I don't like DRGs... they out-damage my DRK... ; ;
Nah, jk (although they do usually outdamage me if I include wyvern damage). DRG are considered "weak" for several reasons:
-The main reason, the "penta-thrust nerf". Essentially, before the change, whenever you do a multi-hit WS, you got TP for each hit. Since polearms get about 11-12 TP per hit, that means you've probably got about 30-40 TP left after doing a WS. Combined with a SAM sub for Store TP traits and Meditate, you could use Penta Thrust almost non-stop. Recently, SE changed how multi-hit WSs work: only the first hit gives normal TP, every hit after that gives only 1 TP (the exception, however, is for MNK - the first two hits of their WSs give normal TP, instead of just the first hit).
-DRG are unable to wear chainmail gear. This includes RK set and haubergeon, which are some of the best armor for DD melee to use at that level. Instead, their "elite" gear is the more expensive (and less powerful) Scorpion Harness.
-Most people ignore wyvern damage when comparing damage rates. So, it looks like the DRG is doing a lot less damage than everyone else. The fact that they do low damage/hit doesn't help either, since people don't factor in the fact that they attack faster than most other heavy melee.
-And of course, there's the snowball effect. People consider DRG weak. Newbies hear that and believe it. And without seeing hard evidence to the contrary, they pass it on to other newbies, and the cycle continues.
Really, DRG is a great DD, for a few reasons:
-Hate control. Their damage is spread between themselves and their wyvern, so they steal hate from the tank less often than most other DD.
-Jumps. Super Jump clears most of your hate, and I think the other two Jumps clear some of it. Thus, DRG is an ideal SATA partner if a THF is unable to do a SATA or SATA+WS on the tank because the mob is too focused on the tank to turn around.