Graphics card inquiry

945 is relatively 'high-end' for onboard graphics. You'll be more than capable of doing FFXI on it.
 
There's a chance it may fail due to hardware T&L being missing (not 100% sure if this model supports it or not); check http://ffxi.archbell.com/ forums for 3DAnalyzer, there's a sticky, it'll let you bypass that check.
 
CmdrFly said:
945 is relatively 'high-end' for onboard graphics. You'll be more than capable of doing FFXI on it.
I know it's capable of displaying those graphics, but compatibility is what I'm afraid of. Because they want nVidia or ATI, but they say in their site that they're investigating for more compatible cards.
 
Answa~ said:
I know it's capable of displaying those graphics, but compatibility is what I'm afraid of. Because they want nVidia or ATI, but they say in their site that they're investigating for more compatible cards.

That compatibility crap is all beaurocratic. Ignore it.

ATi and nVidia aren't the only graphics chip vendors.
 
Tagrineth said:
That compatibility crap is all beaurocratic. Ignore it.
qft

In 98% of today's games, compatibility issues (if any exist, I honestly have not seen any major ones in a couple of years) are between the video card and the API. Example, ATI's cards are less than stellar at OpenGL games - NVidia rocks that shit, which explains why Doom3 runs so much better on NVidia cards (Doom3 being OpenGL).

FFXI is D3D if I'm not mistaken, which is the most widely-used API in today's games. As such, the majority of video card manufacturers spend a lot of time ensuring their cards work with and perform well on Direct3D-based games. Intel is no exception.

Oh man, I remember my old i740... anyways, Intel's been in the graphics biz for at least 8 years. They aint no foo's anymore.
 
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CmdrFly said:
In 98% of today's games, compatibility issues (if any exist, I honestly have not seen any major ones in a couple of years) are between the video card and the API. Example, ATI's cards are less than stellar at OpenGL games - NVidia rocks that shit, which explains why Doom3 runs so much better on NVidia cards (Doom3 being OpenGL).

Actually, no. Doom3 runs so much better on nVidia cards because Carmack literally spent months optimising it and creating nVidia driver/hardware specific optimisations, because it ran so unbelievably poorly on the GeForce FX line (unoptimised path runs about 200-500% faster on an "equivalent" ATi 9x00 card compared to GFFX).
 
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