Einherjar

Our group that went last night didn't do to bad, but we didnt get the win. I can't remember which chamber we went into but there were ghosts/bats and morbel emperor. The puller said he saw a bird when it was pretty much over. We had both BLUs and BRDs concentrate on keeping mobs slept and we killed all the ghosts. We took too long though and only had close to 12 minutes left with all bats and nm alive. We decided to zerg the nm and well...

Hopefully more info will be realized on this because it was alot of fun. We got 3 xp scrolls.
 
So how many LS's are gonna enforce the old xp scroll rumour? Don't think I'm gonna bother.
 
Just did Rossweisse's Chamber now.

We got Jnun's and Buffalo boss. There was a random tiger pop as well, but he didn't do jack shit, nor drop anything, when we killed him.

Anyway, I'm thinking it works like this.

There's X number number of different smaller mobs that are randomized across all first 3 rooms (e.g. each "wing" have a different set of smaller mobs). From what we've discovered, these are Dark Elementals, Skeletons and Jnun's. Can't think of any others, but there's most likely 3 others.

Additionally, there's 6 (or more?) different bosses spread across the 3 rooms. However, each room is tied to 2 (or more?) different bosses, so that you won't meet the same boss in 2 different rooms. Currently, Manticore, Buffalo, Wivre, Orobon and Malboro have been discovered.

The drops in each room, are probably somewhat static. Each room have X number of "unique" drops, and Y drops that are spread across all rooms, such as exp scrolls.

I might be wrong. Its very possible that SE decided to be assholes and add a random boss, random mobs, and random drop to each room. SE likes to keep at least a little bit of consistency, though.

Either way, the smaller mobs was extremely easy. The boss was a whore though. He were resistant to spells, and had like 100k HP.
 
Just did Rossweisse's Chamber now.

We got Jnun's and Buffalo boss. There was a random tiger pop as well, but he didn't do jack shit, nor drop anything, when we killed him.

Anyway, I'm thinking it works like this.

There's X number number of different smaller mobs that are randomized across all first 3 rooms (e.g. each "wing" have a different set of smaller mobs). From what we've discovered, these are Dark Elementals, Skeletons and Jnun's. Can't think of any others, but there's most likely 3 others.

Additionally, there's 6 (or more?) different bosses spread across the 3 rooms. However, each room is tied to 2 (or more?) different bosses, so that you won't meet the same boss in 2 different rooms. Currently, Manticore, Buffalo, Wivre, Orobon and Malboro have been discovered.

The drops in each room, are probably somewhat static. Each room have X number of "unique" drops, and Y drops that are spread across all rooms, such as exp scrolls.

I might be wrong. Its very possible that SE decided to be assholes and add a random boss, random mobs, and random drop to each room. SE likes to keep at least a little bit of consistency, though.

Either way, the smaller mobs was extremely easy. The boss was a whore though. He were resistant to spells, and had like 100k HP.

That was very fun run but that buffalo was crazy o.O

CopyPaste:
"Himinrjot or Himinbrioter, ('Sky Bellower') was the head of a gigantic black ox. The ox belonged to Hymir with whom Thor went fishing for Jormungand, the sea serpent. Thor had no trouble in breaking Himinrjot's neck, despite the animal's vast size, and used its head to bait his hook."

aka Lets cut his head off with Scission!!
 
lol, looking through the names on mobs...

Sjokraken, is a partially Swedish word for "Sjö" (meaning Sea), and "Kraken", being a gigantic sea monster.

Huginn and Muninn are Odin's 2 desciple birds. He sent them to eat the eye of one of the other gods, whose eye could predict the future. Huginn and Muninn flew away every night to gather information for Odin, and returned in the morning to tell him the news. Huginn represents thought, and Muninn represents memory, or if its the other way around.

We've got many words from the Vikings. "Huginn" and "Muninn" are nowadays 3 different words. "Hugg" is the motion you make with an axe, "inn" is, well, in. "Munn" is mouth.

Its quite interresting actually. If you go back to this time, you'll see many of their words are similar to english and scandinavian.

Räd, sounds similar to both "road" and "väg", which are both the english and swedish words for road. Swan, which sounds similar to swan and svan, both meaning the same thing. bæþ, which sounds similar to both bath and bad, both meaning the same thing.
Other examples:
Hwæl = whale | val
weg = way | väg
Angr = Anger | arg
Beita = bait | bete
grabba = brab | grabba
knæle = kneel | knäa
sky = shy | skygg


Admitedly, it IS closer to norweigan then Swedish, but both Dannish, Norweigan and Swedish come from the same language. Dannish still use æ in their language, which Swedish and Norweigan don't. æ is practically pronounced the same as ä, though. I'm suspecting English sounds similar to the Vikings language because they had settlers in England, which had quite a lot of influence. Don't remember their exact name, but I believe it was "snorre" something?

The vikings were great traders, and had influence in alot of countries. Which might be some of their other words, such as Ken. Swedish: Känn German: Kennen Dutch: Kennen.

Anyway, that's offtopic. To get back on topic, there's a total of 4 different "special" mobs that can pop. There's 9 rooms total, and 9 each of the following mobs: Muninn, Huginn, Saehrimnir, Heithrun. I mentioned Huginn and Muninn earlier. Saehrimnir, the tiger we got, is the goat that's eaten by the Einherjar, and then resurrected, every day. Heithrun (where I believe the name Gudrun comes from), is the goat that's milked every day. He, too, is a tiger inside Einherjar.

To be completely honest, I can't find the bosses for second wing. However, in the begining of the list, there's:
NPC/Monster List Entry 0104E001 Hildesvini
NPC/Monster List Entry 0104E002 Himinrjot
NPC/Monster List Entry 0104E003 Nihhus
NPC/Monster List Entry 0104E004 Hraesvelg
NPC/Monster List Entry 0104E005 Hakenmann
NPC/Monster List Entry 0104E006 Morbol Emperor
NPC/Monster List Entry 0104E007 Mokkuralfi
NPC/Monster List Entry 0104E008 Ariri Samariri
NPC/Monster List Entry 0104E009 Balrahn
NPC/Monster List Entry 0104E00A Tanngrisnir
NPC/Monster List Entry 0104E00B Hrungnir

NPC/Monster List Entry 0104E00C Hrungnir
NPC/Monster List Entry 0104E00D Andhrimnir
NPC/Monster List Entry 0104E00E Dendainsonne
NPC/Monster List Entry 0104E00F Gorgimera
NPC/Monster List Entry 0104E010 Stoorworm
NPC/Monster List Entry 0104E011 Freke
NPC/Monster List Entry 0104E012 Vampyr Jarl
NPC/Monster List Entry 0104E013 Motsognir
So I'm assuming its split in 3, thus giving us 6-7 bosses per wing.

There's still an interresting part in the .dat though,
NPC/Monster List Entry 0104E1C4 Hervarth
NPC/Monster List Entry 0104E1C5 Hjorvarth
NPC/Monster List Entry 0104E1C6 Hrani
NPC/Monster List Entry 0104E1C7 Angantyr
NPC/Monster List Entry 0104E1C8 Bui
NPC/Monster List Entry 0104E1C9 Brami
NPC/Monster List Entry 0104E1CA Barri
NPC/Monster List Entry 0104E1CB Reifnir
NPC/Monster List Entry 0104E1CC Tind
NPC/Monster List Entry 0104E1CD Tyrfing
NPC/Monster List Entry 0104E1CE Hadding the Elder
NPC/Monster List Entry 0104E1CF Hadding the Younger
they were all 12 brothers, "berserkers" said to possess a magic sword that killed a man every time it was unsheathed.

The last last wing/room, the following mobs are:
NPC/Monster List Entry 0104E230 Odin
NPC/Monster List Entry 0104E231 Brunhilde
NPC/Monster List Entry 0104E232 Siegrune
NPC/Monster List Entry 0104E233 Rossweisse
NPC/Monster List Entry 0104E234 Gerhilde
NPC/Monster List Entry 0104E235 Schwertleite
NPC/Monster List Entry 0104E236 Helmwige
NPC/Monster List Entry 0104E237 Ortlinde
NPC/Monster List Entry 0104E238 Grimgerde
NPC/Monster List Entry 0104E239 Waltraute
Since the names Rossweisse etc. comes from the names of the 9 valkyres in the opera Die Walkür (thank you fxiclopedia, had no idea about that <.<), my great deduction skills tells me they are 9 vampyrs, that will most likely be like the random mobs from the previous floor and surrounds Odin.

Which brings us to an important question. What do the 12 berserk brothers have to do with Einherjar? Are they a possible random pop similar to the tigers and birds in the first wing?
 
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I just wanna point out one little thing...

NPC/Monster List Entry 0104E004 Hraesvelg

I shall enjoy killing you all.
 
I just wanna point out one little thing...

"NPC/Monster List Entry 0104E004 Hraesvelg"

I shall enjoy killing you all.

Hraesvelg? Wouldn't that be the HNM version of you Raes? I think the RMT are gonna be camping your MH for a long time trying to get those drops.

Back on topic: Einherjarwhatchamacallit seems quite hellacious, should be fun ^^
 
At work atm, so I can't look it up, but I'm somewhat sure SE said you didn't have to beat
every wing again to get access to the last room once you had already beaten them once?

Can someone post that part of the update details please?

no, you have to. but you dont need to do the first 9 rooms in the same order then.
 
So how many LS's are gonna enforce the old xp scroll rumour? Don't think I'm gonna bother.

i dont think mobs drop anything but the scroll , so no need!
 
We did it again today, much better results.

We got a whole bunch of bats and undead flesh, after some kiting around we killed them all with only one death. The boss was another story however, as it spammed a cure move we couldn't overcome, and we tried different things to get it to stop. Ideas we came up with as to what caused the move was JA's, magic, and hate switching from one person to the next.

The boss was relatively easy, except for the cure move, no one died during the whole boss fight, but we never got it below 95%

We also claimed and killed the bird midfight, no noticeable results.
 
You killed everything but the boss before engaging him, and yet he still had the Cure move?

The solo pop that wanders around the room is believed to lock the NM's invincibility move (in this case, the Cure one). If you killed that pop and he still had it... oh snap.
 
You killed everything but the boss before engaging him, and yet he still had the Cure move?

The solo pop that wanders around the room is believed to lock the NM's invincibility move (in this case, the Cure one). If you killed that pop and he still had it... oh snap.

From what I've heard on BG, the solo pop spawns after a certain time, and despawns a minute or two after. It's possible it popped somewhere they couldn't see it, and depopped before they noticed, leaving them permanently screwed.
 
Does a map exist in the zone, making Wide Scan an option?

I think you already answered this in your PM but... my brain cells are few and far between. Especially today.
 
Does a map exist in the zone, making Wide Scan an option?

I think you already answered this in your PM but... my brain cells are few and far between. Especially today.

No, forgot to mention that... No map, just like dynamis.
 
Balls. Balls, balls, balls.

Gonna have to station watchers I guess.
 
Balls. Balls, balls, balls.

Gonna have to station watchers I guess.

One tactic I've heard of, is to have a THF sac-pull the entire zone when you get the message about the spawn, and try to pick it out of the swarm. Sounds kinda messy to me though.
 
Precious little room for error too. I'm thinking have two THFs with xbow at specific spots, pull the mob when they see it, and tank it (using 2hr if needed) near the rest of the people until they have finished their current mobs.

Immediately move to the Achilles Heel mob, kill it, go back to fighting what they were before.

That's a wipe or two just waiting to happen though... the mob pops within the first handful of minutes right? I thought I saw someone say that theirs didn't pop until 10 or 15min in.
 
The experimental run I went on this past Saturday saw the special NM pop fairly early in the run, run about 3 circuits of the arena, and despawn thereafter.

Translation: If you see it, kill it immediately, you might not get another chance.
 
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