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- Sep 17, 2007
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Overtime you will see 2% more DA procs on your DA-able hits on the ws (first two). Normal TP return for Hanger / Ridill is 13...during dynamis on Tuesday I tested using the flanks on ws, and proc'd more than one 15tp return, which very rarely happened before. WAR or /WAR still benefit from DA+ gear, which is why you you see WAR's wearing Brutal, and why the ares set is beneficial.
Haidate are always the best for TP, no matter what the weapon, assuming the rest of your gear can make up for the 5% DA bonus from having full ares. WS the only debate is the loss of CRIT consistency...a loss of 9 DEX is still quite a bit...which is why it needs testing.
Pretty much what I said, eh? Ares no good unless it enhances double attack during tp? [Which by you using Hangar, it can, my error for not seeing that.] Justice/Joy it won't, nor will it enhance WS on that set up. For WAR it makes much more difference on WS since Haidate enhances crits; as DRG I don't have to worry about that. Penta only crits on the 1st hit if you SA... -.-
I don't think full Ares will beat most "normal" sky/assault set ups for war, Short of the wall-hack AV victors that have Mars Ring/Ninurta's Sash. At least on DRG [my main,] I haven't seen a set up in full Ares that beats the Haste/acc/atk/meat build. Perhaps WAR may be different but I wouldn't think so.