FFXIV 4.2 out of 10

Well, what my friend said to me (which I posted earlier) does actually work. A friend of mine at uni was unsure about the game, I told him to ignore the reviews and try it anyway along with two other friends at uni. He is now thoroughly enjoying FFXIV.
 
Again I say:


This discussion is just going in circles now. At this point we all know that FFXIV is fine and broken at the same time. The source of the problem is in two places: The developer's short-sightedness and the player's making assumptions and setting up false expectations about FFXIV because of FFXI. SE never once said this would be a "more enhanced version of FFXI" but sadly alot of people want what we had and thats where frustration occurs.

SE has already laid out what they plan to do. Granted it should have been done to begin with but keep in mind that the developer's of any game are human like the rest of us.

That being said, we all have these of many choices at the end of the day. If these "shoes" fit you, then wear them, if it doesn't, put it back.

If you choose to continue to play FFXIV the way it is and wait for the promised adjustments, continue to do so.
If you choose to not continue to play FFXIV until it improves, then don't until it does.
If you choose not to play FFXIV because its a waste of time to and it's not "worth the hassle" as Game Trailer's said in their review or because SE is not updating what you want when you want it, then don't play or resolve to the statement above this one.

Just that simple. The operative word is choose. We are all choosing to do one of these three things. Most of the arguments are valid but at the end of the day, you are the one clicking the icons to setup, install and/or run FFXIV, login with your user name and password, and playing a game that you genuinely like or just tolerating it for lack of anything better to do.

But also, I would hope everyone is not letting negative reviews make their decision for them about playing the game or not without playing it first. For example, I started playing the game before reading a single review cause I still liked what I experienced in open beta and was hoping something would be fixed but kept an open mind. After playing for a few days I watched the review video in the OP. I agree with some of the things that were said but still I keep an open mind and stay patient because I didn't expect everything everyone has said in this topic, however I'm still enjoying this game. The friends I've made here make it even more enjoyable. The game is only a month old at this point, I'm willing to be patient for the new patches that are coming.
 
You are comparing apples to oranges. Compare the initial launch of 11 to the initial launch to 14. If you have no first hand experience like I did, then you have no foot to stand upon. You can only go by hearsay from others, along with things you read.

The only difference between the two is the fact that SE opened up 11 to the Japanese vs 14 to us. I guarantee you'd have said the same thing about 11 had you played it a year+ before it came to NA.

But then again idc, I enjoy the game. I enjoy the dynamics of the game along with its potential. You don't have to play, no one is twisting your arm... I think those that are basing their opinion on what others say are foolish. Play the game yourself and base your judgments on the game by your own experience.

Just so that you know, I have yet to run out of things to do.... And I play the game 6-10 hours a week. Although I give the game a chance and open myself up to the content... and I have RL friends that enjoy running up to Cocktrices and billygoats yelling Leeeroy Jenkins.

When I play the game I don't think "how is this similar/different than FFXI." I just play the game for what it is, and I thoroughly enjoy it....

So comparing MMORPG launches, which I all experienced firsthand, is comparing apples to oranges? If that's the case, then what is comparing a game released in 2002 with a game released in 2010? Okay, they were made by the same company and are based on similar principles. Yet, the game in 2010 is as incomplete in it's initial as the game that was released in 2002...and that's acceptable? I don't have to have firsthand experience of FFXI's initial Japanese launch to know that if you have some really great features in a game that you created more than 8 years ago, that people are going to expect that you incorporate a lot of those same features in the new game you've just released; especially when those two games are based on some of the same fundamental principles. It's called common sense. When you go to buy a car made in 2010, do you expect it to have power steering, A/C, and an AM/FM radio? I sure as hell do, even though none of these things are at all necessary for the car to drive from point A to point B; it only makes that task a little easier and more comfortable. If, as a company, you can't take some of the more iconic and basic user-friendly features of your old game, i.e. auction house, search function, streamlined menu-based UI, then you have some serious problems with your development staff. This is called building upon the past, something which almost every other developer in the MMO genre understands. Hell most of them even incorporate things that work from OTHER DEVELOPERS, not just from their own games. It's not like FFXIV is supposed to be a radical departure from FFXI.

Contrary to what you may think, comparing the launch of FFXIV to the launch of Warhammer Online is not comparing apples to oranges. Like I mentioned before, they both suffer from some of the same symptoms. Now with Warhammer, Mythic was slow to respond and correct a lot of these problems and it cost them dearly. After the first 30-60 days of Warhammer's release, people began leaving the game in droves and the negative word-of-mouth marketing made people hesitant to fork over the initial $50 plus an additional $15 if they wanted to continue to play a game that may, or may not, be around for very long. This issue is compounded when these same people have other MMOs that they can go play or even old MMOs where they have a significant time and emotional investment in characters they've already built up and friends they've already made there. Because Warhammer could not sustain the kind of subscription numbers it needed to recoup development costs, much less develop new content, the game has been on virtual life support ever since. This is where your short-sided thinking breaks down. If SE cannot attract a significant player base, it's not going to have the revenue stream needed to develop all of this content that you seem to assume is going to be added to the game. I would be willing to bet my salary on the fact that, right now, FFXIV is operating in the red since it usually takes several months before initial box sales and monthly subscriptions can reach the break-even point of development costs, much less pay for the day-to-day maintenance overhead costs. If you can't accept this reality and cannot accept the fact that the NA reception of FFXIV has been lukewarm, at best, then you might as well walk out your door and bury your head in the sand. And make no mistake, SE absolutely needs that disposable North American income to make FFXIV economically sustainable.

Now, I agree that a person shouldn't generally base a decision on what others have said. This is why I agree with Elemmire's argument in other threads that all MMOs should come with 10-14 day free trials. This would force developers to release much more polished products off the bat in order to generate sustain interest in a game. I would even be willing to pay a $20-25/mo subscription to offset the loss of revenue on initial box sales to support such a model. But since this ideal is not yet a reality we have to rely a lot on hype and hearsay as gamers when it comes purchases. That being said, when you see a wide variety of people from very diverse areas all have some of the same complaints and issues with a game, then you know there is some kind of fundamental problem which is causing these complaints. Also, if you have some very close friends who know your tastes, and probably have similar tastes, and they can give you some very reasonable explanations as to why you may or may not like something, then I think it's reasonable to take their advice under serious consideration. Again, this is something you fail to acknowledge. It's not that people are taking to the streets and saying, "OMG FFXIV SUXORS!" and leaving it at that. No, A LOT of people are giving very SPECIFIC reasons as to why they consider the game to be lackluster. Once again, a number of these reasons go back to fundamental design principlesm, which aren't changing anytime soon, and basic features which are missing, which should have been included ESPECIALLY given that SE already has a fairly successful MMO which has been on the market for the better part of a DECADE. I would be much more forgiving of this game if it were either SE's first foray into the MMO genre or if it were still 2003.
 
So comparing MMORPG launches, which I all experienced firsthand, is comparing apples to oranges? If that's the case, then what is comparing a game released in 2002 with a game released in 2010? Okay, they were made by the same company and are based on similar principles. Yet, the game in 2010 is as incomplete in it's initial as the game that was released in 2002...and that's acceptable? I don't have to have firsthand experience of FFXI's initial Japanese launch to know that if you have some really great features in a game that you created more than 8 years ago, that people are going to expect that you incorporate a lot of those same features in the new game you've just released; especially when those two games are based on some of the same fundamental principles. It's called common sense. When you go to buy a car made in 2010, do you expect it to have power steering, A/C, and an AM/FM radio? I sure as hell do, even though none of these things are at all necessary for the car to drive from point A to point B; it only makes that task a little easier and more comfortable. If, as a company, you can't take some of the more iconic and basic user-friendly features of your old game, i.e. auction house, search function, streamlined menu-based UI, then you have some serious problems with your development staff. This is called building upon the past, something which almost every other developer in the MMO genre understands. Hell most of them even incorporate things that work from OTHER DEVELOPERS, not just from their own games. It's not like FFXIV is supposed to be a radical departure from FFXI.

Contrary to what you may think, comparing the launch of FFXIV to the launch of Warhammer Online is not comparing apples to oranges. Like I mentioned before, they both suffer from some of the same symptoms. Now with Warhammer, Mythic was slow to respond and correct a lot of these problems and it cost them dearly. After the first 30-60 days of Warhammer's release, people began leaving the game in droves and the negative word-of-mouth marketing made people hesitant to fork over the initial $50 plus an additional $15 if they wanted to continue to play a game that may, or may not, be around for very long. This issue is compounded when these same people have other MMOs that they can go play or even old MMOs where they have a significant time and emotional investment in characters they've already built up and friends they've already made there. Because Warhammer could not sustain the kind of subscription numbers it needed to recoup development costs, much less develop new content, the game has been on virtual life support ever since. This is where your short-sided thinking breaks down. If SE cannot attract a significant player base, it's not going to have the revenue stream needed to develop all of this content that you seem to assume is going to be added to the game. I would be willing to bet my salary on the fact that, right now, FFXIV is operating in the red since it usually takes several months before initial box sales and monthly subscriptions can reach the break-even point of development costs, much less pay for the day-to-day maintenance overhead costs. If you can't accept this reality and cannot accept the fact that the NA reception of FFXIV has been lukewarm, at best, then you might as well walk out your door and bury your head in the sand. And make no mistake, SE absolutely needs that disposable North American income to make FFXIV economically sustainable.

Now, I agree that a person shouldn't generally base a decision on what others have said. This is why I agree with Elemmire's argument in other threads that all MMOs should come with 10-14 day free trials. This would force developers to release much more polished products off the bat in order to generate sustain interest in a game. I would even be willing to pay a $20-25/mo subscription to offset the loss of revenue on initial box sales to support such a model. But since this ideal is not yet a reality we have to rely a lot on hype and hearsay as gamers when it comes purchases. That being said, when you see a wide variety of people from very diverse areas all have some of the same complaints and issues with a game, then you know there is some kind of fundamental problem which is causing these complaints. Also, if you have some very close friends who know your tastes, and probably have similar tastes, and they can give you some very reasonable explanations as to why you may or may not like something, then I think it's reasonable to take their advice under serious consideration. Again, this is something you fail to acknowledge. It's not that people are taking to the streets and saying, "OMG FFXIV SUXORS!" and leaving it at that. No, A LOT of people are giving very SPECIFIC reasons as to why they consider the game to be lackluster. Once again, a number of these reasons go back to fundamental design principlesm, which aren't changing anytime soon, and basic features which are missing, which should have been included ESPECIALLY given that SE already has a fairly successful MMO which has been on the market for the better part of a DECADE. I would be much more forgiving of this game if it were either SE's first foray into the MMO genre or if it were still 2003.

No argument there, if I remember correctly that was one one reason they launched FFXI in japan first... because of the different mentality of the player base. The disposable money of the NAs is necessary in order to fund the game, I wholeheartedly agree there. There are severe things they do need to fix, and if the player base is not present then yes it will fail horribly as did WAR. However, with the track history of SE I feel that it has a higher % chance of succeeding over WAR simply because of its past accomplishments. To my recollection no game that is of the ff series(11 included) has tanked(no proverbial rocks please I could be wrong).

SE needs to fix a few things I agree, and the game wasn't 100% completed at launch I agree... An Auction house would be nice, a search function that isn't frustrating would be nice... however, SE stated they will be addressing these in the next patch come November. I guess we will have to see if SE comes through to increase revenue and gain the trust of those tough NAs lol.

THe thing is Val, they WANTED to stray as much away from 11 as they could. They wanted to have this game be the next big mmo. They wanted to have people play this game but not compare it to 11, since most of the player base would be coming directly from 11. Thing is, that was next to impossible to do.
 
You are comparing apples to oranges. Compare the initial launch of 11 to the initial launch to 14. If you have no first hand experience like I did, then you have no foot to stand upon. You can only go by hearsay from others, along with things you read.

The only difference between the two is the fact that SE opened up 11 to the Japanese vs 14 to us. I guarantee you'd have said the same thing about 11 had you played it a year+ before it came to NA.

But then again idc, I enjoy the game. I enjoy the dynamics of the game along with its potential. You don't have to play, no one is twisting your arm... I think those that are basing their opinion on what others say are foolish. Play the game yourself and base your judgments on the game by your own experience.

Just so that you know, I have yet to run out of things to do.... And I play the game 6-10 hours a week. Although I give the game a chance and open myself up to the content... and I have RL friends that enjoy running up to Cocktrices and billygoats yelling Leeeroy Jenkins.

When I play the game I don't think "how is this similar/different than FFXI." I just play the game for what it is, and I thoroughly enjoy it....

Mostly a response to the bolded.

I've read that people who base their opinion of the game on the Beta are "stupid." I've read that people who base their opinion of the game on reviews and other people's general opinions are "stupid." What else can you possibly base your opinion on, other than actually buying the game yourself? Of course, you did say that you think people should play the game themselves before passing comment, which is fair enough, but I won't be doing that. If I were to take up FFXIV right now, I'd have to buy a copy, buy a new PC with the right specs, and then pay for the subscription too (or not if there's a trial.) That's a whole lot of money for "trying out a game."

I don't think you can compare XIV to XI if you only played from the XI release in NA, but surely SE should have learned from it? If you've made an MMORPG in the past, and it was initially far from perfect, surely you can make your next effort (7~ years later) a little closer to perfect? I didn't play XI or XIV at launch, so I can't cast my opinion, but wouldn't you be disappointed if XIV was just "no worse" than XI at launch? I would be, given how much time they've had and how much experience they have. With everything they have at their disposal, XIV should eclipse what XI was, not just what it looked like.
 
Mostly a response to the bolded.

I've read that people who base their opinion of the game on the Beta are "stupid." I've read that people who base their opinion of the game on reviews and other people's general opinions are "stupid." What else can you possibly base your opinion on, other than actually buying the game yourself? Of course, you did say that you think people should play the game themselves before passing comment, which is fair enough, but I won't be doing that. If I were to take up FFXIV right now, I'd have to buy a copy, buy a new PC with the right specs, and then pay for the subscription too (or not if there's a trial.) That's a whole lot of money for "trying out a game."

I don't think you can compare XIV to XI if you only played from the XI release in NA, but surely SE should have learned from it? If you've made an MMORPG in the past, and it was initially far from perfect, surely you can make your next effort (7~ years later) a little closer to perfect? I didn't play XI or XIV at launch, so I can't cast my opinion, but wouldn't you be disappointed if XIV was just "no worse" than XI at launch? I would be, given how much time they've had and how much experience they have. With everything they have at their disposal, XIV should eclipse what XI was, not just what it looked like.

again you are comparing a game to something they are trying to stray from. They took a different approach to the game to make it entirely different from 11. The dynamics of the game alone are totally different. The leves alone make the game completely different... they took the game and twisted it so that 11 players would less likely go "ZOMG i'm paying 20 bucks now for a duplicate of 11"
 
You are comparing apples to oranges. Compare the initial launch of 11 to the initial launch to 14. If you have no first hand experience like I did, then you have no foot to stand upon. You can only go by hearsay from others, along with things you read.

The only difference between the two is the fact that SE opened up 11 to the Japanese vs 14 to us. I guarantee you'd have said the same thing about 11 had you played it a year+ before it came to NA.

But then again idc, I enjoy the game. I enjoy the dynamics of the game along with its potential. You don't have to play, no one is twisting your arm... I think those that are basing their opinion on what others say are foolish. Play the game yourself and base your judgments on the game by your own experience.

Just so that you know, I have yet to run out of things to do.... And I play the game 6-10 hours a week. Although I give the game a chance and open myself up to the content... and I have RL friends that enjoy running up to Cocktrices and billygoats yelling Leeeroy Jenkins.

When I play the game I don't think "how is this similar/different than FFXI." I just play the game for what it is, and I thoroughly enjoy it....
Comparing the release of FF14 to the release of FF11 is stupid. Why? Because it's EIGHT YEARS AFTER FF11 was released. They had eight years to learn what an MMO should be, then they had 9 months of beta testing, getting enormous amounts of feedback from the beta testers about what was wrong with the game; and then they STILL released a horribly incomplete game.

The fact that they did this before is not a good thing nor does it minimize the problems of the latest release, it just means they have a track record of releasing crappy MMO's that aren't worth playing until a year after they come out. Even ignoring the fact that they made FF11 before, even ignoring that there's a multitude of other MMO's to compare FF14 to; FF14 is incomplete and for the majority: completely not fun.

No one's really saying that FF14 should be as developed as FF11 is now, eight years after launch. What they are saying is that FF14 is so far from being finished that it should not have been released when it was; it should have been delayed to finish the game rather than just release it and spend the next 6 months/year "patching" to finish the development.

Yes, no MMO launch has been without problems, but almost all of those problems that pop up are either server-side issues like not enough servers, or some weird bug popping up that never came up in testing. It's not the company released a half-finished(at best) game; and that's the problem, there's the normal MMO problems in FF14, but it's multiplied by the game being grossly incomplete.

You like the game, fine; most people don't. But stop using a useless, and completely stupid, argument for why the game is "fine." Especially when all you're doing is underscoring how bad and incomplete the game really is and how it might be better much further down the line.

I played the open beta, and every single complaint about the open beta is in the retail release, they fixed NOTHING of importance. No one's just bitching about the game without having played it; especially with the month-long open beta there was no reason to not play the game. When I played, I didn't think "this sucks compared to FF11" I thought "wow, this is completely no fun at all." And that's what everyone else is thinking too, evidently; they're just opting to play FF11 until FF14 is fixed, like you're claiming it will be.
 
Baj do you think it will be? I think so and I hope so. Each patch is a fix and I hope after they add in every (what I call) basic function that was missing from an MMO every couple weeks it will be better.

Are most people happy with the feedback and changes they made in XI?
 
I really hope they will. After the open beta, I knew I'd be waiting at least 6 months before I'd consider picking up the retail game.

Most of the changes in FFXI have been for the best, I feel. The unpopular changes were fixing some exploitative behavior of the players, but for the most part I think the changes that they made were good.
 
This game will get better, but in the end SE made the mistake of trying to beat the release date of other games.
 
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Wow hard to believe this tread is still going.

But even as a hard core SE fan boy that I am, I can help be dissapointed in this game. I havent been playing it nearly as much as i did when i 1st purchased the game. BUT I am not gonna give up on FFXIV. I, like alot of people on this board are going to give it another try and I'm Sure the FFXIV of March 2011 will be a much better game, than the current unfinished Game of October 2010.

Alot of people are gambling on the fixes being completed soon and if they arn't done by March at the LATEST!! FFXIV is as good as dead.
 
November and December updates will be big. It's January and Feburary updates that I'm hopping they add new content.
 
Wow, after reading some of the posts here maybe the thread should be re-titled "FFX14 abandon all hope ye who enter here!" I am hoping to enter the game in the next month or so and frankly the posts here arent making me feel very hopeful about whats within it, the prospect of going from a game with all the toys available (FF11) to one where you start out fresh with a lowly peon again may seem daunting indeed.

But all other problems and issues aside its the chance to play something new that attracts me the most, so I'll probably ignore all the negative reviews and go in with my hopes high still. ^^
 
Please do ignore the negative reviews. The game has some issues, yes, but its still quite fun. There's a lot of cool stuff about the game that I do like
- Your character is completely customizable. Can use abilities from other classes well / can change jobs as you see fit
- Making money in this game is WAY better than in XI. Even if you chose not to craft.
- Can reallocate your stat points at any time
- Teleport feature available to everyone at the start of the game.
- More involved battle system than XI

A lot of the hate for the game stems from the UI being a little slow, dislike for the market wards, and the kind of odd SP gain (altho its really not that bad, could be better tho). All of which plans to be fixed.
 
The XI - XIV launch comparison means nothing. Customer service 101: the end goal is to always provide perfect service, not to do marginally better than last time.

The XI launch being worse does not justify anything in my opinion. In fact, it's somewhat worse as it means old lessons were not learned. It's as if I gave you a half-eaten apple for your birthday and reminded you that it's so much better than the bag of dog shit I left on your porch last year. Maybe my intentions were good. Maybe I was going to make an awesome pie or something but I didn't have time so I just decided on an apple and then got hungry on the way to your house. You're disappointed, but it's okay as I assure you that I will make a pie as soon as possible to fix the situation. So time goes by, and I don't make the pie because I'm just so busy sticking sequins on it with crazy glue and taking it for walks, all the while ignoring your emails informing me that you don't actually like apples because you're deathly allergic to them. So the next time I see you, you're even more disappointed even though I point out that the new apple is much more attractive than the old one and as I'm doing so it grazes your arm and you have a severe allergic reaction and are rushed to the hospital. Which is when I finally concede to the fact that maybe an apple isn't such a great present so I decide on a cherry pie as I know you love cherries. The only thing is that I don't have any cherries so I inexplicably decide to go to a room full of 200 people and ask each one individually if they are selling any cherries only to find out that none of them have any. Then I get the idea of killing some squirrels as they must be carrying cherries, so I wait a few days for my teleport points to replenish, after which I teleport to the park and find a squirrel only to r0 while I'm bludgeoning it and die.
 
Please do ignore the negative reviews. The game has some issues, yes, but its still quite fun. There's a lot of cool stuff about the game that I do like
- Your character is completely customizable. Can use abilities from other classes well / can change jobs as you see fit
- Making money in this game is WAY better than in XI. Even if you chose not to craft.
- Can reallocate your stat points at any time
- Teleport feature available to everyone at the start of the game.
- More involved battle system than XI

A lot of the hate for the game stems from the UI being a little slow, dislike for the market wards, and the kind of odd SP gain (altho its really not that bad, could be better tho). All of which plans to be fixed.

The trouble is that SE made the game so it's impossible not to craft in the game even if you hate doing it as you can't always count on other people to repair all your stuff and no NPC will do it to 100%.(I'm not a fan of systems where weapons and armor wear out to begin with too)

Now I have not played this even in beta so I can't really talk but I find most crafting systems to be totally boring and a waste of my time...
 
The repair system is really quite bad, to be honest. If it wasn't for that, I wouldn't quite see your point of "having" to craft. While it helps, you don't definatley have to do it. Once more content is added this will be even further the case (NMs, etc) which is coming soon I believe (December update I think

Something *real* profitable for non-crafters is selling crystals/shards (especially wind/fire/earth) as well as certain drops from mobs. (Not marmot meat... please god not marmot meat!)

I'm hoping they'll add something like a "Leather Repair Kit" or "Gold Repair Kit", etc. That would repair anything to 100%, something that crafters could make and sell to everyone. Nothing too hard, but would definatley be nice. I can see the repair thing being a real problem down the line if something isn't done about it.
 
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well i dont really have the time to play it right now, but i think i will get it when the ps3 version comes out. hopefully theyve fixed everything by then.
 
I like the quest log in this game. It's actually helpful unlike XI. None of this copy/paste two lines of texts from the conversation you just had with the quest starter - "A mysterious glow appears. Jimmy NPC ate a piece of toast for breakfast. OMG what will happen next?!" I don't find myself having to look up as much information, which is super.

There's still no shiny exclamation marks for our dear WOW friends, but thems the brakes. A little reading comprehension never killed a ho.
 
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This game is much more fun if you're playing with a group of people you know. I wasn't having a whole lot of fun when I first started because seeking for parties and leveling up is so different in this one. There is/was no Brady games guide for basic explanations so learning game mechanics was tough. I moved to Istory when I found out many Quetz people were there and my interest in did a 180. It's so much more fun now. There is an adjustment period between what you expect due to FF11 and what you run into on FF14. But once you get passed that hump, it's pretty fun! Claud. Istory. Now. :O)
 
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