FFXIV 4.2 out of 10

Where are the regular quests?
Quests not related to job/class/level, just a NPC citizen sending me to the deepest part of a mine full of agroing level 100+ mobs to change a freaking lightbulb or something.
I care not for rewards, just something else to do apart from the endless grind.

This is awesome....

FFXIV is not...

Im just not feeling it, boring, repetative and worst of all, my brand new computer cant handle it, leaving me to become stuck in place when i zone or even change equips. I fully understand that I am below the recommended specs, but my position shouldnt lock while my graphics card tries to catch up.
 
Re: FFXIV Review

And this whole "let's forgive developers for releasing an unfinished MMO on release" crap needs to end. Screw that. Developers should have a game that'll last until the end with decent user interface and controls. I'm ok with no or maybe little end game content on release, but I'd expect that to be done within a month or two after release. Oh well.

Seriously, if you're really that brainwashed over your love for everything Square-Enix to the point you're forgiving them for an unfinished, broken piece of software, you need some perspective. Realtime Worlds first MMO, APB, was an unfinished, broken piece of software - that while hailed in the press pre-release, failed miserably because it was an unfinished, broken piece of software. Released June 29th after closed and open beta cycles where zero ticketed problems were fixed, it was announced to shutdown in the near future on September 16th.

On the other side, if you're not brainwashed, you also might just be a bad consumer for accepting something less than acceptable just because it has "potential" that may or may not be seen by the people that matter(Developers, not you) and the fact that it could be fixed later. Way to be had, folks.
 
Re: FFXIV Review

Seriously, if you're really that brainwashed over your love for everything Square-Enix to the point you're forgiving them for an unfinished, broken piece of software, you need some perspective. Realtime Worlds first MMO, APB, was an unfinished, broken piece of software - that while hailed in the press pre-release, failed miserably because it was an unfinished, broken piece of software. Released June 29th after closed and open beta cycles where zero ticketed problems were fixed, it was announced to shutdown in the near future on September 16th.

theres a difference, most people never heard of those 2 mmo's, FFXIV has the name recognition of the FF series at-least, that'll most likely keep it going even with a bad release.

On the other side, if you're not brainwashed, you also might just be a bad consumer for accepting something less than acceptable just because it has "potential" that may or may not be seen by the people that matter(Developers, not you) and the fact that it could be fixed later. Way to be had, folks.

on the other side you could acknowledge that theres lots of problems, while still having a good time. I have had alot of fun so far, even with the issues. I'll keep playing because I'm having fun, not because I'm some brainwashed FF fan.

Now if it keeps going months into the game with little or no improvement or updates, that's a different story.


oh, and what MMO has ever released as a finished piece of software?
 
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Re: FFXIV Review

Just so that you all know. I played in Japanese beta and was around during launch... FF11 was WORSE than how FF14 is now. It wasn't comparable it was worse... I remember the auto attack just completely stopping a few times leaving me without TP and an attack while the mob starts plunking me.

There was so much more worse than how 14 is running in 11, but that is my opinion.

This and

on the other side you could acknowledge that theres lots of problems, while still having a good time. I have had alot of fun so far, even with the issues. I'll keep playing because I'm having fun, not because I'm some brainwashed FF fan.

Now if it keeps going months into the game with little or no improvement or updates, that's a different story.


oh, and what MMO has ever released as a finished piece of software?

This.

Is it currently bad? Yes, absolutley. Some people will like it because they are brainwashed fucksticks. Others will like it because aspects of it are still enjoyable.

FFXI was not the shining gem we know it as today when it came out of beta. And most of NA didn't even SEE the problems, which makes everyone that much harsher on FFXIV, especially when comparing the two.

To say that we are stupid for having faith in a game's potential is a lame statement in this case. Since SE has not only already been releasing patches to fix things, SE hasn't really failed in the gameplay department before. No matter how bad an idea may come up (FFX-2), gameplay and music are the things you rarely have a problem with when it comes to SE.

If it irks you so badly, do as others do and cancel your subscription until the patches and updates come through.

FFXI: No auction house, glitchy battle system, low content (I believe you were limited to the two starting zones outside your city.), lag issues.

FFXIV: No auction house, glitchy battle system, low content (but more than FFXI had upon initial release), lag issues.

XIV is starting off the same way XI did. And to everyone saying "They should have learned from their mistakes"; I agree, but only to an extent. It's a new battle system, a new generation of players and a new type of MMO.

Shortcut keys and targetting are things they could have kept from FFXI, and they probably should have. Menu lag and UI lag in general will be fixed over time as well.

Basically, give it the time every other MMO takes to fix itself up.
 
Re: FFXIV Review

oh, and what MMO has ever released as a finished piece of software?

Planetside. Most of the updates were server or balance issues presented from Player choice skewing results towards certain factions, and a single Expansion that added things that were never brought up during development of the core game but packaged away for a later date.

Developed by a company who never had experience in the Genre(FPS/TPS, Vehicular Combat,) on a brand new engine. If Verant/SOE could make an entirely new experience with no real issues after coming off the heels of EverQuest, everyone else should be held to the same regard. And 14 isn't even as wildly different from 11 as PS was from EQ.
 
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Re: FFXIV Review

Planetside. Most of the updates were server or balance issues presented from Player choice skewing results towards certain factions, and a single Expansion that added things that were never brought up during development of the core game but packaged away for a later date.

Developed by a company who never had experience in the Genre(FPS/TPS, Vehicular Combat,) on a brand new engine. If Verant/SOE could make an entirely new experience with no real issues after coming off the heels of EverQuest, everyone else should be held to the same regard. And 14 isn't even as wildly different from 11 as PS was from EQ.

I loved planetside when it came out from day 1 (same makers of tribes 2 woooo), but they were fixing tons of bugs and glitches left and right after release. I know of tons of people that quit because of the bumpy release despite the fact they enjoyed core mechanics of the game.

That being said, I'm one of those people that knows MMOs by nature have rougher starts and slowly pick up speed, why do so many other people forget that? Take any MMO we've played by experience and what we've heard from others: EQ, PS, FFXI release, WoW, Aion, etc. Plus don't forget about MMOs that in which the core gameplay/content was less than desired only to come back strong such as City of Heroes, LotR online, D&D online. It doesn't matter if it's the late 90s or the last few years, MMOs are far more complex entities for developers apparently; we frequently see companies with relatively good to great track records all have shakey to horrible MMOs releases, even blizzard. I think it's fair to say although companies of successful MMOs have gained valuable experience, MMOs technologically and systematically have become more complex when trying to address factors such as the aging gamer that has less time due to families, the hardcore singles, the rise of gilsellers, and overly competitive gameplay such as HNMs.

I happen to fit the opinion group of recognizing the problems of a MMO release, yet I do seem the redeeming qualities that make XIV unique and fun. Quite frankly, FFXIV is the smoothest MMO release I've participated in not counting XI NA release. Although, I happen to agree another 2 or 3 months could have allowed SE the time needed to address certain problems that would've helped SE avoid such bad publicity. And I have no problem with people waiting until SEs addresses more problems and content, that's a reasonable mature response. However, no MMO has has a remotely perfect early start, and if people don't want to ride through that particular part I don't blame them at all...But to be shocked and overly surprised, well maybe those that are surprised are the ones that are the blind fanboys? My opinion is of the type of person that would tell SE to take x-2, 13 with its pedophile and tranny characters the series wasn't based upon, and its shovelware DS games and to shove em, so I take offense to being labeled a fanboy when I've avoided a lot of the junk SE has been pushing out the last few years because I enjoy more features in FFXIV than features I dislike.

Edit: Also I'd be cautious of what gametrailers says about an MMO, and to a lesser degree gamespot. These websites have track records very hostile toward RPGs, especially MMOs. Allow me to use a good example with GT. They once commented on the trailer of FFXIV saying they were absolutely floored by what they were seeing and very much excited. At the conclusion of the trailer it was mentioned it was to be an MMO, and GT made a comment they were very disappointed already. This was before any gameplay videos ,alpha, beta, release, etc. Does that not just scream prejudice toward numbered FFs that are MMOs? To already dislike it a game based on a trailer that amazed oneself because you found out it's not going to be some action single-player RPG? This is the same website that gave game of the year to CoDMW2 on ps3, 360, pc, really when it was overkill? Are we really going to cite clearly biased websites. It's not that the reviews didn't make valid points, but they were not neutral and outright hostile. Maybe because it wasn't one of their golden boys WoW or GW? These are the same websites that basically pretended FFXI didn't exist while we all had a great time playing it.
 
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Re: FFXIV Review

I loved planetside when it came out from day 1 (same makers of tribes 2 woooo), but they were fixing tons of bugs and glitches left and right after release. I know of tons of people that quit because of the bumpy release despite the fact they enjoyed core mechanics of the game.

That being said, I'm one of those people that knows MMOs by nature have rougher starts and slowly pick up speed, why do so many other people forget that? Take any MMO we've played by experience and what we've heard from others: EQ, PS, FFXI release, WoW, Aion, etc. Plus don't forget about MMOs that in which the core gameplay/content was less than desired only to come back strong such as City of Heroes, LotR online, D&D online. It doesn't matter if it's the late 90s or the last few years, MMOs are far more complex entities for developers apparently; we frequently see companies with relatively good to great track records all have shakey to horrible MMOs releases, even blizzard. I think it's fair to say although companies of successful MMOs have gained valuable experience, MMOs technologically and systematically have become more complex when trying to address factors such as the aging gamer that has less time due to families, the hardcore singles, the rise of gilsellers, and overly competitive gameplay such as HNMs.

I happen to fit the opinion group of recognizing the problems of a MMO release, yet I do seem the redeeming qualities that make XIV unique and fun. Quite frankly, FFXIV is the smoothest MMO release I've participated in not counting XI NA release. Although, I happen to agree another 2 or 3 months could have allowed SE the time needed to address certain problems that would've helped SE avoid such bad publicity. And I have no problem with people waiting until SEs addresses more problems and content, that's a reasonable mature response. However, no MMO has has a remotely perfect early start, and if people don't want to ride through that particular part I don't blame them at all...But to be shocked and overly surprised, well maybe those that are surprised are the ones that are the blind fanboys? My opinion is of the type of person that would tell SE to take x-2, 13 with its pedophile and tranny characters the series wasn't based upon, and its shovelware DS games and to shove em, so I take offense to being labeled a fanboy when I've avoided a lot of the junk SE has been pushing out the last few years because I enjoy more features in FFXIV than features I dislike.

Edit: Also I'd be cautious of what gametrailers says about an MMO, and to a lesser degree gamespot. These websites have track records very hostile toward RPGs, especially MMOs. Allow me to use a good example with GT. They once commented on the trailer of FFXIV saying they were absolutely floored by what they were seeing and very much excited. At the conclusion of the trailer it was mentioned it was to be an MMO, and GT made a comment they were very disappointed already. This was before any gameplay videos ,alpha, beta, release, etc. Does that not just scream prejudice toward numbered FFs that are MMOs? To already dislike it a game based on a trailer that amazed oneself because you found out it's not going to be some action single-player RPG? This is the same website that gave game of the year to CoDMW2 on ps3, 360, pc, really when it was overkill? Are we really going to cite clearly biased websites. It's not that the reviews didn't make valid points, but they were not neutral and outright hostile. Maybe because it wasn't one of their golden boys WoW or GW? These are the same websites that basically pretended FFXI didn't exist while we all had a great time playing it.

QFT. Especially that last part concerning Gametrailers' retarded fanboyism against MMOs (That is any MMO except WoW, seriously, expect them to praise WoW Cataclysm as better than sliced bread or something).

I should also add this as I found it very useful. A friend of mine has given me incredibly useful advice when concerning game "reviews". The only people you should trust with reviews for games, especially MMOs, should be yourself and your friends. Reviewers (Should note I am talking about the reviewers on sites like GT, 1UP, etc.) tend not to play every single aspect of the game, and only chalk up a half arsed review just to cash in, usually having skewed the reviews in higher regard than they should if they are given a lot of swag to fawn over, even if the game is a pile of shit.

As an example, I hate FFXIII, others love it, that's their personal worth of the game. I love FFXIV, others hate it, fine by them, so long as it doesn't derail mine and my friends personal enjoyment of a game. I will actively play FFXI and FFXIV as I have so far enjoyed them greatly, where compared to MMOs like WoW or Aion, I cannot stand. That said, if I do find something wrong in XIV, I will politely inform the development team and request that they perhaps find an improvement.

tl;dr Version: Only trust yourself and friends when it comes to games, and if you find something wrong in a game, LET THE DEV TEAM KNOW! They are there to improve the experience for players and make it enjoyable for everyone!
 
I've seen lots of bad FF14 reviews....the guy from 1up I read wanted to like it but went on to tell you how broken it was in it's current form and that he couldn't recommend it to anyone.(well how it is) Some of the review did say he liked the core concepts but the game was still broken...

Someone mentioned ABP...and yes I've heard of it and how horribly broken it was and I hate to say it but if se doesn't fix this soon FF14 will suffer the same fate...
 
I've seen lots of bad FF14 reviews....the guy from 1up I read wanted to like it but went on to tell you how broken it was in it's current form and that he couldn't recommend it to anyone.(well how it is) Some of the review did say he liked the core concepts but the game was still broken...

Someone mentioned ABP...and yes I've heard of it and how horribly broken it was and I hate to say it but if se doesn't fix this soon FF14 will suffer the same fate...
Out of curiosity, those commenting negatively on FFXIV, who here played FFXI when it FIRST came out. Not those who played it when it first came out in NA and Zilart came as a package. Who here played it when it first came out in japan.... Those that voluntarily say "me" please answer the following question... how much WORSE was that game than FFXIV, because I know the answer and have repeatedly said it was about 5 times worse than how FFXIV is starting out.

Now those that are playing or have played FFXI (POST NA release) and are bitching about how bad the game is, or swear that you'll never play it because of the way it is playing now, I urge you to not post anymore... because it'll get better, you'll be back, and then you'll turn coat and say "ZOMG ITS SO MUCH FUN."

The only one that I feel bad for is Miros(gaycait) because he can't play it and he has been wanting to play it so badly.
 
Re: FFXIV Review

QFT. Especially that last part concerning Gametrailers' retarded fanboyism against MMOs (That is any MMO except WoW, seriously, expect them to praise WoW Cataclysm as better than sliced bread or something).

I should also add this as I found it very useful. A friend of mine has given me incredibly useful advice when concerning game "reviews". The only people you should trust with reviews for games, especially MMOs, should be yourself and your friends. Reviewers (Should note I am talking about the reviewers on sites like GT, 1UP, etc.) tend not to play every single aspect of the game, and only chalk up a half arsed review just to cash in, usually having skewed the reviews in higher regard than they should if they are given a lot of swag to fawn over, even if the game is a pile of shit.

As an example, I hate FFXIII, others love it, that's their personal worth of the game. I love FFXIV, others hate it, fine by them, so long as it doesn't derail mine and my friends personal enjoyment of a game. I will actively play FFXI and FFXIV as I have so far enjoyed them greatly, where compared to MMOs like WoW or Aion, I cannot stand. That said, if I do find something wrong in XIV, I will politely inform the development team and request that they perhaps find an improvement.

tl;dr Version: Only trust yourself and friends when it comes to games, and if you find something wrong in a game, LET THE DEV TEAM KNOW! They are there to improve the experience for players and make it enjoyable for everyone!
QFT Gerry, that was well said.
 
I'm going to be brutally honest here for a moment.

"FFXI was worse!" is not a good excuse for FFXIV being as incomplete as it is now.

Drop that line of argument. It's meaningless.
 
This discussion is just going in circles now. At this point we all know that FFXIV is fine and broken at the same time. The source of the problem is in two places: The developer's short-sightedness and the player's making assumptions and setting up false expectations about FFXIV because of FFXI. SE never once said this would be a "more enhanced version of FFXI" but sadly alot of people want what we had and thats where frustration occurs.

SE has already laid out what they plan to do. Granted it should have been done to begin with but keep in mind that the developer's of any game are human like the rest of us.

That being said, we all have these of many choices at the end of the day. If these "shoes" fit you, then wear them, if it doesn't, put it back.

If you choose to continue to play FFXIV the way it is and wait for the promised adjustments, continue to do so.
If you choose to not continue to play FFXIV until it improves, then don't until it does.
If you choose not to play FFXIV because its a waste of time to and it's not "worth the hassle" as Game Trailer's said in their review or because SE is not updating what you want when you want it, then don't play or resolve the the statement above this one.

Just that simple. The operative word is choose. We are all choosing to do one of these three things. Most of the arguments are valid but at the end of the day, you are the one clicking the icons to setup, install and/or run FFXIV, login with your user name and password, and playing a game that you genuinely like or just tolerating it for lack of anything better to do.
 
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The game right now, still needs a lot of work. This is a fact. It should have been delayed.

I'm not saying that in 6 months the game won't be fixed and will be enjoyable to play as well as offer more to the people playing it. I am saying that that is a long time to wait for a game to get fixed up when it's already been released to the public.

No I did not play XI when it came out in Japan, because I don't live in Japan. I played XI when it came out for North America because that's where I live. And guess what, it was a playable game when it came out for North America. XIV should have waited before it was released an unfinished game. First Impressions do matter the the MMO market. Had I played the beta longer I probably would have realized sooner, myself, how much was missing and the flaws of the game. I would have held off on getting it at launch and just waited until March to see what it was like.

I can't change what I've already done though. So I'll stick out the free trial period, and hopefully they extend it further, but I won't hold my breath on that. But I will cancel my account before I have to pay, that is, if I don't like the improvements or feel it still needs more at that point in time. I will reactivate my account probably in March to see what has changed if this is the case, and if I find it a vast improvement or like where things are heading then hey.. I'll continue playing.

But I won't lie, there are other MMO's on the horizon that I am way more interested in seeing at this point in time.
 
Out of curiosity, those commenting negatively on FFXIV, who here played FFXI when it FIRST came out. Not those who played it when it first came out in NA and Zilart came as a package. Who here played it when it first came out in japan.... Those that voluntarily say "me" please answer the following question... how much WORSE was that game than FFXIV, because I know the answer and have repeatedly said it was about 5 times worse than how FFXIV is starting out.

Now those that are playing or have played FFXI (POST NA release) and are bitching about how bad the game is, or swear that you'll never play it because of the way it is playing now, I urge you to not post anymore... because it'll get better, you'll be back, and then you'll turn coat and say "ZOMG ITS SO MUCH FUN."

The only one that I feel bad for is Miros(gaycait) because he can't play it and he has been wanting to play it so badly.


Trying to compare the global launch of FFXIV to the NA launch of FFXI is a completely inadequate comparison for three reasons. First, as others have pointed out, FFXI had almost a full year of live game play and live patches to support it prior to the fall of 2003. I think every serious MMORPG player can agree how terrible of an idea this was in FFXI's implementation because of the constant "us versus them" mentality that was rampant for the first 2-3 years of live NA game play. The Japanese players felt like the NAs, generally speaking, were intruding on their turf, just as the NA PC players felt about the NA PS2 players. Secondly, the MMORPG genre as a whole has evolved tremendously from early 2003 to late 2010. During the development cycle of FFXI there were only a handful of MMORPGs from which to draw upon, the most successful being Ultima, Everquest, and Dark Ages of Camelot. Being as such, the genre really had not yet been "defined," so to speak. The genre now has well defined characteristics which are now considered essentials, such as auction houses, shortcut keys, hotbars, etc. Third, the development cycle for an MMO to be released in 2010 is much longer than the development cycle of an MMO which was released in early 2003. If I had to guess, I would say that FFXI had, at most, a two year development cycle, whereas FFXIV, which I think it's safe to assume was "Project Rapture" had at least twice that, if memory serves me correctly. So no, I did not compare, and will not compare, FFXIV to FFXI when I formed my opinion.

However, I will compare the launch of FFXIV to the launch of two other recent MMOs which I played at launch: Warhammer Online and Lord of the Rings Online. In April 2007, LotRO had, arguably, the smoothest launch of any MMORPG to date. There was a tremendous amount of content ready to go from day one. There were very, very few bugs at launch, and none of them were "game breakers." The servers, of which there were only 10 I believe, were also extremely stable when compared to other MMO launches. LotRO also had virtually all of the essentials which are characteristic of successful MMOs at launch as well. The only feature which I found to be lacking in LotRO on launch day was the easy of search for and finding group members since I came to LotRO straight from FFXI. Another excellent feature that LotRO had going for it was there the development team already had a bunch of content in the pipeline, ready to go, for future updates. Within 1 year of launch, LotRO had added two new landmasses, doubled the epic story questline, and added one new 12-man raid and three new 6-man instance clusters. Given it's successful launch, the IP it was based upon, and the ease of learning and using the UI, LotRO continued to grow and be successful until Turbine decided to make some major shifts away from some of the core elements of the Shadows of Angmar content with the Mines of Moria expansion in late 2008. Since then, the game has had a steady decline in the player-base and the overall "fun" factor.

Warhammer Online released in September of 2008 and had a few similarities with LotRO - a great IP, many of the same essential features, a developer which had previous, successful experience in the MMO genre (Asheron's call 1 & 2 for Turbine, DAoC for Mythic). WAR also has some similarities with FFXIV - a very long development cycle, a fanbase loyal to the developer, lofty expectations. The most important thing that WAR has in common with FFXIV is an extremely underwhelming launch. Even though WAR had a lot of the essentials of the MMO genre, there were a lot of things that were broken and launch promises that had not been delivered on - class imbalances, Elf, Dwarf, Greenskin, and Dark-elf capital cities missing, bugs, unimpressive crafting, lack of worthwhile PvE content. There's the old adage in marketing that an unhappy customer will tell 10 people whereas a happy customer will only tell 1 or 2, or something similar. WAR's lackluster launch doomed the game. WAR had a number of great features, which if properly polished and improved upon, could have made it a serious challenger to WoW. Even with all of the problems, it's still, arguably, the best PvP experience on the market today. However, since the word-of-mouth advertising of WAR was so negative, it never recovered and currently only has a handful servers. The game, by almost all industry standards, was an abysmal failure.

Interestingly enough, after playing the FFXIV closed beta, and seeing first hand and the, shall we say, confusing design choices that SE made, I was cleaning out my closet one Sunday and came across my WAR collector's edition. I was going to through it out since it was a constant reminder of a wasted $80, but I decided to re-install it on a whim to see how the game had changed, if any at all since I had left after my initial 30 days almost two years ago to the date. I was pleasantly surprised, and a couple of months later I've even re-subscribed and still have fun taking and defending keeps in T2 and T3, but the game is definitely a testament to the "what if" sentiment. What if Mythic had listened a little more attentively to their beta testers? What if EA hadn't all but forced Mythic to push an unfinished product out the door due to the years of development and many delays? What if Mythic had done a better job of acknowledging their failures early on and working quickly to address them, rather than arrogantly relying on IP/developer fandom to keep the game afloat?

I feel that FFXIV suffers from the same flaws that ended up being the demise of WAR. I also think the overwhelmingly negatively reception of FFXIV in North America will relegate the game to nothing more than a niche status. Sure, there will be an influx of players when the PS3 release goes live, but how many of them will stick around? In the next 3-4 months, will the game have enough significant changes so that the PS3 player base doesn't have the same complaints that the PC player-base has? Also, FFXIV has another issue to deal with in 2011, (I feel reasonably certain that a majority of PS3 players who would play FFXIV also have a PC) there are two massively hyped MMOs looming on the horizon. Whether they succeed is somewhat irrelevant because they will still draw players' attention away from FFXIV, especially if they are dissatisfied with FFXIV at the time. If either Guild Wars 2 or The Old Republic has any moderate success at all, then those games will most definitely siphon off subscriptions and the dollars that go with them from FFXIV. Lack of funding leads to a lack of quality updates which leads to even fewer subscriptions ad nauseum.

Finally, I think there is one area when you can legitimately bring in FFXI when evaluating FFXIV - Did SE take some of the best elements of FFXI and incorporate them into FFXIV? Did SE take some of the poorest features of FFXI and improve upon them for FFXIV? I think that the answer is that they broke even, at best. In some respects, FFXIV takes a couple of steps forward, and in other respects it takes massive steps backwards. In my opinion, this is completely unacceptable for a company that has both the resources of SE and 8 years of MMO experience to draw upon. Like I said a couple of times before, when I played FFXIV, I felt like I was playing an MMO developed in 2002 or 2003, not 2006-10. It gives me the impression that SE either is completely ignorant of how the genre has evolved or is completely arrogant and stubborn when it comes to their design philosophies. By no means did I want FFXIV to be a WoW clone, I've never even touched WoW, nor did I want it to be too easy, which what I felt LotRO was. What I did want is a game that had an intuitive interface, a game that ran smoothly on my machine, which is very much above average in terms of specs, a game that had enough launch content to last for at least 60-90 days, playing an average of 6-10 hours/week (I do not consider grinding mobs for EXP content), and a game which offered a couple of fresh ideas to the genre. Of these four requirements, when compared to my initial time spent playing LotRO and WAR, I felt that FFXIV only delivered on one of the four, and even with the one thing that it did deliver on, it was a half-ass effort. Compared to WAR and LotRO, FFXIV has a terrible interface, terrible optimization for PC, and a dramatic lack of non-hamster wheel content.
 
At the moment, i'm indifferent about the current gameplay. But I also have to think of it this way: I am also no longer in college (FFXI was happy fun light load college years). Expectations are different. Personal lifestyles are different. MMOs came and gone. I like the fact that this game isn't really pulling me to play for long hours. At the same time, is it worth paying for yet? Would it make me happier using the fee to pay a little more for dinner, clothes, etc.? Guess I might be getting too old for MMOs in general.

I tend to disagree with most game reviewers. A lot of the reviews seemed to be heavily biased. It is almost as useful as picking out a restaurant to eat at based on Yelp reviews.

It depends on the person's play style and what genres they like. There is also a mob mentality to shoot down anything that resembles a JRPG or rpg in general. And then when you ask them their favorite game, it always goes back to what? a JRPG (usually FFVI or FFVII) Then again I would probably biased towards things such as shooters even though one of my favorite games is golden eye for n64. Otherwise, I hate shooters.

Might be a society thing too with the bombardment of social media. We've come to expect things to be almost instantaneous. But it is very rare for such mmo companies (or most bigger corporations) to say oops we gaffed and actually try to work on things. So props for that. Most of the time it's either an insincere "sorry", we're not going to respond go away, or overlooked. If you want a good idea of bad, check out NCWest, Funcom. Decent: Blizzard/Activision/Vivendi. Quality of service still matters (SE has gotten a lot better at this part).

As many others stated before, it is up to the person if they want to continue playing the game or not. Experience first if interested but don't let a review make the judgment. When everyone says Lancome is awesome to find out the free sample burns your face; at least the trial size was free.
 
Why am I posting twice?
 
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Judging from what I've read...I'll stick with XI, thanks. I might wait a year or so and see what the general consensus is then, but I won't giving SE any money for a game they've rushed out.
 
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Trying to compare the global launch of FFXIV to the NA launch of FFXI is a completely inadequate comparison for three reasons. First, as others have pointed out, FFXI had almost a full year of live game play and live patches to support it prior to the fall of 2003. I think every serious MMORPG player can agree how terrible of an idea this was in FFXI's implementation because of the constant "us versus them" mentality that was rampant for the first 2-3 years of live NA game play. The Japanese players felt like the NAs, generally speaking, were intruding on their turf, just as the NA PC players felt about the NA PS2 players. Secondly, the MMORPG genre as a whole has evolved tremendously from early 2003 to late 2010. During the development cycle of FFXI there were only a handful of MMORPGs from which to draw upon, the most successful being Ultima, Everquest, and Dark Ages of Camelot. Being as such, the genre really had not yet been "defined," so to speak. The genre now has well defined characteristics which are now considered essentials, such as auction houses, shortcut keys, hotbars, etc. Third, the development cycle for an MMO to be released in 2010 is much longer than the development cycle of an MMO which was released in early 2003. If I had to guess, I would say that FFXI had, at most, a two year development cycle, whereas FFXIV, which I think it's safe to assume was "Project Rapture" had at least twice that, if memory serves me correctly. So no, I did not compare, and will not compare, FFXIV to FFXI when I formed my opinion.

However, I will compare the launch of FFXIV to the launch of two other recent MMOs which I played at launch: Warhammer Online and Lord of the Rings Online. In April 2007, LotRO had, arguably, the smoothest launch of any MMORPG to date. There was a tremendous amount of content ready to go from day one. There were very, very few bugs at launch, and none of them were "game breakers." The servers, of which there were only 10 I believe, were also extremely stable when compared to other MMO launches. LotRO also had virtually all of the essentials which are characteristic of successful MMOs at launch as well. The only feature which I found to be lacking in LotRO on launch day was the easy of search for and finding group members since I came to LotRO straight from FFXI. Another excellent feature that LotRO had going for it was there the development team already had a bunch of content in the pipeline, ready to go, for future updates. Within 1 year of launch, LotRO had added two new landmasses, doubled the epic story questline, and added one new 12-man raid and three new 6-man instance clusters. Given it's successful launch, the IP it was based upon, and the ease of learning and using the UI, LotRO continued to grow and be successful until Turbine decided to make some major shifts away from some of the core elements of the Shadows of Angmar content with the Mines of Moria expansion in late 2008. Since then, the game has had a steady decline in the player-base and the overall "fun" factor.

Warhammer Online released in September of 2008 and had a few similarities with LotRO - a great IP, many of the same essential features, a developer which had previous, successful experience in the MMO genre (Asheron's call 1 & 2 for Turbine, DAoC for Mythic). WAR also has some similarities with FFXIV - a very long development cycle, a fanbase loyal to the developer, lofty expectations. The most important thing that WAR has in common with FFXIV is an extremely underwhelming launch. Even though WAR had a lot of the essentials of the MMO genre, there were a lot of things that were broken and launch promises that had not been delivered on - class imbalances, Elf, Dwarf, Greenskin, and Dark-elf capital cities missing, bugs, unimpressive crafting, lack of worthwhile PvE content. There's the old adage in marketing that an unhappy customer will tell 10 people whereas a happy customer will only tell 1 or 2, or something similar. WAR's lackluster launch doomed the game. WAR had a number of great features, which if properly polished and improved upon, could have made it a serious challenger to WoW. Even with all of the problems, it's still, arguably, the best PvP experience on the market today. However, since the word-of-mouth advertising of WAR was so negative, it never recovered and currently only has a handful servers. The game, by almost all industry standards, was an abysmal failure.

Interestingly enough, after playing the FFXIV closed beta, and seeing first hand and the, shall we say, confusing design choices that SE made, I was cleaning out my closet one Sunday and came across my WAR collector's edition. I was going to through it out since it was a constant reminder of a wasted $80, but I decided to re-install it on a whim to see how the game had changed, if any at all since I had left after my initial 30 days almost two years ago to the date. I was pleasantly surprised, and a couple of months later I've even re-subscribed and still have fun taking and defending keeps in T2 and T3, but the game is definitely a testament to the "what if" sentiment. What if Mythic had listened a little more attentively to their beta testers? What if EA hadn't all but forced Mythic to push an unfinished product out the door due to the years of development and many delays? What if Mythic had done a better job of acknowledging their failures early on and working quickly to address them, rather than arrogantly relying on IP/developer fandom to keep the game afloat?

I feel that FFXIV suffers from the same flaws that ended up being the demise of WAR. I also think the overwhelmingly negatively reception of FFXIV in North America will relegate the game to nothing more than a niche status. Sure, there will be an influx of players when the PS3 release goes live, but how many of them will stick around? In the next 3-4 months, will the game have enough significant changes so that the PS3 player base doesn't have the same complaints that the PC player-base has? Also, FFXIV has another issue to deal with in 2011, (I feel reasonably certain that a majority of PS3 players who would play FFXIV also have a PC) there are two massively hyped MMOs looming on the horizon. Whether they succeed is somewhat irrelevant because they will still draw players' attention away from FFXIV, especially if they are dissatisfied with FFXIV at the time. If either Guild Wars 2 or The Old Republic has any moderate success at all, then those games will most definitely siphon off subscriptions and the dollars that go with them from FFXIV. Lack of funding leads to a lack of quality updates which leads to even fewer subscriptions ad nauseum.

Finally, I think there is one area when you can legitimately bring in FFXI when evaluating FFXIV - Did SE take some of the best elements of FFXI and incorporate them into FFXIV? Did SE take some of the poorest features of FFXI and improve upon them for FFXIV? I think that the answer is that they broke even, at best. In some respects, FFXIV takes a couple of steps forward, and in other respects it takes massive steps backwards. In my opinion, this is completely unacceptable for a company that has both the resources of SE and 8 years of MMO experience to draw upon. Like I said a couple of times before, when I played FFXIV, I felt like I was playing an MMO developed in 2002 or 2003, not 2006-10. It gives me the impression that SE either is completely ignorant of how the genre has evolved or is completely arrogant and stubborn when it comes to their design philosophies. By no means did I want FFXIV to be a WoW clone, I've never even touched WoW, nor did I want it to be too easy, which what I felt LotRO was. What I did want is a game that had an intuitive interface, a game that ran smoothly on my machine, which is very much above average in terms of specs, a game that had enough launch content to last for at least 60-90 days, playing an average of 6-10 hours/week (I do not consider grinding mobs for EXP content), and a game which offered a couple of fresh ideas to the genre. Of these four requirements, when compared to my initial time spent playing LotRO and WAR, I felt that FFXIV only delivered on one of the four, and even with the one thing that it did deliver on, it was a half-ass effort. Compared to WAR and LotRO, FFXIV has a terrible interface, terrible optimization for PC, and a dramatic lack of non-hamster wheel content.

You are comparing apples to oranges. Compare the initial launch of 11 to the initial launch to 14. If you have no first hand experience like I did, then you have no foot to stand upon. You can only go by hearsay from others, along with things you read.

The only difference between the two is the fact that SE opened up 11 to the Japanese vs 14 to us. I guarantee you'd have said the same thing about 11 had you played it a year+ before it came to NA.

But then again idc, I enjoy the game. I enjoy the dynamics of the game along with its potential. You don't have to play, no one is twisting your arm... I think those that are basing their opinion on what others say are foolish. Play the game yourself and base your judgments on the game by your own experience.

Just so that you know, I have yet to run out of things to do.... And I play the game 6-10 hours a week. Although I give the game a chance and open myself up to the content... and I have RL friends that enjoy running up to Cocktrices and billygoats yelling Leeeroy Jenkins.

When I play the game I don't think "how is this similar/different than FFXI." I just play the game for what it is, and I thoroughly enjoy it....
 
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