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Dowzer

Melee Tank V2.0
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Nov 2, 2004
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Oji Kush
lmao dmg to the 9th power right?
 
Didn't I predict Modus Veritas could be used this way? XD
In all honesty, I don't think this is a glitch or exploit. It's how Modus Veritas and its merits were made.
 
Kaeko said the video is flawed, only 6 MVs have to land to kill that UFO. The only way to prove you've landed 9 is to use it on a target that requires 9 to kill or doesn't kill.

It's still a ridiculous amount of damage from that video, to the 6th power I imagine?

I'd say it's an exploit. This can't be how it was intended to work. These guys used a program called "OnEvent" to time their MV to go off at the right time. The window is so small I sincerely doubt human reaction time can produce those results.

To give you an idea, even with 6 MV it only leaves a window of 2^6xdmg every 0.15625 seconds.
 
True 9 Modus Veritas



Hydra's Estimated HP = 75,000
Initial Helix damage = 63

Landing 9 MVs will result in 2 ^ 9 = 512x

63 x 512 = 32,256 (~43% HP Bar)



The Om'Yovra only has about 12,800 HP.

Apparently the window to use Modus Veritas is a lot longer than I though, around 3 seconds.
 
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Yea...i wouldn't call this an exploit....unless my math is wrong, it works like this with 9 SCHs.



initial helix 190 x2(1st modus) = 380 x2 (2nd) = 760 x2 (3rd) = 1520 x2 (3rd) =3040 x2 (4th) =6080 x2 (5th) = 12160 x2(6th) = 24320 x2 (7th) = 48640 x2 (8th) = 97280 x2 (9th) = 194560

Now ive never tested modus veritas with so many schs so the timing issue can be brought up here...but if the timing can be done...not an exploit....for i doubt a ufo has that much hp lol


Edit: also forgot to mention that they may all have modus veritas merited to max which actually lengthens the helix itself.
 
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You're counting the third modus twice, to the tenth power in that equation.

2 ^ 10 = 1024

194560 / 1024 = 190

If you pulled 194560 with 9 SCH:

2 ^ 9 = 512

194560 / 512 = 380 damage Helix would be needed.

That's the incredibly easy part. It sounds great on paper but it's difficult in practice. Modus Veritas used by 9 SCH on a Helix reduces it's duration to 3.4 ~ 6.7 seconds. Like you said, because of the merits.

Since Helix duration is apparently random, that also leads to more possibilities of error, both from the small window of time for human error and lag from a connection. The milliseconds really add up. The main reason it's difficult is finding precisely when the "tick" occurs.
 
haha i fail hard... but yea over 97k in damage is still more than what they have i believe. :P
 
As far as the base damage, Kaeko was estimating you couldn't do much better than a 160 base damage helix without magic bursting. That is with a full compliment of buffs/merits/gear.
 
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