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Was just thinking of some of the epic games I grew up on, and how they should *really* be re-done and updated to modern day gaming standards. Some can still be played (i.e. PS1 games on PS3), but after being spoiled on 1080p goodness, it's sometimes hard to enjoy games made for a 256 color computer monitor.
In no particular order:
The entire QFG series (1989). QFG 4 was one of the first to use voice acting (and some damned good voice acting at that), and QFG 5 introduced inventory/battle systems that would be adopted as standard years later. Never have I seen a game bring humor, adventure and fun together in such a way.
Deus Ex (2000). For those who played it, no further explanation is needed. For those who didn't, imagine the best RPG aspects rolled into a first person shooter combined with one of the most awesome storylines ever put into a game. Yes, I know there are sequels, but nothing comes close to the original.
Chrono Trigger (1995). Chrono Cross was a worthy sucessor, but nothing can quite live up to the original. This definitely needs to be re-imagined to make use of the PS3's full capabilities.
Thief (1998). It was awesome enough sneaking through mansions and temples back on the old compy with the little speakers and the 15" monitor. Imagine the same thrills with a big screen TV and a surround sound system.
X-COM (1993). The best of turn-based strategy and resource management/base building. X-COM kicked *ass.*
System Shock 2 (1999). Forget Dead Space. *This* game could scare the ever-living hell out of you, and you'd still come back for more. Imagine it done with the engine used for its successor BioShock.
Final Fantasy VII (1997). Yeah, call me a fanboy, I don't care. This game was good enough for me to play it seven times. I don't think there would have been VIII, IX, X, or our beloved XI had this game flopped. Someone needs to get the old team together, give them as much manpower, money and resources as they want, and have them re-make this for the PS3.
Homeworld (1999). It's still the definitive game when it comes to real time space strategy. *Nothing* looked as awesome as Homeworld did when it first came out. Cataclysm was the best sequel... they took the best parts of the first one, and got rid of the annoying parts. Homeworld 2 looked beautiful, but was just made way too difficult, even for die-hard players. They need to Cataclysm-ize the original and ramp up the graphics for modern systems.
Star Ocean 2 (1998). Easily the best of the franchise. Infinite re-playability due to having an unbelievable number of character endings. Sprites were way out of date when I played it, but the storyline/gameplay was compelling enough to keep me interested despite the archaic graphics. Done to the level of SO4, this game would be an immense hit.
Master of Orion 2 (1996). The first time I ever stayed up all night playing video games was the day I got this one. Even more than ten years after it came out, I still play MoO2 on occasion. I don't think a turn-based strategy game has since been made that was as fun as this for both hard-core gamers and new players.
Total Annihilation (1997). A game so detailed, it would take almost a year after its release to see an affordable computer that could run it smoothly at max graphical settings. Yeah, StarCraft is the king of RTS, but in many ways, TA was a far superior game.
Half Life (1998). Can you believe the original is over 10 years old now? Yes, Half Life 2 kicks all kinds of ass. They still need to remake the original with Half Life 2's engine.
Wing Commander (1990). 'nuff said. Re-do it before Mark Hamil is too old to do the voice.
Feel free to add your favorites to the list.
In no particular order:
The entire QFG series (1989). QFG 4 was one of the first to use voice acting (and some damned good voice acting at that), and QFG 5 introduced inventory/battle systems that would be adopted as standard years later. Never have I seen a game bring humor, adventure and fun together in such a way.
Deus Ex (2000). For those who played it, no further explanation is needed. For those who didn't, imagine the best RPG aspects rolled into a first person shooter combined with one of the most awesome storylines ever put into a game. Yes, I know there are sequels, but nothing comes close to the original.
Chrono Trigger (1995). Chrono Cross was a worthy sucessor, but nothing can quite live up to the original. This definitely needs to be re-imagined to make use of the PS3's full capabilities.
Thief (1998). It was awesome enough sneaking through mansions and temples back on the old compy with the little speakers and the 15" monitor. Imagine the same thrills with a big screen TV and a surround sound system.
X-COM (1993). The best of turn-based strategy and resource management/base building. X-COM kicked *ass.*
System Shock 2 (1999). Forget Dead Space. *This* game could scare the ever-living hell out of you, and you'd still come back for more. Imagine it done with the engine used for its successor BioShock.
Final Fantasy VII (1997). Yeah, call me a fanboy, I don't care. This game was good enough for me to play it seven times. I don't think there would have been VIII, IX, X, or our beloved XI had this game flopped. Someone needs to get the old team together, give them as much manpower, money and resources as they want, and have them re-make this for the PS3.
Homeworld (1999). It's still the definitive game when it comes to real time space strategy. *Nothing* looked as awesome as Homeworld did when it first came out. Cataclysm was the best sequel... they took the best parts of the first one, and got rid of the annoying parts. Homeworld 2 looked beautiful, but was just made way too difficult, even for die-hard players. They need to Cataclysm-ize the original and ramp up the graphics for modern systems.
Star Ocean 2 (1998). Easily the best of the franchise. Infinite re-playability due to having an unbelievable number of character endings. Sprites were way out of date when I played it, but the storyline/gameplay was compelling enough to keep me interested despite the archaic graphics. Done to the level of SO4, this game would be an immense hit.
Master of Orion 2 (1996). The first time I ever stayed up all night playing video games was the day I got this one. Even more than ten years after it came out, I still play MoO2 on occasion. I don't think a turn-based strategy game has since been made that was as fun as this for both hard-core gamers and new players.
Total Annihilation (1997). A game so detailed, it would take almost a year after its release to see an affordable computer that could run it smoothly at max graphical settings. Yeah, StarCraft is the king of RTS, but in many ways, TA was a far superior game.
Half Life (1998). Can you believe the original is over 10 years old now? Yes, Half Life 2 kicks all kinds of ass. They still need to remake the original with Half Life 2's engine.
Wing Commander (1990). 'nuff said. Re-do it before Mark Hamil is too old to do the voice.
Feel free to add your favorites to the list.
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