them to start. RDM checks chests while monk is pulling, hoping for fanatics. THF dies , reraises, and go back to the first coffer room and spams chests for fanatics.

RDM keeps one door slept, monk soloes the second door. Thief helps when unweak. When pets pop, kill them immediately, they are actually strong and hard to solo on monk (easy on thf though).


The point of getting a fanatic's drink, is that the THF can just /logout instead of dying, thus doubling the dammage on the doors.

If all went fine, the train of gear should be back at start when the first door is at ~25%, and you now have 10 minutes to finish this door and kill the second one. That's plenty of time. If you made mistakes though, don't hesitate using 100 fist and chainspell nuke to speed things up.

Time= 65 minutes (?).

Wait for the gear train to come back again to start, and follow them, spam chests for fanatics etc. Do the second sac pull and kill the last two doors.

Time= 80 minutes (if you got fanatics), 90 else.

Pull and kill the NM at start. It takes 2 minutes to pull the NM. It takes 6-8 minutes with MNK+THF to kill it. Only dia2 and paralyze seem to proc with my super gimp mule rdm. When shadows are down move away and recast, the NM walks very slowly, and you can gravity it to help as well.

In the thread people suggest different variant.

http://www.bluegartrls.com/forum/newreply.php?do=newreply&p=2163898
 
Ah, they can sleep? There you have it.

I didn't know you could do it with even 3. Thanks pchan!
 
Brd sleeps the doors fine to, just a sidenote.
 
Would this method of pulling work? (Rather than designating a puller for each rampart and hoping no one screws up)

Let's say our thief uses Perfect Dodge and then pulls each rampart with ranged attack. Since those are the only mobs he has hate on, a RDM will then cure him, sending all four ramparts our way.
 
That should work. However, remember that ramparts lose hate very easy, and run at different speed as they tend to occasionally stop to close/open their doors independent of each other.
 
To piggyback on Uzor, I'd have at least two pullers that have some means of getting hate at a distance or +speed gear so that after they reacquire hate they can get back ahead of their rampart.
 
Would this method of pulling work? (Rather than designating a puller for each rampart and hoping no one screws up)

Let's say our thief uses Perfect Dodge and then pulls each rampart with ranged attack. Since those are the only mobs he has hate on, a RDM will then cure him, sending all four ramparts our way.

Remember, prefect dodge is short, but yeah it should work. For safety do it with a fanatic drink.
The way we do it now is 2 melee/nin claim 2 ramparts each. A mage can pull a door but they hit hard so unless he /nin it will be quite painfull.
 
The doors often stop to close/open their doors, so a mage generally have no problems pulling the door unless he pulls 2, unless he /NIN or have movement speed.
 
Slight deviation, but my train of thought:
Citadel Chelonian
-> Citadel Christian
-> Sister Christian
Conclusion: Sister Christian is an archaic NM.
 
While you may can do it with 3, you must have atleast 6 people to enter any salvage zone.
 
While you may can do it with 3, you must have atleast 6 people to enter any salvage zone.
Easily solved by having three more bodies hang around then leave.
 
If you DC during the entrance, you log back on outside salvage, with your remnant-permit intact.
 
Just been bugging me, but why is this in HNM/ZNM section?
 
Oh, i thought i was posting in generic Endgame Discussion. I could be quite wrong but maybe I posted it before the schism, and it was placed here.
 
Oh, i thought i was posting in generic Endgame Discussion. I could be quite wrong but maybe I posted it before the schism, and it was placed here.

No you put it in the right place. Whichever mod was moving threads put it in the wrong location.
 
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