Ok some replies to some thoughts, not specific quotes, and not all in this thread, but all concerning the rng nerf:
It's not fair that ranger did more damage than other jobs, and getting picked for parties instead of other DD's/
Ranger payed for their damage, and I'm not talking gil or ammo. Ranger had nothing besides damage in exp. Ranger is and was unable to sub thief to survive their damage, and has nothing useful to a party besides their damage. No stun, absorbs, meditate, provoke, or jump. All we have is barrage for an extra damage boost every 5+ minutes, and that has been gimped just as much, if not more than our normal attacks.
Ranger can still do the same damage they did if they adapt and use the "sweet spot" properly.
I can't hit slug shots on EP dolls from the "sweet spot" with 150+ TP, +12 Marksmanship from merits, and +37 Racc. Our accuracy took a huge hit, ranger has 4 accuracy bonuses, yes, 4. Why should ranger need to wear +80 Racc gear and eat sushi to have a decent accuracy against less than EM mobs now? I tried out Ranged accuracy from different distances the other day, and found something out. My melee swings have more accuracy with 240 skill and +10 Acc than my Ranged attacks do with 281 skill and +37 Ranged Accuracy. I tried melee range, just outside melee range, the "sweet spot," and outside ws range. There were differences in accuracy at different distances, but I still couldn't land 80% of shots at any range, but somehow could land 95% of my axe swings.
Ranger is still powerful and essential end-game because they can do damage from outside AoE.
Yes, ranger can still do damage outside AoE, and the damage per hit isn't that much of a cut. The problem is the accuracy. Outside AoE is the worse accuracy ranger can get. Rangers already had to use sushi against these mobs to hit with acceptable accuracy.
Ranger took no skill to play before, now to be a good ranger you need skill
This has got to be the most retarded thing anyone has said. Instead of standing in back of a mob and spamming your /ra macro, you figure out the sweet spot and stand there and spam your /ra macro, HUGE jump in skill there.
If you think ranger takes no skill to play properly you are retarded. Yes, it takes no skill to put up the big numbers as a ranger, that's easy, but there's more to ranger than just doing damage. As a puller you are responsible for the chain, as a DD you are responsible for the chain. I have been in parties that were unable to hit chain 5 against VT's because a DD didn't understand their role in doing damage.
The nerf made the jobs more balanced
Wtf is this balance you're talking about? There are 15 different jobs in the game. To achieve this balance you want you would have to make it so there was only one job type. Simple fact, paladins and ninjas are the best tanks, white mages are the best healers, black mages are the best nukers, samurai are the best skillchainers. Each job excels at some aspect of the game, now all ranger has is wide scan and gimped damage and accuracy from outside AoE that can easily be put to shame by a blm, without the benefit of -20 enmity in gear. How is that balanced? So what ranger really has over other jobs is wide scan?
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Here's some ideas to fix it, any single one would be enough to satisfy me:
-Drop the distance damage nerf on ws's.
-Drop the Ranged Accuracy nerf.
-Make Sneak Attack and Trick Attack stack with ranged attacks/ws's (this would cause so much imbalance though, once all the 73+ thieves subbed rng and put on a culverin and cannon shells...)
-Make it so sharpshot actually increases your Ranged Accuracy end game...