Why was I quoted the last time you quoted me, Uzor? :wacko: That which you quoted beared absolutely no relevance to what you posted. Maybe you forgot to reply to it? Just wondering.
Skaw said:
There are 3 Diplopods in Kuftal. Only one resides in the main paths between Altepa and Terrigan. The other ones are on the bottom floor. The one in the screenshot is the one up top.
I wasn't denying that at all. My point in that which you quoted was simply to discredit the image as showing the one that pops in Phantom Worm's area.
Tom thinks Ave hacks. So what? Leave it at that. I know for a fact he doesn't because he has taught me several of his legitimate tricks of trade, but more than that, its not only equipment and stats that make him as good as he is. It is his planning, strategy, and reaction times to the situation he is in. I realise there are some great players out there but if you were given Avestas account for a day and the opportunity to battle opponents of his level, I doubt you could do it.
Avesta can't always do it too. He fought Seiryu four times and got beaten. On top of all the planning, and strategy and experience and reaction times, sometimes its just bad luck. A simple resist can lead to your demise although staying focused on your task and not panicking helps a great deal.
Well, I'm pretty sure with that many attempts and deaths that he would have remembered monster patterns really well. You cannot know this about most things in the game ahead of time, which is crucial to victory. The game leaves little room for players to arrive at something and play through it and win just by having skill. Things have to be done repeatedly to know something about it, and many of these things are trivial things; a game design failure.
I'll be taking quotes out of the seminal On Game Design book I'm reading.. "This example also breaks another of the cardinal rules of game design: informing the player of everything needed to play the game and not using unknowable or unguessable information." This fault in the game is what has led people to do tests on various intrinsic subjects. Although it has brought about good information, it is a "decision that has only one logical outcome, or where the outcome has no real effect on the game world, is trivial." And yes it has no real effect on the game world, only an effect on the player's knowledge of something about the game. Trivialities such as performing tests
on a game aren't very interesting to do. Since many of us don't like doing these things, we leave it up to those who do, which isn't a good thing on part of the game.
"Any game that requires reading a strategy guide or searching on the web, rather than the player's natural ability to play it successfully, is fundamentally flawed." FFXI is one of the biggest culprits to this, as there are many examples that fit the description. Even
quests/
missions require us to "research" (since that word is so adored in this game) them, because the game offers almost absolutely no direction as where or what to do next, which can be considered a cheat. (Justifying this action for FFXI in particular is a whole other topic, with many rational subjective reasons.)
Now, since we all know the monsters don't really change much, and that so-called gradual resistance update which showed a small magnitude of effect, they're pretty much static beings that will be the same every time, usually. Using glitches and outside tools such as the extra macro spaces is an advantageous cheat, because it is outside the boundaries of the designer's intended way to play of the game.
Kea said:
1. Avesta uses a PlayStation. You cannot hack from this.
2. Creatures programs are governed by the areas' server, not the client.
3. There is no way to manipulate a creatures location/position.
4. Avesta uses several tricks in the system. This is fair play. Not hacking/cheating.
1. A master FFXI hacker has said it is possible to hack on PS2. Not saying Avesta did, but claiming it is impossible to hack on PS2 is wrong. It is just far more difficult.
2. Something being on the server doesn't make it impossible to hack.
3. This has been done before, so it is possible to manipulate them, to some extent.
4. Playing outside the designer's intended way of playing the game
is cheating.
Kea said:
Many people strongly believe in their hearts that God exists. It is my belief and opinion that I don't think he does. To this day, it cannot be proven either way. But why argue about it? Its how wars start - just like this one.
Until you wonder about the universe being composed of infinitely many
extremely tiny bits of the
same energy, that the multitude of universes are all intertwined and have been in existence since time indefinite (no beginning, no end), as discovered by superstring theorists. What some people portray as God isn't always (and often not) right. (A bearded old man in the sky, lol! Not saying you think he's like that, just citing an old and common example.)