ok i know i sometime daydream while seeking for a party and while in class (try as hard as i can to not pay attention to the teacher), but one of the things i most enjoy is thinking up what new jobs could be introduced into FFXI. i know a couple friends online joke about this as well and some that are Intensely Passionate about some ideas. here are my ideas, they aren't really original because they have already been in other FF games but have a XI "style" to them:
With this job i've always wanted to see more G.axes being use in the game, though the war/mnk approach isn't too welcomed in advanced parties. i guess i kind of made a "stat attacker".
Viking Job: main weapons: Great Axe and Axe
2hr: Thor’s Hammer – Devastating Blow that leaves the enemy with elemental weakness, defense down, stun and slow.
Job Abilities
Lvl 5Taunt – causes foe to use aggressive moves while preventing defensive moves
Lvl 15Bash – Delivers an attack that can stun the target. (Shield or 2handed weapon)
Lvl 30Safeguard – prevents stat reduction for party members
Lvl 40Natures Power – Converts weather effect into stat increase.
Job Traits
Thrash – increases power of attacks as HP is reduced
This job i always think about when i get ready to do missions, especially the Promys where smns are sometimes hard to find. plus this job would take a fairly skilled player to pull off by knowing how to play each job effectively.
Mimic Job: main weapons: Dagger and Club
2hr: Role play – Copies the 2hr of the job selected
Job abilities:
Lvl 5Copycat – Temporarily Copies the job’s ability selected from party member
20min recast
Job Traits:
Lvl 30Impersonate – Temporarily Copies player’s sub jobs abilities
Spell list: (while no job is selected)
Barrier – Increase physical Defense
Membrane – Increase magical defense
Harass – Increase physical attacks
Torment – Increase Magical attacks
Accurateness – Increase accuracy
Truth – increase magical accuracy
Scope – Increase range accuracy
Scale – increase range attacks
These aren't complete but you get the gist of it. I'd like to see what other people may have thought of too. Its always fun to play the what if game
With this job i've always wanted to see more G.axes being use in the game, though the war/mnk approach isn't too welcomed in advanced parties. i guess i kind of made a "stat attacker".
Viking Job: main weapons: Great Axe and Axe
2hr: Thor’s Hammer – Devastating Blow that leaves the enemy with elemental weakness, defense down, stun and slow.
Job Abilities
Lvl 5Taunt – causes foe to use aggressive moves while preventing defensive moves
Lvl 15Bash – Delivers an attack that can stun the target. (Shield or 2handed weapon)
Lvl 30Safeguard – prevents stat reduction for party members
Lvl 40Natures Power – Converts weather effect into stat increase.
Job Traits
Thrash – increases power of attacks as HP is reduced
This job i always think about when i get ready to do missions, especially the Promys where smns are sometimes hard to find. plus this job would take a fairly skilled player to pull off by knowing how to play each job effectively.
Mimic Job: main weapons: Dagger and Club
2hr: Role play – Copies the 2hr of the job selected
Job abilities:
Lvl 5Copycat – Temporarily Copies the job’s ability selected from party member
20min recast
Job Traits:
Lvl 30Impersonate – Temporarily Copies player’s sub jobs abilities
Spell list: (while no job is selected)
Barrier – Increase physical Defense
Membrane – Increase magical defense
Harass – Increase physical attacks
Torment – Increase Magical attacks
Accurateness – Increase accuracy
Truth – increase magical accuracy
Scope – Increase range accuracy
Scale – increase range attacks
These aren't complete but you get the gist of it. I'd like to see what other people may have thought of too. Its always fun to play the what if game