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So, I've spent some time with this game (got it after reading this thread to try to give it an objective analysis).
I have to agree with everything that was said, most especially Pasqual's review of it. More or less it's Devil May Cry with only half the cool factor.
The good:
Weapon customization is cool.
Decent Voice Acting.
Interesting story (Though I haven't beaten the game yet).
Awesome Cutscenes.
Bad:
Cutscenes happen FAR too often, and for far too long.
No way to earn serious amounts of gil for upgrading weapons.
No serious evasive maneuvers.
Aiming and controls in general are wonky.
Rediculously easy boss fights.
Difficulty seems low all around.
Melee attacks are bland and mostly useless.
Overall, the bad doesn't hurt the good TOO bad, but it's enough that the game doesn't turn out to be one of those games you can pick up and play for hours at a time, you simply become bored.
The lengthy and all too frequent cutscenes get annoying very fast. I've always seen cutscenes as sort of a reward for beating a level, or to advance the story in the beginning of the level. Having 4-5, 10 minute long cutscenes in every mission was far too excessive.
The thing that bothers me the most however is the lack of a decent evasive maneuver. If this was an FPS you could at the very least reliably duck behind cover, but a lot of times it is difficult to do that in DoC. Running around doesn't do a whole lot for evading bullets, so you're stuck jumping around like an idiot and hoping bullets don't hit you. A rolling dodge sort of move would have been nice.
What you are given though, is a dash move. This -might- have been useful as an evasive maneuver if you didn't dash for such a short distance, and put away your gun when dash was used (forcing you to have to re-draw your gun, then get the sights back on the enemy). Not a major gripe, but it could have been done so much better.
Another thing that sort of irks me is how stiff the environments feel. Very few things are destructable at all, and there are a lot of places you should be able to go, but can't. There were plenty of times throughout the game that I would have found it useful to jump on top of a box, or even over one, to take some cover. The game simply wouldn't allow me to do it. One of those invisible wall dealies where even though you can jump high enough, and far enough, you just simply aren't allowed.
Overall, it's a decent game, and is definitely fun, but it could have been so much better.
I have to agree with everything that was said, most especially Pasqual's review of it. More or less it's Devil May Cry with only half the cool factor.
The good:
Weapon customization is cool.
Decent Voice Acting.
Interesting story (Though I haven't beaten the game yet).
Awesome Cutscenes.
Bad:
Cutscenes happen FAR too often, and for far too long.
No way to earn serious amounts of gil for upgrading weapons.
No serious evasive maneuvers.
Aiming and controls in general are wonky.
Rediculously easy boss fights.
Difficulty seems low all around.
Melee attacks are bland and mostly useless.
Overall, the bad doesn't hurt the good TOO bad, but it's enough that the game doesn't turn out to be one of those games you can pick up and play for hours at a time, you simply become bored.
The lengthy and all too frequent cutscenes get annoying very fast. I've always seen cutscenes as sort of a reward for beating a level, or to advance the story in the beginning of the level. Having 4-5, 10 minute long cutscenes in every mission was far too excessive.
The thing that bothers me the most however is the lack of a decent evasive maneuver. If this was an FPS you could at the very least reliably duck behind cover, but a lot of times it is difficult to do that in DoC. Running around doesn't do a whole lot for evading bullets, so you're stuck jumping around like an idiot and hoping bullets don't hit you. A rolling dodge sort of move would have been nice.
What you are given though, is a dash move. This -might- have been useful as an evasive maneuver if you didn't dash for such a short distance, and put away your gun when dash was used (forcing you to have to re-draw your gun, then get the sights back on the enemy). Not a major gripe, but it could have been done so much better.
Another thing that sort of irks me is how stiff the environments feel. Very few things are destructable at all, and there are a lot of places you should be able to go, but can't. There were plenty of times throughout the game that I would have found it useful to jump on top of a box, or even over one, to take some cover. The game simply wouldn't allow me to do it. One of those invisible wall dealies where even though you can jump high enough, and far enough, you just simply aren't allowed.
Overall, it's a decent game, and is definitely fun, but it could have been so much better.