For all you RDMs ...

Basically I have your proof. I KNOW I could do what Avesta did.

Without hacks.

Thus he did not need to hack to do that.

End of story
 
Basically I have your proof. I KNOW I could do what Avesta did.

Without hacks.

Thus he did not need to hack to do that.

End of story

Rompstomper said:
The only "hack" i see him using is the extra macro lines on windower.

I admit I did not know this previously, since I couldn't watch the video.

Xean said:
It is a hack because it is outside the boundaries of how the designers intended for the players to play the game.
 
Last edited:
How can YOU prove Avesta doesn't hack. That would be a need trick.

easily.

Bind does not build resistance. He was not teleporting nor fleeing around in that movie. There was undoubtably people watching him do this. You cannot hack the server to make a mob stand in place.

He was not hacking.

Now its your turn to bring forth information. You have an opinion. I have an informed statement, backed up by known truths.
 
aggro is server/player side. server pops a mob that can aggro player then does something to aggro that mob.

As for enimity all that really does it make the time between provokes/flash/stuns increased. Your hate is dependent on CHR (this is my belief otherwise PLD af feet wouldnt have CHR+) hate build (I.E. damage done provoke/flash/stun) and enimity. Enimity and CHR probably have the least influence on hate holding because enimity in my opinion doesn't make a huge difference in holding hate seeing as though DDs can essentially pull hate whenever they feel like it. So in order it goes JA(spells)> Enimity> CHR. Enimity can give some hate because it rises over other peoples hate they have (see Sentinel when first learned and even now). Rampart gives alot of hate even when solo but I like to stack it with warcry because both boost my enimity levels because I am giving two buffs to the whole party with in a certain area. CHR just comes into how hate is held because if you think about it you have BRD XXX uses a song and because their CHR is so high they can take hate ontop of the fact that they're AoE buffs. That is just my take though and I think it can be generally agreed up to a certain extent.

Edit: So no enimity has nothing to do with aggroing something.
 
aggro is server/player side. server pops a mob that can aggro player then does something to aggro that mob.

Are you saying it's both server and client? Server and player (client) are not on the same side.

romperstomper said:
As for enimity...

Pure lol.
 
here's the bar |..............................................................................................................................................Here's Avesta

That looks like someone's sig on bluegartr forums.
 
Are you saying it's both server and client? Server and player (client) are not on the same side.



Pure lol.

Ok when a player aggros a mob isn't that with in his own fault unless it was an HP aggro or link? Aggro falls both on client and server because A) clients can aggro a monster because they think they can get past it with out any help B) Server makes monsters that aggro on purpose.

No my enimity evaluation is fairly dead on. Lets take a look at a 30 Paladin to keep hate that Paladin needs to be hitting the monster to off set hate lost from damage taken or cure themselves to spike enimity to help keep the hate build. Now lets say that paladin completely blows and Im talking big time suckage. That paladin will need to provoke every 30 seconds to keep hate because they're taking more damage then they should be. Now lets say that Paladin has a cache-nezi (level 1 head piece enimity+1) that paladin can now provoke every 31 seconds because enimity helps modify hate, but needs something to help that enimity factor kick in. You can't just expect for enimity to do all the work for you and not have to do anything to give you hate. So enimity alone doesn't give you hate directly. So thusly Job Abilites/Spells> Enimity. As for CHR that is just my basic idea besides a slight increase to your slayer traits, how long BRD songs last on a mob, and how long a pet can stay with a bst.
 
Ok when a player aggros a mob isn't that with in his own fault unless it was an HP aggro or link? Aggro falls both on client and server because A) clients can aggro a monster because they think they can get past it with out any help B) Server makes monsters that aggro on purpose.

No my enimity evaluation is fairly dead on. Lets take a look at a 30 Paladin to keep hate that Paladin needs to be hitting the monster to off set hate lost from damage taken or cure themselves to spike enimity to help keep the hate build. Now lets say that paladin completely blows and Im talking big time suckage. That paladin will need to provoke every 30 seconds to keep hate because they're taking more damage then they should be. Now lets say that Paladin has a cache-nezi (level 1 head piece enimity+1) that paladin can now provoke every 31 seconds because enimity helps modify hate, but needs something to help that enimity factor kick in. You can't just expect for enimity to do all the work for you and not have to do anything to give you hate. So enimity alone doesn't give you hate directly. So thusly Job Abilites/Spells> Enimity. As for CHR that is just my basic idea besides a slight increase to your slayer traits, how long BRD songs last on a mob, and how long a pet can stay with a bst.

The server is what makes constant checks of everything that happens in the world. The client just gives controls to the user that allows him/her to interface with the game. The client is given limited control of something on the server (such as character movement) which is constantly sent to be updated on the server. I'm sure anything that monsters do is kept server-side, and this would include checking aggro range at all times. If it was on the client, it would be extremely easy to tamper with.

And yes JA/MA are hierarchically more important than enmity alone because those JA/MA have plenty of enmity tacked onto them. But saying that "enimity in my opinion doesn't make a huge difference in holding hate" is completely false. Hate = enmity. Enmity is the "official" game term for hate. And CHR doesn't affect enmity. SE said it themselves. SE game designers aren't the most intelligent or skilled at their craft. Seeing as we can directly see an effect on Attack from adding STR, it's not wrong to assume that all the other top-of-the-hierarchy stats are linked to something. But apparently that's now so with CHR and enmity. And SE fails horribly for not letting the player know through the game and not by stating it themselves. Any game designer that has to state what something does by mouth instead of through the game has some brain matters to resolve. In fact, you could even call it cheating, because you're using an external source to know something within the game.
 
Last edited:
Uh, no, just worms, which only appear in the paths connected to the central Phantom Worm area. And raptors, which were our exp source. Our party wasn't stupid to camp on top of popping scorpions.

Derrrrrrrrrrr, yes?

I don't just make shit up. A scorpion pops there. : http://ffxi.allakhazam.com/db/bestiary.html?fmob=947 ..read the comments (yes, yes lolalla, but they speak the truth).

Read it on the more credible BG and witnessed it popping myself. It's either a low low chance pop from one of the mobs down there or just randomly pops on it's own whenever it feels like it.
 
Don't really care whether Avesta cheats or not. I do think that just like most real-world legal systems, the burden of proof is on the prosecution. How many reputations could be ruined if it were the defendent's responsibility to prove innocence? I could say of any player: "You're a cheater", and how could the player say otherwise? If I say: "I believe Tomasello is a hacker" it holds as much weight as Tomasello saying "I believe Avesta is a hacker". To be more specific, it holds no weight at all. My statement has no proof, and everyone should call me an idiot if I threw around serious accusations without evidence. Lack of evidence isn't evidence. "There's no proof that he doesn't cheat" isn't proof that he does. Tomassello might be right. Avesta might hack. However, Tomassello shouldn't make the accusations without proof. He wouldn't like such done against him.
 
Derrrrrrrrrrr, yes?

I don't just make shit up. A scorpion pops there. : http://ffxi.allakhazam.com/db/bestiary.html?fmob=947 ..read the comments (yes, yes lolalla, but they speak the truth).

Read it on the more credible BG and witnessed it popping myself. It's either a low low chance pop from one of the mobs down there or just randomly pops on it's own whenever it feels like it.

The image doesn't show that much, and those are Robber Crabs in the back, don't see worms or raptors.

But hey, supposing it were true, then they could have had a hack that was force popping it as often as they wanted. But they were getting more than just one or two in a short amount of time, so they still could have done the hack mentioned before.
 
aggro is server/player side. server pops a mob that can aggro player then does something to aggro that mob.

As for enimity all that really does it make the time between provokes/flash/stuns increased. Your hate is dependent on CHR (this is my belief otherwise PLD af feet wouldnt have CHR+) hate build (I.E. damage done provoke/flash/stun) and enimity. Enimity and CHR probably have the least influence on hate holding because enimity in my opinion doesn't make a huge difference in holding hate seeing as though DDs can essentially pull hate whenever they feel like it. So in order it goes JA(spells)> Enimity> CHR. Enimity can give some hate because it rises over other peoples hate they have (see Sentinel when first learned and even now). Rampart gives alot of hate even when solo but I like to stack it with warcry because both boost my enimity levels because I am giving two buffs to the whole party with in a certain area. CHR just comes into how hate is held because if you think about it you have BRD XXX uses a song and because their CHR is so high they can take hate ontop of the fact that they're AoE buffs. That is just my take though and I think it can be generally agreed up to a certain extent.

Edit: So no enimity has nothing to do with aggroing something.

+Enmity makes you get more hate for each action, and makes your hate decay (both over time, and from stuff like getting hit) more slowly.
-Enmity makes you get less hate for each action, and makes your hate decay more quickly.

CHR does diddly squat for hate, and this has been debated to death. Its only effects are bard debuff resists, charm resists, intimidation rate, and a few secondary mods on things like Bludgeon and a dagger WS or two. (All things considered, it's arguably the most useless stat overall.)

AF stats are also not overly indicative of anything - if you look at AF for all jobs you'll see a lot of pretty useless +stats on them.

If you're talking about BRD buffs, Mazurka (pre-update) was the only one with significant hate and that was a trait of the buff itself. Otherwise, on normal mobs the only time a bard pulls hate by buffing is when they hit the puller with a buff *right* as pull comes in (generally before the initial voke/flash/whatever). Which is a factor of doing a hate-generating action to someone else with low hate (namely the puller).

As for HNMs, it's more a matter of hitting six people with buffs twice every two minutes or so, not getting hit, possibly spamming debuffs like elegy, and (the clincher) the fact that for some daft reason, a ridiculous lot of HNM-killing bards do not wear much if any -enmity, and instead go spouting their shiny Zenith or something. (Furthermore this only pops up on drawn-out fights such as wyrms.)

And yes, there've been tests showing that either CHR doesn't affect enmity at all, or if CHR *does* affect enmity in any way, it's such a ridiculously slight effect that it wouldn't be worth wearing CHR gear over anything else anyway. If you want more info on the subject, go browse around on PLD forums.
 
Tom do you have nashira serawells and altruistic cape or possibly even zenith pumps? I just want to make sure you really have all the gear I am sure avesta has obtained by now.
 
The server is what makes constant checks of everything that happens in the world. The client just gives controls to the user that allows him/her to interface with the game. The client is given limited control of something on the server (such as character movement) which is constantly sent to be updated on the server. I'm sure anything that monsters do is kept server-side, and this would include checking aggro range at all times. If it was on the client, it would be extremely easy to tamper with.

And yes JA/MA are hierarchically more important than enmity alone because those JA/MA have plenty of enmity tacked onto them. But saying that "enimity in my opinion doesn't make a huge difference in holding hate" is completely false. Hate = enmity. Enmity is the "official" game term for hate. And CHR doesn't affect enmity. SE said it themselves. SE game designers aren't the most intelligent or skilled at their craft. Seeing as we can directly see an effect on Attack from adding STR, it's not wrong to assume that all the other top-of-the-hierarchy stats are linked to something. But apparently that's now so with CHR and enmity. And SE fails horribly for not letting the player know through the game and not by stating it themselves. Any game designer that has to state what something does by mouth instead of through the game has some brain matters to resolve. In fact, you could even call it cheating, because you're using an external source to know something within the game.

Tom do you have nashira serawells and altruistic cape or possibly even zenith pumps? I just want to make sure you really have all the gear I am sure avesta has obtained by now.
He states to have 342 enfeebling (not that I see how tat is possible, as capped enfeebling magic skill merits and all enfeebling equipment available caps out at 350). So he must lack Nashira Seraweels or Altruistic Cape (350-5=345) and Enfeebling Earring (345-3=342).

The only thing I lack are master caster's bracelet (+7) since I'm too lazy to exp outside ToAU areas.
 
Uzor arent you from sandy? This week sandy is first, windy second... you can buy them at windy guard, don't miss the occasion. I think bracelets are +5, and the cap enfeebling a rdm can get is 354, if memory is right. but that would mean using that enfeebling skill dagger lolz ( well more if dualwield)

and btw, maybe avesta has an aureole :p
 
Last edited:
Yes, I'm from sandy. The issue lies mroe with me being too lazt to exp outside of aht urhgan

And I don't exactly remember what the cap is. Going from memory its 350, and I had completely forgotten that sucky dagger which you shouldn't use anyway ~.~ I rarely use all of my enfeebling equipment anyway. As a matter of fact, I use MND and INT equipment most of the time unless I'm casting sleep, gravity or bind <.<; Hell, I don't bother looking at ym magic skill since its capped anyway.

Although I did delvl my enfeebling merits to 5 to get some merits in elemental magic xD
 
Last edited:
mc bracelet is +7 (works in signet zones +dynamis + sea)

And you can't dual wield the daggers since they are rare (anyway 2-wielding one is less accuracy than the appropriate staff).

edit : cap with gear+merit is 353 in signet areas, 346 is ToAU zones, in salvage 349 (lol).
 
Last edited:
The image doesn't show that much, and those are Robber Crabs in the back, don't see worms or raptors.

There are 3 Diplopods in Kuftal. Only one resides in the main paths between Altepa and Terrigan. The other ones are on the bottom floor. The one in the screenshot is the one up top.
 
Okay, okay, just figured I'd drop back in for a quickie since Tomasello still isn't getting it.

http://en.wikipedia.org/wiki/Negative_proof

Read that.
Read it.
Please.

And before you say we all have nothing, the video itself is a rather large piece of evidence.

P.S. No, there aren't fucking hacks to make a mob stand in a certain spot. You're mistaken, stop fucking saying it.
 
I said I wouldn't post again, but its been 24hrs and I cannot believe this thread is still going. It is unfortunate that Tom has his opinion about Avesta although he is entitled to it. He has just taken it the wrong way is all. The rest of you are just humouring him. I speak closely with Ave and neither I, him or his friends are affected about peoples opinions concerning Avesta's achievements because this is his activity and he has fun. And that's what playing a game is about. Avesta has completed everything in the game so there is little else to be done otherthan attempt, what some might call "the impossible". As Ave demonstrates, it is not impossible and I am sure many of you and perhaps even Tom here, with the right experience, skill and support could take down something like Seiryu or Charybdis.

Tom thinks Ave hacks. So what? Leave it at that. I know for a fact he doesn't because he has taught me several of his legitimate tricks of trade, but more than that, its not only equipment and stats that make him as good as he is. It is his planning, strategy, and reaction times to the situation he is in. I realise there are some great players out there but if you were given Avestas account for a day and the opportunity to battle opponents of his level, I doubt you could do it.

Avesta can't always do it too. He fought Seiryu four times and got beaten. On top of all the planning, and strategy and experience and reaction times, sometimes its just bad luck. A simple resist can lead to your demise although staying focused on your task and not panicking helps a great deal.

To finalise.

1. Avesta uses a PlayStation. You cannot hack from this.
2. Creatures programs are governed by the areas' server, not the client.
3. There is no way to manipulate a creatures location/position.
4. Avesta uses several tricks in the system. This is fair play. Not hacking/cheating.
5. He is also highly eye balled and monitored by Gamemasters and developers as they also believe as Tom does. But have so far only found REAL hackers and cheaters such as RMT and some foul players. Avesta has been doing his thing for over a year, without these (see #1).
6. Avesta lives in Japan, and with his latency being really low, and being on a game machine that FFXI was built originally built for give him a speed advantage. PCs are actually a lot slower (I'm not so sure about XBOX).

I think that's about it. Continue burning Tom if you like. I'm not going to because there is little point. He is allowed think as he wishes. You lot are just ranting on about it, "He hacks", "No he don't", "You're an idiot", "Prove it", "Windge-windge", "Cry-cry". Avesta will still keep playing happily whilst you all bicker between each other. Go play FFXI and be happy.

I don't think Tom is a bad person, nor anyone of you, he has just been pushed into a corner because of his opinion that the rest of you oppose. I too oppose him also but I'm not going to argue with him - it's not right and ultimately a waste of my time. At the same time, his responses seem to insist his points but only because you're all provoking him and his opinion.

Many people strongly believe in their hearts that God exists. It is my belief and opinion that I don't think he does. To this day, it cannot be proven either way. But why argue about it? Its how wars start - just like this one.

Now, I should get on with some work ha-ha. Good luck!

P.S. Sorry if my grammar is a bit off, I'm sleeepy (as usual) ; ;
 
Back
Top