Dragoon Update stuff!

Morari

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Looks like our favorite job is getting a new two-hour!

http://www.playonline.com/ff11us/information/1122.html

In the next version update, major changes are scheduled for the dragoon two-hour ability.

The development team does not consider the dragoon to be particularly weak when compared to other jobs, but we are aware that a large part of a dragoon's strength depends on the presence of his or her wyvern. After taking into account the wyvern's tendency to be quickly defeated in heated battles, and the dragoon's lack of a powerful special ability for use in missions and other critical situations, it was decided that improvements were necessary.

Simply raising the wyvern's HP and defense to increase its survivability would cause balance issues in other parts of the game. However, it was judged that improving the dragoon's two-hour ability would have less of an impact on overall balance, and so the following changes have been planned for the upcoming version update:

-New two-hour ability
The dragoon will be imbued with the strength of his or her wyvern for a fixed length of time, increasing the dragoon's power and adding special effects to "Jump" abilities.

-Call Wyvern
The recast time for this ability will be reduced to twenty minutes. This ability will only be available when the main job is set to dragoon.

-Wyvern
Wyverns will now have the equivalent of the job trait "Subtle Blow," reducing the amount of TP gained by opponents from the wyvern's attacks.

More details will be announced at the time of the version update.
 
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It might as well be high time for SE to do so. I havent partied much with Dragoon for some time already, only once recently during my lvl grind from 60 @@);;
 
Awesome. Two-hour relating to Jump, what Dragoons are known for in Final Fantasy history. Much better IMO
 
I think only me and Jonas actually experienced all the DRG updates
I would like to see this update then again I was hoping for them to readjust polearm ws dmg

New two-hour ability
The dragoon will be imbued with the strength of his or her wyvern for a fixed length of time, increasing the dragoon's power and adding special effects to "Jump" abilities.

I am very curious. Increasing dmg and what special effects on Jump. Weight?
God i can't wait...
 
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Ive seen DRG's do upwards of 700-900 dmg with Polearm WS's... what needs adjusting? Ive parsed a DRG in my party before and the damage it does with Weapon + Wyvern is always more then any other melee. Not counting the Wyvern damage of course they do far less.
 
Hmm right after viewing that update the server booted me and I cant find the Playonline webpage server anymore. And I was solo'ing a Tough Elder Gobbue with 2 shadows left and my NPC was Silenced... so Im guessing I will be dead when I get back -_-
 
drgs are great i pted with one in sky spammage pt and he teared the weapons up. Penta does 1k consistantly and his wyrm hits as much as my off hand dagger.

now i seriously hope they can give Thf the subtle blow JT or increase our dagger hit a little bit. It sucks coz if we go for speed mode the mob will get way too much TP, and if we go STR mode we would not be able to use TAWS or SAWS every fight and the total dmg output would be much lower.


anyways congratz to all the drgs ^^ you guys really deserve it!
 
almost makes me want to play drg...
 
Finally, we get something new, and our wyverns will see more action instead of being down for 2 hours due to aoe mobs
 
nice maybe now the dragoons will get more invites
 
This is really cool. After exping with the last DRG I exped I was thinking about playing around with DRG a lil more. Now after the update I just may do that.
 
woohoo! :)


I am a DRG, I wish I had a sig like all these other DRG who are popping up :(
 
After taking into account the wyvern's tendency to be quickly defeated in heated battles, and the dragoon's lack of a powerful special ability for use in missions and other critical situations, it was decided that improvements were necessary.
I found that part funny, only about half the jobs have those great abilites that can save the day in critical situations, and most of them are 2 hours. But I think it's great that they're giving something to the job that has the worst end of all of it, hopefully it will be something like kira is thinking and give gravity, stun, or something helpful.

It's still kinda gimpy though the way they put it, imbued with the strength of their wyvern sounds like some kind of attack boost, along the lines of berserk, and I'm sure the duration will only be long enough to get one of each jump in. The big plus is the 20 minute wyvern call, the bird is the big reason that drg sucks for party end game, almost all exp mobs have AoE attacks, and there's no way to keep it alive for very long.

ps - I hope they nerf dragoon a little in this update, and make it so they are unable to add any "/p" lines in their jump macros "OMFG <t> I FALL FROM THE MOON AND STAB YOU IN THE EYE!"
 
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