- Joined
- Sep 24, 2004
- Messages
- 1,137
- Age
- 47
- Location
- Connecticut
- Website
- www.buchisdma.com
- Main Job

- Server
- Quetzalcoatl
- Linkshell
- Roninrebirth
The best point about Oblivion is that you can do anything you want, any time. The worst point about Oblivion is that you can do anything you want, any time. The freedom is a lot of fun, but the costs of the freedom are annoying. To allow you to do any dungeon or any mission at any time, enemies had to be forced to scale with you. Fortunately, the scaling caps at level 25 I believe, and you can level to around 50 naturally (and potentially infinitely if you exploit the prison system). So players interested in achieving god mode like in Morrowind won't be disappointed if they persevere.
The big problem in scaling enemies is that it pigeonholes you into levelling your character a certain way. Of course, we all play FFXI, so we enjoy being forced to level a certain way - pigeonhole is our collective middle name. What I mean is, the enemies level alongside you, and they aren't gaining levels by raising their speechcraft and mercantile skills, let me tell you. They're only raising their combat skills. If you want to make any progress, that means you'll have to do likewise. Level too high on skills like acrobatics or athletics, and you'll find that enemies have jumped to the next level and you lack the tools to defeat them.
Oddly, the potentially easiest way to beat the game is a bit counterintuitive. Set the combat skills you intend to fight with as misc skills so that they don't raise your level. Only pick skills that level deliberately, and at your control as major skills. Spammable magic schools work well for this. This way you can max out your ability points at each level. Alternatively, getting 100 in your combat skills while keeping your character level low will for all intents and purposes cheat the level scaling system, making you dominate your enemies. I haven't tried the latter yet, but I always micromanage my abilities at level up to get the full 5,5 and 1luck and then 5,5,5 points at levelup.
The big problem in scaling enemies is that it pigeonholes you into levelling your character a certain way. Of course, we all play FFXI, so we enjoy being forced to level a certain way - pigeonhole is our collective middle name. What I mean is, the enemies level alongside you, and they aren't gaining levels by raising their speechcraft and mercantile skills, let me tell you. They're only raising their combat skills. If you want to make any progress, that means you'll have to do likewise. Level too high on skills like acrobatics or athletics, and you'll find that enemies have jumped to the next level and you lack the tools to defeat them.
Oddly, the potentially easiest way to beat the game is a bit counterintuitive. Set the combat skills you intend to fight with as misc skills so that they don't raise your level. Only pick skills that level deliberately, and at your control as major skills. Spammable magic schools work well for this. This way you can max out your ability points at each level. Alternatively, getting 100 in your combat skills while keeping your character level low will for all intents and purposes cheat the level scaling system, making you dominate your enemies. I haven't tried the latter yet, but I always micromanage my abilities at level up to get the full 5,5 and 1luck and then 5,5,5 points at levelup.