I think the biggest problem is the difficulty in distinguishing innovative with good. For example, let's talk about the gameplay mechanics of Haze. You can say that Call of Duty 4 has better gameplay mechanics than Haze, while Haze has, in fact, more innovation. The reality is that innovation doesn't always mean quality.
What Halo 3 does is it takes a whole lot of other people's innovations - matchmaking components from different games, replay features from different games, game play mechanics from its own prior iterations, and puts them together in a well functional, cohesive package. It advances the genre in the respect that it lifts the bar on what's expected, but it doesn't add anything that's on its own new.
Now portal adds a new game play mechanic that the entire game is centered around. Has it been done before by others? Not sure, if so, doesn't add much in that regards, it just, like Halo 3, perfects its use.
When I think about innovation, I think about games that add features that have never been singulary featured in a game, and I mean a video game, not just a console game... ignoring PC games is retarded. I'm sure most of the innovative things that happen none of us ever heard of, cause they were some PC indy, non commercial junk. Game journalists are of course, not journalists, because the only information they gather is what comes from publishers being sent to them. They don't go out and investigate innovation out there in the PC space, they spend their days making retarded top 10 hottest chicks in a sega game lists and pondering the frame rate differences between the PS3 and 360 versions of the lattest retarded sports game.
I'm just talking about real, new features and ideas, not perfecting other people's ideas.
Don't get me wrong, games like Drawn to Life and Eye of Judgement might be complete shit, it doesn't mean I'll buy them. Just saying let's give credit where it's due. Just because Halo effectively combines a lot of other people's ideas together, it doesn't make it innovative... it makes it good.
I'll take good over innovative if I have to pick.
What Halo 3 does is it takes a whole lot of other people's innovations - matchmaking components from different games, replay features from different games, game play mechanics from its own prior iterations, and puts them together in a well functional, cohesive package. It advances the genre in the respect that it lifts the bar on what's expected, but it doesn't add anything that's on its own new.
Now portal adds a new game play mechanic that the entire game is centered around. Has it been done before by others? Not sure, if so, doesn't add much in that regards, it just, like Halo 3, perfects its use.
When I think about innovation, I think about games that add features that have never been singulary featured in a game, and I mean a video game, not just a console game... ignoring PC games is retarded. I'm sure most of the innovative things that happen none of us ever heard of, cause they were some PC indy, non commercial junk. Game journalists are of course, not journalists, because the only information they gather is what comes from publishers being sent to them. They don't go out and investigate innovation out there in the PC space, they spend their days making retarded top 10 hottest chicks in a sega game lists and pondering the frame rate differences between the PS3 and 360 versions of the lattest retarded sports game.
I'm just talking about real, new features and ideas, not perfecting other people's ideas.
Don't get me wrong, games like Drawn to Life and Eye of Judgement might be complete shit, it doesn't mean I'll buy them. Just saying let's give credit where it's due. Just because Halo effectively combines a lot of other people's ideas together, it doesn't make it innovative... it makes it good.
I'll take good over innovative if I have to pick.