Much of the comments toward the NA release were taken in a negative way from some people's point of View. However the author has the same thought as I do about how NA release on a same server was not a good idea for not only JP comunity but for the NA comunity aswell. But that aside I will continue.
03/10/20
北米でWin版が発売。三国周辺は早速シャウトで乱れ、活性化する。
当初は国際交流に関しては積極的な意見も多々あったのではあるが、
その後「PLしろ」「ギルよこせ」「アイテムくれ」といった物乞いや、
セクハラ、PTメンバーを流動的に入れ替えて狩るスタイルなどに対して
違和感を覚え、否定的な意見ばかりが目立つようになる。
同時期に導入されたTabキー変換による自動翻訳で交わされる
「{助けて!!}{帽子}{コッファー}{ありがとう}」といったtellに
拒絶反応を示す人も多く、「JP ONLY」とサチコメに書く人が大多数。
今日までに至る根強い言語別鯖の設立の要望のあまりの高さを見ると、
大半のJPユーザーにとって、鯖混合は極めて不評だったと言える。
和田社長や開発者は「日米混合PTやTab変換が好評で嬉しい」と発言してるが、
どういう層から意見を採取したら、その様な妄言をできるの甚だ謎。
Release of NA version. On the three kingdoms the area is filled with shout and becomes heated. During the first time of international interaction, people had more positive opinions. However with the constant comments such as "PL me" "Give me Gil" "Give me item", the sexual harrasment comments, and the style of PT play where people comes in and out constantly the JP users starts to have difficulties in interating with each other, and negative opinions starts to show more. At the same time the tab translation system were implemented, personal tell such as " [Help me out] [Cap][Coffer][Thank you]" were rejected mostly and [JP ONLY] comments were added in the search comment. Till today, the amount of plead towards the need of different servers were so popular which could lead to a conclusion that merge itself were unpopular. Developers and even the President himself states "JP and NA PT and tab system were so popular that we are greatfull" (HUH!? WHA? WTF??? /dies). Such imagination who god knows where it came from are still a mystery.
[NA問題]
NA problem
FFXIの大きな欠点の一つ、と言える。
日本人は、概ね拒絶の意思が強いのは述べた通りであるが、
一方でNAにとっても今回の鯖混合は好ましくない様に思える。
既に合成市場は先行が駆け上がり終えた茨の道。
ギルもだいぶ流出し、物価が上がってアイテムも高騰している。
日本人によって慣習と文化が作られ、定められたレールの上を歩くが如く
新鮮感がない状態でのプレイを強制されている。
海外サイトの掲示板では「JP onRyはふざけてる」みたいな意見も多く、
概ね「共存できていない」という所では一致してるようである。
一部の高Lvプレーヤーの視点で見ると、NMの取り合い等に関しては、
Ping値が太い方が有利であり、NAプレーヤー達は明らかに劣勢である。
(中華が異様に挑発が早い傾向にあるから、一概にそうとも言えないが)
少なくとも、他所のMMOでローカライズ化が行われる場合、
サーバーの言語に関しては選択の余地がユーザーには与えられるらしく、
それを考えると、FFXIの全ユーザーに対する鯖多民族混合の強制は、
完全にユーザーの事を度外視した、ビジネス視点による物であろう。
日本人に大きく遅れをとっていった為に、そういう国民性だった事から、
NAはRMTに対して寛容的な姿勢をとり、引退する時は垢売りも普通で、
それゆえに中華を大きく呼び寄せてしまったとも言われる。
凡そ「ログインするピーク時間が違うから鯖が一緒でも問題がない」
といったビジネスライクに語られる所謂「ピークタイム理論」は、
ユーザーが被る事になる言語問題や、習慣・常識等の差異からくる摩擦を
総じて度外視しており、今日に至るまで論議が巻き起こっている。
「FF厨は外人排斥するから糞」「英語が話せないからJPonlyなんだろ?」
みたいな煽りも非常に多い。
JP has a strong feeling of rejection towards the NA as explained before, but at the same time for NA it was not a good idea eighther. The already built and controled market, Gil flowing, Rise of the items and price. From the hands of the JP, its culture and custom were formed. The NA people are forced to walk the trail which were made by the JP, without any sort of new discoveries, new stratergies etc.
On Foreign boards, comments such as "JP ONLY" is a racial discrimination, or absurd which already some reaches to the conclusion that we cannot mutualy play with each other which also what most JP believes. (FFXI based) From some High level's view, the people who has lower pings are obviously has the advantage, which in this case NAs are in the disadvantage. (although considering some Chinese 中華 do provoke relatively fast, its not very clear or sure)
The very least, other MMORPG has the freedome for the users to chose their language. Thinking on that fact, the Multi national server merge came from business point of view and completely ignoring the users opinions.
Due to the fact that JP people had the game for much longer, and to be able to compete with them or to work to their standards, such actions like RMT were a needed method, and it was normal to sell their account when they retire, it is believed that these actions might have lured the Chinese gillsellers towards the game.
About "There is no problem because the peak time is different even they are in the same server" is complete bogus since the clash comes the
from differences between the language problem. the custom and the common sense. Users will are still disreguarded and the discussion of this Merge is still talked today.
Such comment like "FFXI freaks are Foreigners boycotts so they suck" and "I can't speak englsih thats why its JP ONLY whats wrong with that?" are pretty oftenly used.
03/11
コルシュなどで意図的に自殺したり、初心者のNA大量参入によって、
獣人支配になる事が多いので、Lv5未満はコンクェに影響しなくなる。
しかし、クフィムやエルシモ、アラゴーニュは未だ獣人支配が続く。
ニンジン汁店売りで簡単にギルが稼げることが発覚する。
が、すぐにパッチのついでに修正される。
- Some regions had some intentional suicides (to lower that reagion's influence of given kingdome I believe), NA newbies entering the game it was often that the region were controled by beastmen. To counter this, up till level 5 the players won't be participating in the conquest. However, places such as Elsimo, Qufim and Alagon (Garliage region dunno the exact spelling) were usually conquered by beastmen.
- Crafters finds out that some crafted beastmen pet items were sold high in shops, of course gets patched soon after.
03/11
「横だまは想定外なので、修正するかも」という類のインタビューが載る。
「戦闘が単調なので廃止して欲しい」という意見がユーザーでも多かったが、
何故か修正後は「横だまがないと面倒臭い」という意見が相次ぐ。
因みに、フラッシュ追加でターゲット固定は相変わらず安易になった。
- "Yokodama" is an uxpected event so might fix it, which was commented in the interview. From users aswell, they stated that the battle was too simple so wanted to nerf it. However, after the nerf, people started to say "Without yokodama takes more effort" (I understand that you hate staring a male character's ass but come on... you guys asked for the nerf).
- Flash and Stun were implemented and maintaining hate became easier.
03/12
全鯖から移転者を募り、Asura鯖が作られる。
Including server migration, Asura server was built
03/12/16
延期された裏世界の導入を除いた大規模パッチがあてられる。
Lv75解禁で、新しい魔法や特性が登場する。
cap解除に伴う最終章と称された限界クエが導入されたが、
一部ジョブの高すぎる難易度等、肯定的や否定的な意見が各自飛び交う。
「Lv75で止めて遊びの幅を広げバランスを取る」といった理由で
cap解除を最後にしたと雑誌で物語れたその考え自体には賛同するのだが、
その後の裏世界やPvsPが満足に遊びの幅を広げたようには思えず、
ジョブバランスに至っては、この後はすっかり放置される事となり、
果たして打ち止めにする意義があったのか首を傾げざる得ない。
これに従い忍術参系や、暗黒のIII系魔法などは廃止されて消えうせる。
戦闘の中心だった横だまは廃止され、シルブレは弱体されたが、
スキル200以降の命中値は引き上げられて、詩人なしでも命中は補えた。
Lv3連携が中心となるようなWSの威力の調整、70以降の精霊魔法の高性能化、
主に後衛向けの魅力的な装備品、フラッシュ・スタン等の新魔法の追加、
精霊魔法の入手難易度の緩和、スキルの追加・引き上げ、2hアビの強化等、
全体として戦闘バランスに関しては極めて良い方向に向かった。
レジストアップの特性が強化されるが、とてとて相手にはあんま効果なし。
殆ど意味が無いアビだったサークルや、特性のキラー系に改変が入り、
敵が怯むようになる。従来はスロウやヘイストだったらしい。
配置変えがおこり、空やランペール、怨念洞が一躍人気の狩場と変わる。
ロメーヴも簡単に中に入れるようになり、人気の狩場の一つになった。
不遇の道を進んでいた暗黒騎士に少し光が指し、一方シーフは没落する。
大車輪が強化されたが、50程度もダメージは増えなかった。
新WS導入に関しては、潜在クエと呼ばれるクエストで習得する形となったが、
本来Lv70で習得できる筈だったWSや、スキルBでSPWSを持たないジョブ向けに
開放されたWS(性能は悪い)など、いまいちやり方には釈然としない。
修道窟等の獣人本拠地奥が調整されるが、配置が悪い上に、
奥以外の所は放置されてるので、狩場としては依然と死亡気味。
オークのHPが調整されて、回避策には狩られる様になった。
マンティやワイバーン等強すぎるモンスターに経験値ボーナスがつく。
その敵から貰える経験値が1.2~1.3倍されるという仕様で、
旨い敵と不味い敵の格差の解消、ひいてはLvが同じならHPもほぼ同じという
敵の没個性さも解決できうる物だったのだが、高Lv帯の一部のモンスターや
ヒポグリフにだけにしか導入されなかった。
免罪装備と共に、所謂空NMや3大レア(上位)といったHNMが実装される。
空NMは、トリガー形式を採用した事で(取り合い自体はあるが)、
比較的体に優しい形のHNMとして成功を収める事になり、多くの空LSが勃興。
HNMに縁も無かった人も週末活動だけでアイテムを取れるようになった。
一方、3大レアは、1日popのHNMの3日~9日間隔の抽選という対照的な仕様で、
中小LSでも勝つのは左程難しくはない程、歴代の最強HNM群と比べて弱く、
独占意欲の高いHNMLSは、毎日をHNMに費やす負担がかかった。
プロマシア以後も3大レアより戦利品が良いHNMはいまだに実装されてない。
一部で猛威を奮っていたグラビデがNM戦だと耐性をもたれる様になり、
マラソン(Kiting)の難易度がこれまでより上がる。
が、最強のHNMがスリプルで寝るのは意図的に認可したようである。
護衛クエストが実装される。
ガリスンが追加される。
長い事要望されていた「家具に意味をもたせろ」が遂に実現するが、
「アイテムを収納できる事でスペースは取らない」という消極的な物だった。
しかも、本国に帰らないと使用できない。
謎の樹木の挿木が追加され、属性杖がユニクロ製品になる。
- Dynamis were still un implemented but a large scale patch has been taken place
- Level cap has been lifted to 75, and new spells and abilities has been added.
- The level cap has been anounced and what it takes place. However for some jobs its difficulty were so severe (/point rdm), several discutions and flames were going on amoung the users.
- The cap being 75 and not planning to go any further was agreeable, however the implementation of Dynamis and PvP alone were not taken as an expantion of enjoyment, about job balancing issue has been completely forgotten and people question was there any necesity of holding the level?
- With this patch, the dreams of Drk getting 3 line of spell and Ninjas getting 3 line of ninjutu has been canceled.
- What we could say the core of the battle Yokodama has been nerfed, and Shield break has been nerfed at the same time. However the accuracy formula of skill 200+ has been revised and improved, which made possible for melees to have enough accuracy even without a bard.
- Level3 Skill chains power, the strength of 70+ black magics, addition of new usefull gears towards the mages, Flash and Stun addition, improvement in drops of Black magic scrolls, Skill and 2hour ability improvement, all in all towards the combat balance has been facing the right direction.
- Resist up traights has been improved, however towards ITs they were insignificant.
- Abilities which considered a waste, such as killers, and circles has been enhanced ant the mob now gets paralised from time to time. Previously these traights seemed to have a slow or haste effect.
- Some mobs has been swapped in its location and hunting ground such as KRT, Sky and rancor's den has become a popular hunting ground. Made easier access to Ro Mauve and it also became one of the popular place to hunt.
- Drk who were always in the darkest of paths, had a new light in becomming a strong attacker. However the thieves the thieves becomes unpopular.
- Wheeling thrust has been improved, but damage wise it didn't even risen over 50 damage.
- About the new WS, it was made for questing to remove those latent effect. But in reality it was planned to eighther aquire at level 70, or to give those jobs who have B trait in skill and not have an SPEX ws to have another fighting tool their way of implement were pretty suspicious, if not stupid.
- The Beastmen headquarter areas has been retouched. However it is located in such a bad place and only the interior has been modified, these places has remained dead and un populated.
- Orc's HP has been modified and retouched and it was used as an alternative hunting ground.
- Mobs such as Wyverns and Manticores has been added a bonus exp since they were stronger than usual mobs. By putting this 1.2 ~1.3 more exp than their level, they have tryed to avoid which mob is easier and gives more exp and such. However due to the fact that these were implemented in such a minority of the mobs that people simply ignored it.
- Abjuration and Sky NM, the Big three HNM (I have no clue what they are... not the 3 dragons.) has been added.
- Sky Nms are basically triggered NM although it sitll has competition, it became an easier type of HNM and due to many successes the amount of Sky LS has increased. Those who never hunted or had a chance to hunt an HNM, could manage to get something out of them by just playing on weekends.
- However, the Big Three NM are a lottery pop of an NM that pops once per day and has a spawn range of 3~9 days. Its strength itself was not high and it could be even to a medium scaled LS, however those item greed LS had to start camping the Placeholder HNM itself every day to have the chance of the Big three HNMs. (Could this be Nidhogg, adpi what ever and another one?) But even after promathia, there hasn't been any HNM that had a better drops than these HNMs.
- Gravity towards NM has been somehow nerfed that the effect of gravity now have half effect when it is applied for the second time. This has been adressed.
- BUT, somehow they allowed to keep the HNM to sleep (DOH! stupid stupid stupid -_-)
- Escort quest has went live
- Garisson has become live
- Many people begged to make the furnitures to have some meaning. They have added the new container type of furnitures, however it uses your space and also cannot be used unless you go back to your home town. (and since jeuno is hometown to most of the people now it is pretty pointless...)
- New recepie to make a crafting component needed for the elemental staffs were made and the Elemental staffs become a common items towards many users.
04/12
失敗に終わった巨大生物イベントが、敵をツリーにしただけで開催される。
ユーザーの参加意欲を極めて過大評価していたようで、
当初はどんなに削っても全然HPが減らず、修正すると共に
「ツリーを全て倒せなかった鯖はOPテレポを実装しない」と脅しをかける。
全鯖でツリーは倒され、OPテレポは非常に重宝されている。
The big christmass tree event which is the clone of the big toad event has been made. The day it was implemented the hp of this mob never decreased. (but people used it to skill up lol lol lol) After it was fixed, the company have threatened the users that if the tree is not killed, that server won't be allowed to use the OP teleports. Which the users kill and now happily using the teleport service.
04/01
裏世界デュナミスのテスターを募集しはじめる。
負荷テスト程度にしかならなかったようだが。
Started to gather dynamiss beta tester. Although it has been like a bandwith test than anything...
04/01
削除されたキャラクターの復活が可能になる。
ユーザー間で紛糾していたとある事件への間接的な対応という見方も。
Deleted characters are now able to regain their characters again. This was rumored that it has been implemented from one of the user incidents that happend beforehand.
*Note, this very incident happend in our very server Quetzalcoatl. It is known as Earth's Festival. To summerise, Earth has used the friend's account in real life since that very day that friend went to visit his house and used her account in Earth's house, left it logged in and told him to delete the user when you are done. What Earth did was to loot every valuable item from there, deleted Ibara's character. When Ibara logged in, she was with newbie gear and level1. Soon discovered that Earth's mule has sold all the valuable through AH. Won't go into more detail since it might end as a 1k essay post.
Have to pause here since I have an urgent matter to attend now. Bleh hate jumpy work schedules.
03/10/20
北米でWin版が発売。三国周辺は早速シャウトで乱れ、活性化する。
当初は国際交流に関しては積極的な意見も多々あったのではあるが、
その後「PLしろ」「ギルよこせ」「アイテムくれ」といった物乞いや、
セクハラ、PTメンバーを流動的に入れ替えて狩るスタイルなどに対して
違和感を覚え、否定的な意見ばかりが目立つようになる。
同時期に導入されたTabキー変換による自動翻訳で交わされる
「{助けて!!}{帽子}{コッファー}{ありがとう}」といったtellに
拒絶反応を示す人も多く、「JP ONLY」とサチコメに書く人が大多数。
今日までに至る根強い言語別鯖の設立の要望のあまりの高さを見ると、
大半のJPユーザーにとって、鯖混合は極めて不評だったと言える。
和田社長や開発者は「日米混合PTやTab変換が好評で嬉しい」と発言してるが、
どういう層から意見を採取したら、その様な妄言をできるの甚だ謎。
Release of NA version. On the three kingdoms the area is filled with shout and becomes heated. During the first time of international interaction, people had more positive opinions. However with the constant comments such as "PL me" "Give me Gil" "Give me item", the sexual harrasment comments, and the style of PT play where people comes in and out constantly the JP users starts to have difficulties in interating with each other, and negative opinions starts to show more. At the same time the tab translation system were implemented, personal tell such as " [Help me out] [Cap][Coffer][Thank you]" were rejected mostly and [JP ONLY] comments were added in the search comment. Till today, the amount of plead towards the need of different servers were so popular which could lead to a conclusion that merge itself were unpopular. Developers and even the President himself states "JP and NA PT and tab system were so popular that we are greatfull" (HUH!? WHA? WTF??? /dies). Such imagination who god knows where it came from are still a mystery.
[NA問題]
NA problem
FFXIの大きな欠点の一つ、と言える。
日本人は、概ね拒絶の意思が強いのは述べた通りであるが、
一方でNAにとっても今回の鯖混合は好ましくない様に思える。
既に合成市場は先行が駆け上がり終えた茨の道。
ギルもだいぶ流出し、物価が上がってアイテムも高騰している。
日本人によって慣習と文化が作られ、定められたレールの上を歩くが如く
新鮮感がない状態でのプレイを強制されている。
海外サイトの掲示板では「JP onRyはふざけてる」みたいな意見も多く、
概ね「共存できていない」という所では一致してるようである。
一部の高Lvプレーヤーの視点で見ると、NMの取り合い等に関しては、
Ping値が太い方が有利であり、NAプレーヤー達は明らかに劣勢である。
(中華が異様に挑発が早い傾向にあるから、一概にそうとも言えないが)
少なくとも、他所のMMOでローカライズ化が行われる場合、
サーバーの言語に関しては選択の余地がユーザーには与えられるらしく、
それを考えると、FFXIの全ユーザーに対する鯖多民族混合の強制は、
完全にユーザーの事を度外視した、ビジネス視点による物であろう。
日本人に大きく遅れをとっていった為に、そういう国民性だった事から、
NAはRMTに対して寛容的な姿勢をとり、引退する時は垢売りも普通で、
それゆえに中華を大きく呼び寄せてしまったとも言われる。
凡そ「ログインするピーク時間が違うから鯖が一緒でも問題がない」
といったビジネスライクに語られる所謂「ピークタイム理論」は、
ユーザーが被る事になる言語問題や、習慣・常識等の差異からくる摩擦を
総じて度外視しており、今日に至るまで論議が巻き起こっている。
「FF厨は外人排斥するから糞」「英語が話せないからJPonlyなんだろ?」
みたいな煽りも非常に多い。
JP has a strong feeling of rejection towards the NA as explained before, but at the same time for NA it was not a good idea eighther. The already built and controled market, Gil flowing, Rise of the items and price. From the hands of the JP, its culture and custom were formed. The NA people are forced to walk the trail which were made by the JP, without any sort of new discoveries, new stratergies etc.
On Foreign boards, comments such as "JP ONLY" is a racial discrimination, or absurd which already some reaches to the conclusion that we cannot mutualy play with each other which also what most JP believes. (FFXI based) From some High level's view, the people who has lower pings are obviously has the advantage, which in this case NAs are in the disadvantage. (although considering some Chinese 中華 do provoke relatively fast, its not very clear or sure)
The very least, other MMORPG has the freedome for the users to chose their language. Thinking on that fact, the Multi national server merge came from business point of view and completely ignoring the users opinions.
Due to the fact that JP people had the game for much longer, and to be able to compete with them or to work to their standards, such actions like RMT were a needed method, and it was normal to sell their account when they retire, it is believed that these actions might have lured the Chinese gillsellers towards the game.
About "There is no problem because the peak time is different even they are in the same server" is complete bogus since the clash comes the
from differences between the language problem. the custom and the common sense. Users will are still disreguarded and the discussion of this Merge is still talked today.
Such comment like "FFXI freaks are Foreigners boycotts so they suck" and "I can't speak englsih thats why its JP ONLY whats wrong with that?" are pretty oftenly used.
03/11
コルシュなどで意図的に自殺したり、初心者のNA大量参入によって、
獣人支配になる事が多いので、Lv5未満はコンクェに影響しなくなる。
しかし、クフィムやエルシモ、アラゴーニュは未だ獣人支配が続く。
ニンジン汁店売りで簡単にギルが稼げることが発覚する。
が、すぐにパッチのついでに修正される。
- Some regions had some intentional suicides (to lower that reagion's influence of given kingdome I believe), NA newbies entering the game it was often that the region were controled by beastmen. To counter this, up till level 5 the players won't be participating in the conquest. However, places such as Elsimo, Qufim and Alagon (Garliage region dunno the exact spelling) were usually conquered by beastmen.
- Crafters finds out that some crafted beastmen pet items were sold high in shops, of course gets patched soon after.
03/11
「横だまは想定外なので、修正するかも」という類のインタビューが載る。
「戦闘が単調なので廃止して欲しい」という意見がユーザーでも多かったが、
何故か修正後は「横だまがないと面倒臭い」という意見が相次ぐ。
因みに、フラッシュ追加でターゲット固定は相変わらず安易になった。
- "Yokodama" is an uxpected event so might fix it, which was commented in the interview. From users aswell, they stated that the battle was too simple so wanted to nerf it. However, after the nerf, people started to say "Without yokodama takes more effort" (I understand that you hate staring a male character's ass but come on... you guys asked for the nerf).
- Flash and Stun were implemented and maintaining hate became easier.
03/12
全鯖から移転者を募り、Asura鯖が作られる。
Including server migration, Asura server was built
03/12/16
延期された裏世界の導入を除いた大規模パッチがあてられる。
Lv75解禁で、新しい魔法や特性が登場する。
cap解除に伴う最終章と称された限界クエが導入されたが、
一部ジョブの高すぎる難易度等、肯定的や否定的な意見が各自飛び交う。
「Lv75で止めて遊びの幅を広げバランスを取る」といった理由で
cap解除を最後にしたと雑誌で物語れたその考え自体には賛同するのだが、
その後の裏世界やPvsPが満足に遊びの幅を広げたようには思えず、
ジョブバランスに至っては、この後はすっかり放置される事となり、
果たして打ち止めにする意義があったのか首を傾げざる得ない。
これに従い忍術参系や、暗黒のIII系魔法などは廃止されて消えうせる。
戦闘の中心だった横だまは廃止され、シルブレは弱体されたが、
スキル200以降の命中値は引き上げられて、詩人なしでも命中は補えた。
Lv3連携が中心となるようなWSの威力の調整、70以降の精霊魔法の高性能化、
主に後衛向けの魅力的な装備品、フラッシュ・スタン等の新魔法の追加、
精霊魔法の入手難易度の緩和、スキルの追加・引き上げ、2hアビの強化等、
全体として戦闘バランスに関しては極めて良い方向に向かった。
レジストアップの特性が強化されるが、とてとて相手にはあんま効果なし。
殆ど意味が無いアビだったサークルや、特性のキラー系に改変が入り、
敵が怯むようになる。従来はスロウやヘイストだったらしい。
配置変えがおこり、空やランペール、怨念洞が一躍人気の狩場と変わる。
ロメーヴも簡単に中に入れるようになり、人気の狩場の一つになった。
不遇の道を進んでいた暗黒騎士に少し光が指し、一方シーフは没落する。
大車輪が強化されたが、50程度もダメージは増えなかった。
新WS導入に関しては、潜在クエと呼ばれるクエストで習得する形となったが、
本来Lv70で習得できる筈だったWSや、スキルBでSPWSを持たないジョブ向けに
開放されたWS(性能は悪い)など、いまいちやり方には釈然としない。
修道窟等の獣人本拠地奥が調整されるが、配置が悪い上に、
奥以外の所は放置されてるので、狩場としては依然と死亡気味。
オークのHPが調整されて、回避策には狩られる様になった。
マンティやワイバーン等強すぎるモンスターに経験値ボーナスがつく。
その敵から貰える経験値が1.2~1.3倍されるという仕様で、
旨い敵と不味い敵の格差の解消、ひいてはLvが同じならHPもほぼ同じという
敵の没個性さも解決できうる物だったのだが、高Lv帯の一部のモンスターや
ヒポグリフにだけにしか導入されなかった。
免罪装備と共に、所謂空NMや3大レア(上位)といったHNMが実装される。
空NMは、トリガー形式を採用した事で(取り合い自体はあるが)、
比較的体に優しい形のHNMとして成功を収める事になり、多くの空LSが勃興。
HNMに縁も無かった人も週末活動だけでアイテムを取れるようになった。
一方、3大レアは、1日popのHNMの3日~9日間隔の抽選という対照的な仕様で、
中小LSでも勝つのは左程難しくはない程、歴代の最強HNM群と比べて弱く、
独占意欲の高いHNMLSは、毎日をHNMに費やす負担がかかった。
プロマシア以後も3大レアより戦利品が良いHNMはいまだに実装されてない。
一部で猛威を奮っていたグラビデがNM戦だと耐性をもたれる様になり、
マラソン(Kiting)の難易度がこれまでより上がる。
が、最強のHNMがスリプルで寝るのは意図的に認可したようである。
護衛クエストが実装される。
ガリスンが追加される。
長い事要望されていた「家具に意味をもたせろ」が遂に実現するが、
「アイテムを収納できる事でスペースは取らない」という消極的な物だった。
しかも、本国に帰らないと使用できない。
謎の樹木の挿木が追加され、属性杖がユニクロ製品になる。
- Dynamis were still un implemented but a large scale patch has been taken place
- Level cap has been lifted to 75, and new spells and abilities has been added.
- The level cap has been anounced and what it takes place. However for some jobs its difficulty were so severe (/point rdm), several discutions and flames were going on amoung the users.
- The cap being 75 and not planning to go any further was agreeable, however the implementation of Dynamis and PvP alone were not taken as an expantion of enjoyment, about job balancing issue has been completely forgotten and people question was there any necesity of holding the level?
- With this patch, the dreams of Drk getting 3 line of spell and Ninjas getting 3 line of ninjutu has been canceled.
- What we could say the core of the battle Yokodama has been nerfed, and Shield break has been nerfed at the same time. However the accuracy formula of skill 200+ has been revised and improved, which made possible for melees to have enough accuracy even without a bard.
- Level3 Skill chains power, the strength of 70+ black magics, addition of new usefull gears towards the mages, Flash and Stun addition, improvement in drops of Black magic scrolls, Skill and 2hour ability improvement, all in all towards the combat balance has been facing the right direction.
- Resist up traights has been improved, however towards ITs they were insignificant.
- Abilities which considered a waste, such as killers, and circles has been enhanced ant the mob now gets paralised from time to time. Previously these traights seemed to have a slow or haste effect.
- Some mobs has been swapped in its location and hunting ground such as KRT, Sky and rancor's den has become a popular hunting ground. Made easier access to Ro Mauve and it also became one of the popular place to hunt.
- Drk who were always in the darkest of paths, had a new light in becomming a strong attacker. However the thieves the thieves becomes unpopular.
- Wheeling thrust has been improved, but damage wise it didn't even risen over 50 damage.
- About the new WS, it was made for questing to remove those latent effect. But in reality it was planned to eighther aquire at level 70, or to give those jobs who have B trait in skill and not have an SPEX ws to have another fighting tool their way of implement were pretty suspicious, if not stupid.
- The Beastmen headquarter areas has been retouched. However it is located in such a bad place and only the interior has been modified, these places has remained dead and un populated.
- Orc's HP has been modified and retouched and it was used as an alternative hunting ground.
- Mobs such as Wyverns and Manticores has been added a bonus exp since they were stronger than usual mobs. By putting this 1.2 ~1.3 more exp than their level, they have tryed to avoid which mob is easier and gives more exp and such. However due to the fact that these were implemented in such a minority of the mobs that people simply ignored it.
- Abjuration and Sky NM, the Big three HNM (I have no clue what they are... not the 3 dragons.) has been added.
- Sky Nms are basically triggered NM although it sitll has competition, it became an easier type of HNM and due to many successes the amount of Sky LS has increased. Those who never hunted or had a chance to hunt an HNM, could manage to get something out of them by just playing on weekends.
- However, the Big Three NM are a lottery pop of an NM that pops once per day and has a spawn range of 3~9 days. Its strength itself was not high and it could be even to a medium scaled LS, however those item greed LS had to start camping the Placeholder HNM itself every day to have the chance of the Big three HNMs. (Could this be Nidhogg, adpi what ever and another one?) But even after promathia, there hasn't been any HNM that had a better drops than these HNMs.
- Gravity towards NM has been somehow nerfed that the effect of gravity now have half effect when it is applied for the second time. This has been adressed.
- BUT, somehow they allowed to keep the HNM to sleep (DOH! stupid stupid stupid -_-)
- Escort quest has went live
- Garisson has become live
- Many people begged to make the furnitures to have some meaning. They have added the new container type of furnitures, however it uses your space and also cannot be used unless you go back to your home town. (and since jeuno is hometown to most of the people now it is pretty pointless...)
- New recepie to make a crafting component needed for the elemental staffs were made and the Elemental staffs become a common items towards many users.
04/12
失敗に終わった巨大生物イベントが、敵をツリーにしただけで開催される。
ユーザーの参加意欲を極めて過大評価していたようで、
当初はどんなに削っても全然HPが減らず、修正すると共に
「ツリーを全て倒せなかった鯖はOPテレポを実装しない」と脅しをかける。
全鯖でツリーは倒され、OPテレポは非常に重宝されている。
The big christmass tree event which is the clone of the big toad event has been made. The day it was implemented the hp of this mob never decreased. (but people used it to skill up lol lol lol) After it was fixed, the company have threatened the users that if the tree is not killed, that server won't be allowed to use the OP teleports. Which the users kill and now happily using the teleport service.
04/01
裏世界デュナミスのテスターを募集しはじめる。
負荷テスト程度にしかならなかったようだが。
Started to gather dynamiss beta tester. Although it has been like a bandwith test than anything...
04/01
削除されたキャラクターの復活が可能になる。
ユーザー間で紛糾していたとある事件への間接的な対応という見方も。
Deleted characters are now able to regain their characters again. This was rumored that it has been implemented from one of the user incidents that happend beforehand.
*Note, this very incident happend in our very server Quetzalcoatl. It is known as Earth's Festival. To summerise, Earth has used the friend's account in real life since that very day that friend went to visit his house and used her account in Earth's house, left it logged in and told him to delete the user when you are done. What Earth did was to loot every valuable item from there, deleted Ibara's character. When Ibara logged in, she was with newbie gear and level1. Soon discovered that Earth's mule has sold all the valuable through AH. Won't go into more detail since it might end as a 1k essay post.
Have to pause here since I have an urgent matter to attend now. Bleh hate jumpy work schedules.